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icon5.gif  MOD PROBLEM. [message #300381] Sat, 01 December 2007 14:14 Go to next message
Commando Burton is currently offline  Commando Burton
Messages: 91
Registered: July 2007
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I can't get this mod the way I want it here

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************


-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1


-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""


; ****************************** Trajectory Transport

-201 Create_Object, 4, "XG_HDB_TTraj", 0, 0, 0, 0
-201 Play_Animation, 4, "XG_HDB_TTraj.XG_HDB_TTraj", 4
-565 destroy_object, 4

; ****************************** Transport

-201 Create_Real_Object, 5, "NOD_Transport_Helicopter", 4, "BN_Trajectory"
-201 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-250 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-250 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-250 Attach_Script, 5, "M06_Thunder_Unit", ""

-201 Attach_to_Bone, 5,4,"BN_Trajectory"
-201 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",4
-565 destroy_object, 5

; ****************************** Trajectory Humvee

-201 Create_Object, 6, "XG_HDB_HTraj", 0, 0, 0, 0
-201 Play_Animation, 6, "XG_HDB_HTraj.XG_HDB_HTraj", 4
-565 destroy_object, 6

; ****************************** Humvee

-201 Create_Real_Object, 7, "CNC_GDI_Humm-Vee", 6, "BN_Trajectory"
-201 Attach_Script, 7, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-201 Attach_Script, 7, "M01_Hunt_The_Player_JDG", ""
-201 Attach_to_Bone, 7,6,"BN_Trajectory"
-348 Attach_to_Bone, 7,-4,"BN_Trajectory"
-348 Attach_Script, 7, "M01_Medium_Tank_JDG", ""


; ****************************** Harness

-201 Create_Object, 8, "XG_HDB_Harness", 0, 0, 0, 0
-201 Play_Animation, 8, "XG_HDB_Harness.XG_HDB_Harness", 0
-565 destroy_object, 8


All I want now is that no one can get in this hummve, thats what I need help on. Sarcasm
Re: MOD PROBLEM. [message #300382 is a reply to message #300381] Sat, 01 December 2007 14:16 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Commando Burton wrote on Sat, 01 December 2007 15:14

I can't get this mod the way I want it here

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************


-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1


-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""


; ****************************** Trajectory Transport

-201 Create_Object, 4, "XG_HDB_TTraj", 0, 0, 0, 0
-201 Play_Animation, 4, "XG_HDB_TTraj.XG_HDB_TTraj", 4
-565 destroy_object, 4

; ****************************** Transport

-201 Create_Real_Object, 5, "NOD_Transport_Helicopter", 4, "BN_Trajectory"
-201 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-250 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-250 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-250 Attach_Script, 5, "M06_Thunder_Unit", ""

-201 Attach_to_Bone, 5,4,"BN_Trajectory"
-201 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",4
-565 destroy_object, 5

; ****************************** Trajectory Humvee

-201 Create_Object, 6, "XG_HDB_HTraj", 0, 0, 0, 0
-201 Play_Animation, 6, "XG_HDB_HTraj.XG_HDB_HTraj", 4
-565 destroy_object, 6

; ****************************** Humvee

-201 Create_Real_Object, 7, "CNC_GDI_Humm-Vee", 6, "BN_Trajectory"
-201 Attach_Script, 7, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-201 Attach_Script, 7, "M01_Hunt_The_Player_JDG", ""

-201 Attach_to_Bone, 7,6,"BN_Trajectory"
-348 Attach_to_Bone, 7,-4,"BN_Trajectory"
-348 Attach_Script, 7, "M01_Medium_Tank_JDG", ""


; ****************************** Harness

-201 Create_Object, 8, "XG_HDB_Harness", 0, 0, 0, 0
-201 Play_Animation, 8, "XG_HDB_Harness.XG_HDB_Harness", 0
-565 destroy_object, 8


All I want now is that no one can get in this hummve, thats what I need help on. Sarcasm


Removing the bolded lines should work, though I'm not positive... just try it.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: MOD PROBLEM. [message #300393 is a reply to message #300381] Sat, 01 December 2007 14:38 Go to previous messageGo to next message
Commando Burton is currently offline  Commando Burton
Messages: 91
Registered: July 2007
Location: The Internet
Karma: 0
Recruit

?? No I just want to make it so no one can get in it.
Re: MOD PROBLEM. [message #300394 is a reply to message #300381] Sat, 01 December 2007 14:46 Go to previous message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Oh, my bad. Attach the script "M00_Disable_Transition" to the Humvee, and you're set.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

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