C&C_AllOutWar.mix [message #296629] |
Tue, 13 November 2007 14:19 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
Currently my buddy and I are working on a new map called C&C_AllOutWar.mix and it'll be a nice new map. It'll be a big map but we'll try to keep it low poly and try our best not to have it take away from FPS and such. The map is of unique terrain (no symmetrical terrain design). It will be used primarily for All Out War mode but we're also designing extra features and zones that can be used for more game modes such as co-op, deathmatch, CTF, etc. For more info visit: http://forums.ww-gaming.net/index.php?showtopic=165&st=0 or post your questions here.
We could use some more ideas so if you have any ideas then please submit them here or on our forum. If you are good with gmax/RenX/3DS Max and you can design some buildings then please help us out with a few minor buildings that we need designed. Simply PM me if you're willing to help us with a few small buildings. We don't need many, just a couple (like 2-4).
|
|
|
Re: C&C_AllOutWar.mix [message #296672 is a reply to message #296629] |
Tue, 13 November 2007 14:58 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
Lol, you know, I realize that this is going to take DAYS to get the VIS sectors done correctly. XD
If nobody understands what I mean by that, if you go to the second page of the thread he linked and look at the latest update. The dam in the picture is ripped from M02. And that dam was pretty freakin' big. Now look at the size of the dam in contrast to the rest of the map.
It's like its own country. lol.
[Updated on: Tue, 13 November 2007 14:59] Report message to a moderator
|
|
|
|
|
|
Re: C&C_AllOutWar.mix [message #296801 is a reply to message #296629] |
Tue, 13 November 2007 21:16 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
|
Commander |
|
|
Seen the pics, it looks extremly large which is a plus i guess. Once you get the city and all the other buildings in, i would expect the polygon count to be pretty extreme.
What is the current polygon count of it?
|
|
|
|
Re: C&C_AllOutWar.mix [message #296812 is a reply to message #296806] |
Tue, 13 November 2007 22:17 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
And all that pink outside box that lies beyond the mountains will be deleted, of course.
The map is on my other computer and I don't feel like turning it on to check a poly count at the moment. All you really need to know is that in this current point in time, the poly count is so high it would crash level editor if I tried to export it.
[Updated on: Tue, 13 November 2007 22:23] Report message to a moderator
|
|
|
Re: C&C_AllOutWar.mix [message #296821 is a reply to message #296629] |
Wed, 14 November 2007 00:25 |
|
Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
|
General (5 Stars) Goztoe |
|
|
Large maps fail as they ask for a lot of gamers, which are very hard to find for fanmaps.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
|
|
Re: C&C_AllOutWar.mix [message #296963 is a reply to message #296629] |
Thu, 15 November 2007 05:21 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
When people stop playing Renegade. Which doesn't seem to be happening.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
|
|
|
Re: C&C_AllOutWar.mix [message #297172 is a reply to message #296963] |
Fri, 16 November 2007 14:12 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
crazfulla wrote on Thu, 15 November 2007 06:21 | When people stop playing Renegade. Which doesn't seem to be happening.
|
He's gotta valid point ^^
|
|
|
|
|