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How to activate vehicle shells? [message #299903] Thu, 29 November 2007 11:21 Go to next message
Lurtz1122 is currently offline  Lurtz1122
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how do u active ate vehicle shells on online, and or multyplayer pratice?
Re: How to activate vehicle shells? [message #299906 is a reply to message #299903] Thu, 29 November 2007 11:32 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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I THINK it is serverside. So, you can't activate it yourself during multiplayer. It depends on the server; it may or may not have shells enabled.

As for multiplayer practice, I do not know.


buzzsigfinal

[Updated on: Thu, 29 November 2007 11:36]

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Re: How to activate vehicle shells? [message #299945 is a reply to message #299903] Thu, 29 November 2007 15:15 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Lurtz1122 wrote on Thu, 29 November 2007 12:21

how do u active ate vehicle shells on online, and or multyplayer pratice?

You can't do it for MP Practice, it's server sided. Sorry. :/
EDIT:Typo


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

[Updated on: Thu, 29 November 2007 15:15]

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Re: How to activate vehicle shells? [message #299951 is a reply to message #299903] Thu, 29 November 2007 16:14 Go to previous messageGo to next message
Lurtz1122 is currently offline  Lurtz1122
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then how do u activate it on a server?
Re: How to activate vehicle shells? [message #300006 is a reply to message #299903] Thu, 29 November 2007 21:22 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Technically you can do it. You just need to make an objects mod and add the scripts. Do oyu know how to do that?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: How to activate vehicle shells? [message #300088 is a reply to message #299945] Fri, 30 November 2007 09:46 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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sadukar09 wrote on Thu, 29 November 2007 17:15

Lurtz1122 wrote on Thu, 29 November 2007 12:21

how do u active ate vehicle shells on online, and or multyplayer pratice?

You can't do it for MP Practice, it's server sided. Sorry. :/
EDIT:Typo


WRONG, you can activate vech shells in MP practiece, you have to add a script to the vech it is something like "JFW_Drop_Shell" or "JFW_Drop_Preset_When_Destroyed" (or some other script)and in this case you whould have to add the destroyed vech preset. They are somewhere like "Tile--->DSAPO--->Dectrotavie--->Vechiles_Destroyed" but you would also have to attach a script to the destroyed vech preset like "TDX_Replace_When_Repaired" or "JFW_Vehicle_Wreakage_Repairable" (not quite sure of the exact name) Hope this help, I will post some more details soon.




The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: How to activate vehicle shells? [message #300094 is a reply to message #300088] Fri, 30 November 2007 09:58 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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The Elite Officer wrote on Fri, 30 November 2007 10:46

sadukar09 wrote on Thu, 29 November 2007 17:15

Lurtz1122 wrote on Thu, 29 November 2007 12:21

how do u active ate vehicle shells on online, and or multyplayer pratice?

You can't do it for MP Practice, it's server sided. Sorry. :/
EDIT:Typo


WRONG, you can activate vech shells in MP practiece, you have to add a script to the vech it is something like "JFW_Drop_Shell" or "JFW_Drop_Preset_When_Destroyed" (or some other script)and in this case you whould have to add the destroyed vech preset. They are somewhere like "Tile--->DSAPO--->Dectrotavie--->Vechiles_Destroyed" but you would also have to attach a script to the destroyed vech preset like "TDX_Replace_When_Repaired" or "JFW_Vehicle_Wreakage_Repairable" (not quite sure of the exact name) Hope this help, I will post some more details soon.




And where would you place the scripts? Plus I'm sure he can't map. Sarcasm He was talking about a "turn shell on" button.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: How to activate vehicle shells? [message #300101 is a reply to message #300094] Fri, 30 November 2007 10:19 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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I can map, and I told you jackass, read the fucking post again.

The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: How to activate vehicle shells? [message #300114 is a reply to message #299903] Fri, 30 November 2007 11:05 Go to previous messageGo to next message
Lurtz1122 is currently offline  Lurtz1122
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ok ive read all of that but where do i add the scripts, do i need a program? and what do i need?
Re: How to activate vehicle shells? [message #300185 is a reply to message #300101] Fri, 30 November 2007 15:41 Go to previous message
Ethenal is currently offline  Ethenal
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The Elite Officer wrote on Fri, 30 November 2007 11:19

I can map, and I told you jackass, read the fucking post again.


Wow you are FUCKING STUPID. He said that lurtz could not map, why don't YOU read the post before you make a fool of yourself.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

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