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Re: Scripts Release Soon [message #299862 is a reply to message #299264] Thu, 29 November 2007 08:22 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Its not the bot spawning that is the problem, i can use proxies to get the bots on the map, its just having them follow you around...
Re: Scripts Release Soon [message #299863 is a reply to message #299264] Thu, 29 November 2007 08:41 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
JFW_Escort_Poke

Never tried that one but maybe.


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Re: Scripts Release Soon [message #299865 is a reply to message #299264] Thu, 29 November 2007 09:20 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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hmm, not a bad idea..
Re: Scripts Release Soon [message #299913 is a reply to message #299831] Thu, 29 November 2007 11:55 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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=HT=T-Bird wrote on Thu, 29 November 2007 06:17

Jerad or ANYONE, who is taking over maintenance of bhs.dll? (If you are an engine coder in addition to a scripter Jerad, feel free to talk to BHS about doing so...)

Jonwil never released the source to bhs.dll, so it is quite impossible to edit it.


Re: Scripts Release Soon [message #299917 is a reply to message #299264] Thu, 29 November 2007 12:46 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
NHP_Guard_Bot
[Description]

- Makes a bot escort a teammate when shot.

[Parameters]

- Distance (Range to stay within target escort)

- Speed (Speed to arrive at destination, can be more then the character's maximum speed)

There's also that one which I also have not tried. You'd have to shoot the bot tho be be careful with ff lol.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Scripts Release Soon [message #299919 is a reply to message #299264] Thu, 29 November 2007 12:58 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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hmm, not a bad script eh? it would be cool to fraps a formation marching Smile
Re: Scripts Release Soon [message #300003 is a reply to message #299264] Thu, 29 November 2007 20:36 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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For R1942, to create a battlefield mode, we would need scripts for control points.

When a player enters a zone, the control point is converted to thier side, kinda domination style. While captured, a steady point flow is awarded to that team. Credits are unnecessary in this mode as there are no PT's.

Basically make it work the same as in BF. Also what would be nice is when say the allies control it, an allied flag is displayed ... and vehicles fitting to that side are spawned around the control point. Though not sure if this is possible on the Renegade engine? Remember no PT's so spawners are paramount.

Parameters would be somthing like this

Points - no of points to give the team when in control
Time - time delay between each award of points
TimerNum - Timer number for the above
AlliedFlag - model/preset for Allied flag to be used
AxisFlag - model/preset for Axis flag to be used

+ Positions to spawn vehicles and vehicle presets for respective sides ???

Note, the last two are used to define which flag should be used. EG for the Allies it could be American/British/Russian/etc.

I am aware there are already some domination scripts and that they have been used in maps like Lightwave_KOTH so I believe this should be possible. I hope anyway.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Scripts Release Soon [message #300214 is a reply to message #300003] Fri, 30 November 2007 17:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)
crazfulla wrote on Thu, 29 November 2007 20:36

For R1942, to create a battlefield mode, we would need scripts for control points.

When a player enters a zone, the control point is converted to thier side, kinda domination style. While captured, a steady point flow is awarded to that team. Credits are unnecessary in this mode as there are no PT's.

Basically make it work the same as in BF. Also what would be nice is when say the allies control it, an allied flag is displayed ... and vehicles fitting to that side are spawned around the control point. Though not sure if this is possible on the Renegade engine? Remember no PT's so spawners are paramount.

Parameters would be somthing like this

Points - no of points to give the team when in control
Time - time delay between each award of points
TimerNum - Timer number for the above
AlliedFlag - model/preset for Allied flag to be used
AxisFlag - model/preset for Axis flag to be used

+ Positions to spawn vehicles and vehicle presets for respective sides ???

Note, the last two are used to define which flag should be used. EG for the Allies it could be American/British/Russian/etc.

I am aware there are already some domination scripts and that they have been used in maps like Lightwave_KOTH so I believe this should be possible. I hope anyway.

It would be easy enough to do, but I won't be using zones, I would use a script that sent a custom a certain distance, and all the soldiers on the map would have a script on them that would reflect the script back to it, so it would know when a soldier was in range, and it would not break if someone got killed in the zone, or just stayed in the zone. We could also probably just force create vehicles in the zone.


Re: Scripts Release Soon [message #300224 is a reply to message #300214] Fri, 30 November 2007 17:45 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Jerad Gray wrote on Sat, 01 December 2007 00:28


It would be easy enough to do, but I won't be using zones, I would use a script that sent a custom a certain distance, and all the soldiers on the map would have a script on them that would reflect the script back to it, so it would know when a soldier was in range, and it would not break if someone got killed in the zone, or just stayed in the zone. We could also probably just force create vehicles in the zone.

neat Thumbs Up


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Scripts Release Soon [message #300331 is a reply to message #300224] Sat, 01 December 2007 10:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)
I think we will Also set up spawn points on each controller, you will use the arrow keys to move in between spawn points you own (when dead) and the enter key will put you in the game.

How long should it take to capture?


[Updated on: Sat, 01 December 2007 10:54]

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Re: Scripts Release Soon [message #300344 is a reply to message #300331] Sat, 01 December 2007 11:29 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)
Arrg, ran out of editing time, also what should the capture distance be?


Re: Scripts Release Soon [message #300428 is a reply to message #300344] Sat, 01 December 2007 16:45 Go to previous message
nopol10 is currently offline  nopol10
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I think the capture distances and time should be parameters for the script so it can be more flexible.

nopol10=Nopol=nopol(GSA)

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