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Re: Scripts Release Soon [message #299917 is a reply to message #299264] |
Thu, 29 November 2007 12:46 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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NHP_Guard_Bot
[Description]
- Makes a bot escort a teammate when shot.
[Parameters]
- Distance (Range to stay within target escort)
- Speed (Speed to arrive at destination, can be more then the character's maximum speed)
There's also that one which I also have not tried. You'd have to shoot the bot tho be be careful with ff lol.
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Re: Scripts Release Soon [message #300003 is a reply to message #299264] |
Thu, 29 November 2007 20:36 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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For R1942, to create a battlefield mode, we would need scripts for control points.
When a player enters a zone, the control point is converted to thier side, kinda domination style. While captured, a steady point flow is awarded to that team. Credits are unnecessary in this mode as there are no PT's.
Basically make it work the same as in BF. Also what would be nice is when say the allies control it, an allied flag is displayed ... and vehicles fitting to that side are spawned around the control point. Though not sure if this is possible on the Renegade engine? Remember no PT's so spawners are paramount.
Parameters would be somthing like this
Points - no of points to give the team when in control
Time - time delay between each award of points
TimerNum - Timer number for the above
AlliedFlag - model/preset for Allied flag to be used
AxisFlag - model/preset for Axis flag to be used
+ Positions to spawn vehicles and vehicle presets for respective sides ???
Note, the last two are used to define which flag should be used. EG for the Allies it could be American/British/Russian/etc.
I am aware there are already some domination scripts and that they have been used in maps like Lightwave_KOTH so I believe this should be possible. I hope anyway.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Scripts Release Soon [message #300214 is a reply to message #300003] |
Fri, 30 November 2007 17:28 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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crazfulla wrote on Thu, 29 November 2007 20:36 | For R1942, to create a battlefield mode, we would need scripts for control points.
When a player enters a zone, the control point is converted to thier side, kinda domination style. While captured, a steady point flow is awarded to that team. Credits are unnecessary in this mode as there are no PT's.
Basically make it work the same as in BF. Also what would be nice is when say the allies control it, an allied flag is displayed ... and vehicles fitting to that side are spawned around the control point. Though not sure if this is possible on the Renegade engine? Remember no PT's so spawners are paramount.
Parameters would be somthing like this
Points - no of points to give the team when in control
Time - time delay between each award of points
TimerNum - Timer number for the above
AlliedFlag - model/preset for Allied flag to be used
AxisFlag - model/preset for Axis flag to be used
+ Positions to spawn vehicles and vehicle presets for respective sides ???
Note, the last two are used to define which flag should be used. EG for the Allies it could be American/British/Russian/etc.
I am aware there are already some domination scripts and that they have been used in maps like Lightwave_KOTH so I believe this should be possible. I hope anyway.
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It would be easy enough to do, but I won't be using zones, I would use a script that sent a custom a certain distance, and all the soldiers on the map would have a script on them that would reflect the script back to it, so it would know when a soldier was in range, and it would not break if someone got killed in the zone, or just stayed in the zone. We could also probably just force create vehicles in the zone.
Visit Jerad's deer sweat shop
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Re: Scripts Release Soon [message #300428 is a reply to message #300344] |
Sat, 01 December 2007 16:45 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I think the capture distances and time should be parameters for the script so it can be more flexible.
nopol10=Nopol=nopol(GSA)
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