Rotatable MRLS [message #298512] |
Fri, 23 November 2007 13:44 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
Okay right...i did a bit of Research myself here but i do not know how the guy did it.
I downloaded a version of C&C_City_Flying it's called "C&C_City_Flying_Exp"
The turrret of the MRLS actually rotates around when you turn the camera like it should do!
I would love to have this on my FDS if possible but more for my personnel LAN or Multiplayer Practice ends...
I looked around inside the C&C_City_Flying_Exp.mix file using RenegadeEx. Hoping that i could find out where he made the changes necessary for the MRLS to rotate...
But no look->Inside the C&C_City_Flying_Exp.mix looked like this
(SS Below)
|
|
|
|
Re: Rotatable MRLS [message #298516 is a reply to message #298512] |
Fri, 23 November 2007 14:09 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
Well, you could always recomile always.dat yourself, and replace the current MRLS with the modified one, but it would leave you with a lot of unwanted assets, which will make the file big...
|
|
|
|
|
Re: Rotatable MRLS [message #298556 is a reply to message #298512] |
Fri, 23 November 2007 19:04 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Can't you hijack a certain amount of a mix file's presets (using some sort of server.dat mod)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
Re: Rotatable MRLS [message #298624 is a reply to message #298514] |
Sat, 24 November 2007 02:01 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
danpaul88 wrote on Fri, 23 November 2007 12:56 | The rotatable MRLS is a modified version of the MRLS model. Therefore it does NOT work server side.
|
I'm pretty sure its not the model thats edited, but the preset.
-->
|
|
|
Re: Rotatable MRLS [message #298628 is a reply to message #298512] |
Sat, 24 November 2007 03:21 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
It uses the same w3d model. Just as stated above, you change the turn rates of the turret. By default on the MRLS they are set to Zero. In theory, if you change that in objects.gm it should work server side.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
[Updated on: Sat, 24 November 2007 03:30] Report message to a moderator
|
|
|
|
Re: Rotatable MRLS [message #298688 is a reply to message #298632] |
Sat, 24 November 2007 14:10 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
Yeah i tested and tested like mad till i got it just right for my server.
Now i havn't tried it server-side yet. There is some speculation it could crash the FDS. But i will try and see where i am with it.
I really hope it works though
P.S: It wasn't the .w3d model of the MRLS it was just the Weapon settings in LevelEDIT i had to change
[Updated on: Sat, 24 November 2007 14:11] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: Rotatable MRLS [message #299796 is a reply to message #298512] |
Thu, 29 November 2007 01:34 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.
-->
|
|
|
Re: Rotatable MRLS [message #299797 is a reply to message #299796] |
Thu, 29 November 2007 01:43 |
|
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
Cpo64 wrote on Thu, 29 November 2007 02:34 | Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.
|
thats not server side 0_o can edit rotation server side
Edit: maybe with scripts u could but idk
[Updated on: Thu, 29 November 2007 01:44] Report message to a moderator
|
|
|
Re: Rotatable MRLS [message #299872 is a reply to message #299797] |
Thu, 29 November 2007 09:41 |
|
The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
|
Colonel |
|
|
Isent there like a rotating MRLS turret in C&C_Snow.mix?
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
|
|
|
|
|
|
Re: Rotatable MRLS [message #299949 is a reply to message #299796] |
Thu, 29 November 2007 15:58 |
|
Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
|
General (2 Stars) |
|
|
Cpo64 wrote on Thu, 29 November 2007 02:34 | Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.
|
Next time, read. He wants to do it server-side, and already said that didn't work.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
|
[Updated on: Thu, 29 November 2007 16:02] Report message to a moderator
|
|
|
Re: Rotatable MRLS [message #299997 is a reply to message #299949] |
Thu, 29 November 2007 20:10 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
Ethenal wrote on Thu, 29 November 2007 16:58 | Next time, read. He wants to do it server-side, and already said that didn't work.
|
He did read, and he is more clued up than yourself obviously. He left out one detail - the .ddb extension needs to be changed to .gm for the fds.
Yes, he has tried that but I ask is he sure he edited objects correctly?
I would 'Mod' the Medium Tank and steal it's values then 'Mod' the MRLS and paste there. They are quite crazy values like 3786578.
Here is another question. Do you have any reason why this shouldn't work? if not please stfu you aren't helping anyone.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
|
|
|
|