Shadows [message #297890] |
Tue, 20 November 2007 10:16 |
Bulldawg
Messages: 42 Registered: December 2004
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As you all know on maps like hourglass for example the buildings cast shadows from the buildings and such.I was wondering if there was a way to basically disable the sun so it looks like the maps are covered by a big shadow.
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Re: Shadows [message #297949 is a reply to message #297890] |
Tue, 20 November 2007 16:05 |
Bulldawg
Messages: 42 Registered: December 2004
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so lets say i follow the tutorial and i did this on hourglass. would i just open hourglass.mix? what files should i be looking for?
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Re: Shadows [message #297951 is a reply to message #297890] |
Tue, 20 November 2007 16:16 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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For that you need to get the source .lvl from the westwood ftp:
ftp://ftp.westwood.com/pub/renegade/tools/Multiplayerlevels.zip
Open RenX/Max 8 and create a box using the VIS Blocker idea. Don't hide this box and make it double sided so you will be able to see it.
In LE, place the box as terrain and adjust its size accordingly. When the right size is found you can then hide the box, also to make sure nothing gets through you can also clone the box and make it enclose your original VIS Blocker.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Shadows [message #297984 is a reply to message #297951] |
Tue, 20 November 2007 19:03 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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There's another way to cast shadows forcefully onto terrain. Create a box or object that hangs over the whole map and in the W3D Tools check Hide and Shadow. The box will then cast a shadow.
I think that doing this on Hourglass would not work as the shadows that the buildings cast are "baked" onto the texture (ie. lightmap) so the shadows will still be there.
nopol10=Nopol=nopol(GSA)
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Re: Shadows [message #298012 is a reply to message #297951] |
Tue, 20 November 2007 21:52 |
Bulldawg
Messages: 42 Registered: December 2004
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Oblivion165 wrote on Tue, 20 November 2007 18:16 | For that you need to get the source .lvl from the westwood ftp:
ftp://ftp.westwood.com/pub/renegade/tools/Multiplayerlevels.zip
Open RenX/Max 8 and create a box using the VIS Blocker idea. Don't hide this box and make it double sided so you will be able to see it.
In LE, place the box as terrain and adjust its size accordingly. When the right size is found you can then hide the box, also to make sure nothing gets through you can also clone the box and make it enclose your original VIS Blocker.
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i tried to start my renx and it started gmax and i dont have a serial to completely install it. on top of that id have a hard time following you directions since iv never use the program before.
is there anyway u could do it for me for walls flying, complex, hourglass, canyon, islands, mesa, and volcano. assuming it doesnt take long.
[Updated on: Tue, 20 November 2007 21:54] Report message to a moderator
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Re: Shadows [message #298056 is a reply to message #297890] |
Wed, 21 November 2007 09:48 |
Bulldawg
Messages: 42 Registered: December 2004
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k got it to work but now it wont let me open to map file in gmax. iv never used gmax before, could someone walk me through what i need to do.
apprently file>open isnt the way to go. Oo
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Re: Shadows [message #298071 is a reply to message #298056] |
Wed, 21 November 2007 11:10 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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nopol10 wrote on Tue, 20 November 2007 19:03 | There's another way to cast shadows forcefully onto terrain. Create a box or object that hangs over the whole map and in the W3D Tools check Hide and Shadow. The box will then cast a shadow.
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You could also just turn off the sun
Visit Jerad's deer sweat shop
[Updated on: Wed, 21 November 2007 11:11] Report message to a moderator
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Re: Shadows [message #298806 is a reply to message #297890] |
Sat, 24 November 2007 23:46 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Lighting->Sun settings
Set its strength to minimum
Something along the lines of that
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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