C&C_Wasteland Released [message #29630] |
Tue, 08 July 2003 16:23 |
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Falconxl
Messages: 172 Registered: February 2003
Karma: 0
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I finished the map today.
Very important Please Read the C&C_Wasteland READ ME.txt if you have questions. Or post here. I prefer not to be asked while in game as it is distracting and usually gets me killed.
Enjoy.
Moderator for the pits Renegade Server
Original Ren forum info:
Falconxl
Commander
Member # 4776
Posts: 615 | Registered: Dec 2001 |
Phase 3 Beta Testor
[Updated on: Wed, 09 July 2003 22:19] Report message to a moderator
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C&C_Wasteland Released [message #29640] |
Tue, 08 July 2003 17:06 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Hmmm not a bad map. The idea of the map is good but it could do with a little more work. The maps seems to lack vis. There are vis glitches everywhere and your tank dissappears more frequently they you can see it. Also the fact you can drive off the map is nota good concept. Also the AGT fires too far, it needs to be hidden behind a rock as the range is too long.
My opinion is that it's a good attempt and the concept is good. It does however need more work. The fact of the vis glitches makes the map unplayable in some areas.
Don't flame me, these are my opinions on the map if you wish to improve it. It could become a half decent map if you work on it. It's good to see that there are still mappers out here so good work.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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C&C_Wasteland Released [message #29777] |
Wed, 09 July 2003 11:27 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Don't set the Granularity to 2, that's way to small. Try 5.
But before you do that, go back in gmax and check your VIS sectors--make sure they extend PAST physical barriers because in reality, it's where the camera is that's important, not the unit.
Say the camera is pushed against a wall that slants at a 90+ degree angle--the VIS sector has to extend past the wall in order to compensate for the camera position. Make sense? If not I can draw you a picture.
And try lowering all your VIS sectors 2 meters below the ground. I don't know why WW did it for the map in general but not for their buildings, but it must help for something.
And after the auto-generating VIS is done, walk around the map and check for VIS glitches. When you see them, hit CTRL + ~ to force a manual VIS sample. That should fix the glitch. Also, try choosing between different cameras, so you can walk around the map in "vehicle mode".
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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C&C_Wasteland Released [message #29778] |
Wed, 09 July 2003 11:34 |
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Falconxl
Messages: 172 Registered: February 2003
Karma: 0
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Recruit |
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Vis is fixed.
I have to run the Granulartiy at 2 or it'll take almost 2 hours to do all the manual Vis points. I've run the Vis 11 times with varying settings.
Anywho the maps ready.
If anyone else wants to host it go ahead. the bandwidth on my site its not good.
*update*
Got the problem with Renmaps resolved. It should be available there by tommorrow.
Moderator for the pits Renegade Server
Original Ren forum info:
Falconxl
Commander
Member # 4776
Posts: 615 | Registered: Dec 2001 |
Phase 3 Beta Testor
[Updated on: Sun, 13 July 2003 23:32] Report message to a moderator
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