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Re: mario 64 [message #296265 is a reply to message #296079] |
Sun, 11 November 2007 15:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Thats a killer map, really makes me feel at home.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: mario 64 [message #487249 is a reply to message #487246] |
Fri, 18 April 2014 00:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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I saw that topic. I wasn't sure if it was up to date. The .mix file isn't up to date but his .lvl files are I believe. Either way, the mix I got is all I needed. I modified the map for sniping. Had a fun 3 v 3 on it lol.
![http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg](http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg)
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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