Renegade's AI just got smarter [message #294980] |
Mon, 05 November 2007 12:19 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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See...
Just a little something I threw together in the last day or so, still needs a little tweaking.
As for the characters lagging through the vehicle, that only seems to happen when I turn fraps on, so whatever I guess.
Right now its only for Renhalo, but once I get all the bugs worked out, I will make a renegade version.
Visit Jerad's deer sweat shop
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Re: Renegade's AI just got smarter [message #294990 is a reply to message #294980] |
Mon, 05 November 2007 12:59 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Meh. Nice burnouts!
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Renegade's AI just got smarter [message #295105 is a reply to message #294980] |
Tue, 06 November 2007 04:09 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Why does it attack the enemy, then run from it? It's nice to see progress in this, I suppose it needs some more fine tuning.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade's AI just got smarter [message #295112 is a reply to message #295108] |
Tue, 06 November 2007 07:18 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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danpaul88 wrote on Tue, 06 November 2007 04:43 |
The Merovingian wrote on Tue, 06 November 2007 10:37 | I haven't seen it, but Danpaul already upgraded the AI. He does great work, and so does BogdanV, who is doing something i'm not allowed to digress to you 'outsiders' but lets just say it's COOL!
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Technically this is slightly different. My AI is currently only setup for tanks and turrets, whereas this seems to target infantry instead.
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Ya I probably should have said that it upgrades the infantry ai, as there already some pretty great vehicle ai scripts out there. And yes, in the end I will make a version for Renegade, I just want to get the Renhalo version working first.
Visit Jerad's deer sweat shop
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Re: Renegade's AI just got smarter [message #295183 is a reply to message #295155] |
Tue, 06 November 2007 14:48 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Cabal8616 wrote on Tue, 06 November 2007 12:59 | That's when I found out Multiplayer Practice was more of a junky bot-filled map than actual multiplayer practice.
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It is MP practice. The bots are just noobs that don't listen to their teammates!
~MathK1LL
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