Re: a beacon tactic [message #288779 is a reply to message #268828] |
Sat, 06 October 2007 14:32 |
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nikki6ixx
Messages: 2545 Registered: August 2007
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General (2 Stars) |
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My favorite dual beacon deal, is getting a dude to come with you, and head up the GDI War Factory.
One guy heads to the ledge, and the other just stays on the roof, in plain sight. Both plant at the same time, and both defend the beacon in plain sight.
Of course, everyone heads for the one in plain sight, disarm it, and there's always a moron who says, "HAHAHAHLOL THANJKS NOOD MUR POINTS FOR US G??????G!" , only to realize that he didn't hear the second until it's too late; and there's always that ever-satisfying 'boink' afterwards.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: a beacon tactic [message #297815 is a reply to message #268828] |
Tue, 20 November 2007 00:37 |
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Charlie 319
Messages: 14 Registered: October 2007 Location: Classified
Karma: 0
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Recruit |
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Teamwork is essential.
...And losing half the base really brings the team together on some of the public servers. At least five times, all we've had would be a PP and Primary Defence, and we really get our act together and start acting like a team.
DEATH FROM ABOVE!
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Re: a beacon tactic [message #297834 is a reply to message #297815] |
Tue, 20 November 2007 04:05 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Charlie 319 wrote on Tue, 20 November 2007 15:37 | Teamwork is essential.
...And losing half the base really brings the team together on some of the public servers. At least five times, all we've had would be a PP and Primary Defence, and we really get our act together and start acting like a team.
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Most of the time its too late.
nopol10=Nopol=nopol(GSA)
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Re: a beacon tactic [message #299088 is a reply to message #268848] |
Mon, 26 November 2007 10:45 |
qwertwert125
Messages: 73 Registered: August 2007
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Recruit |
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NuneGa wrote on Tue, 26 June 2007 09:39 | or place get like 10 people to place one at same time and watch the fire works
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holy heck that would lag, and people are so stupid that youd never get more than 2, maybe three people to cooperate in order to pull it off. i mean seriously, how often do you see an aactuall coordinated attack more than that useual techy-pile-into-the-apc-and-rush-the-base-the-minute-the-game-starts crap.
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Re: a beacon tactic [message #309660 is a reply to message #268859] |
Thu, 10 January 2008 15:07 |
nope.avi
Messages: 601 Registered: December 2007 Location: Canada
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Colonel |
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Ancient_and_forever wrote on Tue, 26 June 2007 11:23 |
Goztow wrote on Tue, 26 June 2007 15:28 | Or put both at a less obvious place and watch techies/hotties split up so it's easier to defend your beacon and you may get two buildings.
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under the topic title i put a little description.
I did that so people hopefully wouldnt post stating that oh-so obsvious fact.
When they only have 1 building, you have 2 realistic choices: nuke/destroy the building, or nuke the ped.
If it is a marathon server, i ve known times when its taken over an hour to finish a game where one team has clearly no hope of winning (ala one building left). but since they camp said building, it is hard to destroy.
The funny thing is, these campers will defend a building like there's no tommorrow, yet whine/create polls to skip, then whine some more when it dosnt pass, then just plainly refuse to give up...
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90% of the players left on the team with one building left will be hotwires running around in their power plant going GOD KILL US ALREDY NOOBSSSS yet when you try to nuke they all rush out and go AA NUKEEE GOGOGOGO DISARM, best thing is to snipe them while their disarming which:
1.) kills off the hotwires stupid enough to go outside
2.)make the other team really mad because they aren't getting those precious credits that they can only beacon spam with and
3.) make them even angrier when they realise its an oh-so long walk from their refinery to their power plant when theirs apcs smashing up the base,
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