World Box [message #294625] |
Sat, 03 November 2007 17:18 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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When you set up a vehicle what do you set the w3d settings for the worldbox
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Re: World Box [message #294637 is a reply to message #294625] |
Sat, 03 November 2007 18:35 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Physical and Vehicle
Projectile, Vis and Camera on the Vehicle Mesh
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sat, 03 November 2007 18:36] Report message to a moderator
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Re: World Box [message #294665 is a reply to message #294637] |
Sun, 04 November 2007 01:30 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Oblivion165 wrote on Sun, 04 November 2007 12:35 | Physical and Vehicle
Projectile, Vis and Camera on the Vehicle Mesh
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VIS?!? LOL
This is vis. Don't use that collision on a worldbox
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: World Box [message #294669 is a reply to message #294665] |
Sun, 04 November 2007 01:42 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Dthdealer wrote on Sun, 04 November 2007 03:30 |
Oblivion165 wrote on Sun, 04 November 2007 12:35 | Physical and Vehicle
Projectile, Vis and Camera on the Vehicle Mesh
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VIS?!? LOL
This is vis. Don't use that collision on a worldbox
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Vis is an option in the collision settings to allow the model to be shaded by lights. (Just look at the picture above)
@Gen_Blacky Yeah that green outline is what your bounding box defines. Also you wont need a worldbox, just bounding will do fine on that.
EDIT: And I did forget to mention that those settings are for the boundingbox, worldbox just have physical and bounding box needs to have ObBox checked.
EDIT2: Hell, here is just an example.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 04 November 2007 01:50] Report message to a moderator
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Re: World Box [message #294728 is a reply to message #294669] |
Sun, 04 November 2007 10:47 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Oblivion165 wrote on Sun, 04 November 2007 02:42 |
Dthdealer wrote on Sun, 04 November 2007 03:30 |
Oblivion165 wrote on Sun, 04 November 2007 12:35 | Physical and Vehicle
Projectile, Vis and Camera on the Vehicle Mesh
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VIS?!? LOL
This is vis. Don't use that collision on a worldbox
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Vis is an option in the collision settings to allow the model to be shaded by lights. (Just look at the picture above)
@Gen_Blacky Yeah that green outline is what your bounding box defines. Also you wont need a worldbox, just bounding will do fine on that.
EDIT: And I did forget to mention that those settings are for the boundingbox, worldbox just have physical and bounding box needs to have ObBox checked.
EDIT2: Hell, here is just an example.
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Ty Oblivion that helped me now it works and the box isn't small anymore , example helped.
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