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World Box [message #294625] Sat, 03 November 2007 17:18 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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When you set up a vehicle what do you set the w3d settings for the worldbox

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: World Box [message #294637 is a reply to message #294625] Sat, 03 November 2007 18:35 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Physical and Vehicle

Projectile, Vis and Camera on the Vehicle Mesh


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Sat, 03 November 2007 18:36]

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Re: World Box [message #294650 is a reply to message #294625] Sat, 03 November 2007 20:41 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I am making a vehicle wreckage do i even need the bounding box and the worldbox on ? , when i put in game i can walk through part of the model and when you aim at model the box is to small.

http://img48.imageshack.us/img48/4236/f1qu0.jpg


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: World Box [message #294665 is a reply to message #294637] Sun, 04 November 2007 01:30 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Oblivion165 wrote on Sun, 04 November 2007 12:35

Physical and Vehicle

Projectile, Vis and Camera on the Vehicle Mesh

VIS?!? LOL
This is vis. Don't use that collision on a worldbox


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: World Box [message #294669 is a reply to message #294665] Sun, 04 November 2007 01:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Dthdealer wrote on Sun, 04 November 2007 03:30

Oblivion165 wrote on Sun, 04 November 2007 12:35

Physical and Vehicle

Projectile, Vis and Camera on the Vehicle Mesh

VIS?!? LOL
This is vis. Don't use that collision on a worldbox


Vis is an option in the collision settings to allow the model to be shaded by lights. (Just look at the picture above)

@Gen_Blacky Yeah that green outline is what your bounding box defines. Also you wont need a worldbox, just bounding will do fine on that.

EDIT: And I did forget to mention that those settings are for the boundingbox, worldbox just have physical and bounding box needs to have ObBox checked.

EDIT2: Hell, here is just an example.



WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Sun, 04 November 2007 01:50]

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Re: World Box [message #294680 is a reply to message #294625] Sun, 04 November 2007 04:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Technically you don't even need to tick vehicle, since physical includes vehicle anyway. The only time you would use the vehicle collision option is on a map where you want a mesh that vehicles collide with but infantry don't... EG: vehicle blocker.

http://steamsignature.com/card/1/76561197975867233.png
Re: World Box [message #294728 is a reply to message #294669] Sun, 04 November 2007 10:47 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Oblivion165 wrote on Sun, 04 November 2007 02:42

Dthdealer wrote on Sun, 04 November 2007 03:30

Oblivion165 wrote on Sun, 04 November 2007 12:35

Physical and Vehicle

Projectile, Vis and Camera on the Vehicle Mesh

VIS?!? LOL
This is vis. Don't use that collision on a worldbox


Vis is an option in the collision settings to allow the model to be shaded by lights. (Just look at the picture above)

@Gen_Blacky Yeah that green outline is what your bounding box defines. Also you wont need a worldbox, just bounding will do fine on that.

EDIT: And I did forget to mention that those settings are for the boundingbox, worldbox just have physical and bounding box needs to have ObBox checked.

EDIT2: Hell, here is just an example.




Ty Oblivion that helped me now it works and the box isn't small anymore , example helped.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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