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RePosted: "WIP: Tiberium Sun Infantry" [message #29398] |
Mon, 07 July 2003 13:03 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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They're a bit under poly for a Doom 3 model. They're comprised of 2 models - the basic mesh that you see in-game (around 3-5000 polys) and a super high-poly version (100k+ polys) that they use as a texture and normal map on the base mesh (which is why they look so detailed).
HL2 player models are about 5000 polys.
Dev Diary
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RePosted: "WIP: Tiberium Sun Infantry" [message #30228] |
Sun, 13 July 2003 11:54 |
SpartnII
Messages: 32 Registered: June 2003 Location: Florida
Karma: 0
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Recruit |
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heh, that was kinda mean pimruho =O( but you have a point heh. But anyway heh
thankx for the compliment guys, i think its pretty much done
Only thing left is a Medic, and then i gotta make totally new guys =O\ (Cyborg and Cyborg Commando)
o well, ill start work on them sometime
anymore comments and crit are welcome
-SpartnII
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