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Packing .dds into .mix [message #294142] Thu, 01 November 2007 09:22 Go to next message
DL60 is currently offline  DL60
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I have a general problem with using .dds in .mix archives.

The situation: I created a map with new .dds textures from another game in gmax. For using the textures in gmax I have to convert them into .tga. After I packed the mapfiles via LevelEdit in a .mix archive I find the .tga files in it but I want the .dds files to be in it. Now I use RenegadeEx for deleting the .tga files and replacing them with the .dds files (have same names) but Renegade doesn't notice them. CCR crashes or simply doesn't display them.

By the way I have the same problem with new sounds. Renegade doesn't play them when they are in a .mix archive.

How can that be fixed?
Re: Packing .dds into .mix [message #294146 is a reply to message #294142] Thu, 01 November 2007 09:43 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I'm not too sure, but maybe it doesn't work with .mix,only .pkg, i've never had that problem with .pkg....

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Packing .dds into .mix [message #294164 is a reply to message #294142] Thu, 01 November 2007 11:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Solution: Before exporting the map from Level Edit replace all the .tga textures with .dds versions. Only RenX / 3DS Max need them in tag format, as soon as you move onto the Level Edit stage replace them all with .dds versions.

Level Edit (and Renegade) will automatically try to load textures as .dds, and if not found it will THEN look for .tga. The extension used in RenX / 3DS Max is not even considered.


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[Updated on: Thu, 01 November 2007 11:05]

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Re: Packing .dds into .mix [message #294218 is a reply to message #294142] Thu, 01 November 2007 15:19 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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better solution is...

use the .tga's and when you export the map a button on the top toolbar to the far right will compress all the .tgas to .dds for you.

for the sounds, they should work aslong as they have a unique name (so it doesnt conflict with anything)

Ive added custom .mp3 and .wav's in my .mix and they work fine.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Thu, 01 November 2007 15:21]

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Re: Packing .dds into .mix [message #294224 is a reply to message #294142] Thu, 01 November 2007 15:32 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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>> that did'nt work for me Razz

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Packing .dds into .mix [message #294356 is a reply to message #294142] Fri, 02 November 2007 10:13 Go to previous message
DL60 is currently offline  DL60
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Okay thank you all. I try it.
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