|
Re: bot scripts [message #293763 is a reply to message #293757] |
Tue, 30 October 2007 13:03 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
Depends what you mean by "bot scripts"? Everytime I hear the word "scripts" and the game Renegade inferred in the context, I think of actual scripts you Attach_Script_Once() :/
Define what you're actually asking please..Unless renalpha's response was what you're looking for.
~MathK1LL
|
|
|
|
Re: bot scripts [message #293790 is a reply to message #293757] |
Tue, 30 October 2007 15:10 |
|
Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
|
General (1 Star) PLECOS MASTER |
|
|
Some good AI scripts are:
M00_Action
JFW_Guard_Duty
M04_Hunter_JDG combined with M00_Base_Defense
Make sure to enable 'innate behavior' on your soldier presets too. Change their listener scale, reduce weapon error, and increase turn speed to make them even more difficult.
For the most part though, Renegade's AI is pants-on-head retarded, so don't expect much.
[Updated on: Tue, 30 October 2007 15:12] Report message to a moderator
|
|
|
|
|
Re: bot scripts [message #294032 is a reply to message #294031] |
Wed, 31 October 2007 16:06 |
|
Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
Canadacdn wrote on Wed, 31 October 2007 17:02 |
Jerad Gray wrote on Wed, 31 October 2007 16:50 |
Canadacdn wrote on Tue, 30 October 2007 16:10 |
For the most part though, Renegade's AI is pants-on-head retarded, so don't expect much.
|
AI only does what the user tells it to do Canadacdn.
|
: (
|
lol, but seriously if you want to make them really smart use add and remove scripts to add and remove waypath scripts. That way they act differently.
Visit Jerad's deer sweat shop
|
|
|