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Re: Demo of hud.ini radar map features [message #292198 is a reply to message #231236] |
Tue, 23 October 2007 14:47 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.
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Re: Demo of hud.ini radar map features [message #292201 is a reply to message #231236] |
Tue, 23 October 2007 14:51 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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1) Open leveledit file
2) Menu ~ Camera ~ Top
3) Menu ~ View ~ (Uncheck) Show editor only objects
4) Alt + "+" several times
5) Zoom back
6) If buildings are foggy: Menu ~ Vis ~ Reset Dynamic Culling System
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 23 October 2007 14:51] Report message to a moderator
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Re: Demo of hud.ini radar map features [message #292209 is a reply to message #292202] |
Tue, 23 October 2007 14:57 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Scrin wrote on Tue, 23 October 2007 17:53 |
Tunaman wrote on Tue, 23 October 2007 17:47 | Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.
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im dont know why but my ren havent bhs.txt (ty Di3) and scripts.txt.. all cps+renguard installed... and i dont know how open or view .ddl libraries (and if shaderhud.cpp inside......)
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google rentools and then download the scripts from sourceforge, everything you need is in there. I suggest using Visual C++ Express coz free and easy to install.
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Re: Demo of hud.ini radar map features [message #292222 is a reply to message #231236] |
Tue, 23 October 2007 15:45 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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EDIT: Or you can just extract the w3d from always.dat and do similar in w3dview...
EDIT2: Well forgot to hide the editor objects but meh.
SK did use w3dview.
Having tried the two W3dViewer is the way to go because there is no work involved at all. Extract the entire contents of a mix to a folder and open the main w3d. Camera ~ Top
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 23 October 2007 15:57] Report message to a moderator
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Re: Demo of hud.ini radar map features [message #292234 is a reply to message #292230] |
Tue, 23 October 2007 16:12 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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Colonel |
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Ghostshaw wrote on Tue, 23 October 2007 18:07 | Oblivion's pics are still spherical, notice that you can only see one side of the Hon wall.
-Ghost-
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And his resolution sucks, too.
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