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Re: Military Tactics [message #287864 is a reply to message #287803] Tue, 02 October 2007 18:35 Go to previous messageGo to previous message
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Registered: January 2006
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KIRBY-098 wrote on Tue, 02 October 2007 16:54

Most interested in Hourglass and Field.

How are the bottlenecks and kill zones handled by the offense to prevent a slaughter?

frankly, nobody clanwars on Hourglass... it's just a bad map.

Field is all about controlling the field until you've taken out the enemy's tanks (getting money quickly from buildings/harvesters helps you do this as well as forcing them to play more aggressively thanks to being down on points), then moving up on the Hand once they have no vehicles.


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