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Military Tactics [message #287789] Tue, 02 October 2007 14:07 Go to next message
KIRBY-098 is currently offline  KIRBY-098
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Do any of you use conventional military tactics when advancing on enemy bases?

Example: Mammoths and meds supported by MLRS and engineers.

I've been playing this game for years and I rarely see this, but when I do it always works.

I see coordinated defense a lot especially for infantry.

Re: Military Tactics [message #287791 is a reply to message #287789] Tue, 02 October 2007 14:15 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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err.
lol.
Re: Military Tactics [message #287793 is a reply to message #287789] Tue, 02 October 2007 14:19 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Kids need not apply.

I'm talking full out assaults with support units moving forward, not camping the entrance to Nod on under. I'm especially interested in large clan warfare games where this is the only viable alternative for success and how does Nod pull this off with underpowered units if static warfare is used on a battlefield

[Updated on: Tue, 02 October 2007 14:21]

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Re: Military Tactics [message #287795 is a reply to message #287789] Tue, 02 October 2007 14:21 Go to previous messageGo to next message
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KIRBY-098 wrote on Tue, 02 October 2007 17:07

Do any of you use conventional military tactics when advancing on enemy bases?

Example: Mammoths and meds supported by MLRS and engineers.

I've been playing this game for years and I rarely see this, but when I do it always works.

I see coordinated defense a lot especially for infantry.




It's not so much practiced in public games, but in almost every clanwar you see this.


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Re: Military Tactics [message #287796 is a reply to message #287789] Tue, 02 October 2007 14:23 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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What role do infantry play in these types of faceoffs? Are they rendered moot by all the firepower being thrown around?

Secondly, does the role of aircraft change significantly in static warfare like this?

I don't play CW as I'm sure you can tell

[Updated on: Tue, 02 October 2007 14:24]

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Re: Military Tactics [message #287798 is a reply to message #287796] Tue, 02 October 2007 14:40 Go to previous messageGo to next message
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Pick a map

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Re: Military Tactics [message #287800 is a reply to message #287789] Tue, 02 October 2007 14:42 Go to previous messageGo to next message
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Re: Military Tactics [message #287803 is a reply to message #287789] Tue, 02 October 2007 14:54 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Most interested in Hourglass and Field.

How are the bottlenecks and kill zones handled by the offense to prevent a slaughter?
Re: Military Tactics [message #287815 is a reply to message #287789] Tue, 02 October 2007 15:51 Go to previous messageGo to next message
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KIRBY-098 wrote on Tue, 02 October 2007 16:07

Do any of you use conventional military tactics when advancing on enemy bases?

Example: Mammoths and meds supported by MLRS and engineers.

I've been playing this game for years and I rarely see this, but when I do it always works.

I see coordinated defense a lot especially for infantry.



When GDI does this, they have a much higher success rate. They already have the advantage in armor and firepower, and this just makes it better. Nod will take advantage of it's stealth and speed if GDI gets arrogant.

The reason you rarely see it is nobody wants to buy a Hotwire/Engineer and support a tank. They'd rather get a tank themself (or worse, go snipe tanks). Although sometimes two tanks is better than one tank and support, the latter is better in the long run. MRLSs aren't really uncommon, but you usually see them on (just one example) Field hitting the HON with absolutely no support.


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Re: Military Tactics [message #287864 is a reply to message #287803] Tue, 02 October 2007 18:35 Go to previous messageGo to next message
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KIRBY-098 wrote on Tue, 02 October 2007 16:54

Most interested in Hourglass and Field.

How are the bottlenecks and kill zones handled by the offense to prevent a slaughter?

frankly, nobody clanwars on Hourglass... it's just a bad map.

Field is all about controlling the field until you've taken out the enemy's tanks (getting money quickly from buildings/harvesters helps you do this as well as forcing them to play more aggressively thanks to being down on points), then moving up on the Hand once they have no vehicles.


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Re: Military Tactics [message #287887 is a reply to message #287789] Tue, 02 October 2007 19:09 Go to previous messageGo to next message
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I've had times where I had a 2 med rush with a hummer on the outside as anti infantry.....sorta military.

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Re: Military Tactics [message #287941 is a reply to message #287789] Tue, 02 October 2007 23:59 Go to previous messageGo to next message
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Re: Military Tactics [message #288017 is a reply to message #287789] Wed, 03 October 2007 09:38 Go to previous messageGo to next message
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Are snipers part of tactics in your advances as well? I envision the push forward being two mammoths two meds, one sniper for infantry and the rest being a 50 50 mix of engineers and anti tank infantry.

I ask because what I've noticed is that these levels of coverage do work, as we all know but they break down and I am trying to find ways to build up the interdependencies and see if there's a way to prevent collapse from a loss of key elements.

Obviously, there's reinforcement once a key unit is lost, but is the useful tactic to back down from the offensive with surviving elements or push on and do as much damage as possible before reassembling in the home base in a respawn?

There's two things to consider: Will the amount of time spent rebuilding by the enemy be enough lead time to rebuild the attacking force and reclaim the battleground or do you need to keep the pressure up to prevent assets from getting into the field?
Re: Military Tactics [message #288020 is a reply to message #288017] Wed, 03 October 2007 09:51 Go to previous messageGo to next message
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KIRBY-098 wrote on Wed, 03 October 2007 11:38

Are snipers part of tactics in your advances as well? I envision the push forward being two mammoths two meds, one sniper for infantry and the rest being a 50 50 mix of engineers and anti tank infantry.

One sniper is vital on cityfly and wallsfly... aside from that, generally they aren't used unless the enemy has already lost their WF, except on GDI Field.

Mammoths are not the way to go until late-game when you're already way winning... you just want one MRLS to counter artillery, and the rest being meds to start with.

KIRBY-098 wrote on Wed, 03 October 2007 11:38

Obviously, there's reinforcement once a key unit is lost, but is the useful tactic to back down from the offensive with surviving elements or push on and do as much damage as possible before reassembling in the home base in a respawn?

There's two things to consider: Will the amount of time spent rebuilding by the enemy be enough lead time to rebuild the attacking force and reclaim the battleground or do you need to keep the pressure up to prevent assets from getting into the field?

D maps (i.e. base defence maps) and to some extent wallsfly as well are all about preserving your own firepower while destroying the enemy's. It's generally unwise to think about attacking the base until after you've taken out their means to defend it. Generally if you win the tank fight, those of you who lost vehicles will have time to get another and return to the field - mainly because you'll be killing the enemy's harvester in the process so you'll have the means to replace your tanks, whereas the enemy won't.


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Re: Military Tactics [message #288032 is a reply to message #287789] Wed, 03 October 2007 10:16 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Your answers support what I've been tryingto do in public servers for years, but due to idiocy and no teamwork I usually resort to anti tank infantry support and engineer duties (a highly underappreciated skillset if I do say so myself).

I wish I had the leisure time still to join a clan again. I miss coordination
Re: Military Tactics [message #288107 is a reply to message #288032] Wed, 03 October 2007 15:06 Go to previous messageGo to next message
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KIRBY-098 wrote on Wed, 03 October 2007 12:16

I usually resort to anti tank infantry support and engineer duties (a highly underappreciated skillset if I do say so myself).
I wish alot more points were granted from the game for tank support. It might entice people to repair whore more.


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Re: Military Tactics [message #288118 is a reply to message #288107] Wed, 03 October 2007 15:22 Go to previous messageGo to next message
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Chuck Norris wrote on Wed, 03 October 2007 23:06

KIRBY-098 wrote on Wed, 03 October 2007 12:16

I usually resort to anti tank infantry support and engineer duties (a highly underappreciated skillset if I do say so myself).
I wish alot more points were granted from the game for tank support. It might entice people to repair whore more.



Agreed, a better model might be one where you gain points on a time-based exponential basis. (for repairs, not other things...)


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Re: Military Tactics [message #288193 is a reply to message #287789] Thu, 04 October 2007 01:09 Go to previous messageGo to next message
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What do you mean, art ownage?
http://tk2.blackintel.org/priv/goztow/ScreenShot12.png

http://tk2.blackintel.org/priv/goztow/ScreenShot13.png

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Re: Military Tactics [message #288195 is a reply to message #287789] Thu, 04 October 2007 01:59 Go to previous messageGo to next message
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hahahah, i bet the gdi screen was shaking like a bitch.....and the 5 art splash damage, thats gotta be annoying

these are the times when ur like why God WHY!!!???
Re: Military Tactics [message #288196 is a reply to message #287789] Thu, 04 October 2007 02:14 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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That wave killed warf, agt and barrs allthough we got quite some resistance.

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Re: Military Tactics [message #288217 is a reply to message #287789] Thu, 04 October 2007 07:34 Go to previous messageGo to next message
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well 1st of all if i was gdi. iwoulda got a guy to come remote atleast 2 of those! XD
Re: Military Tactics [message #288242 is a reply to message #288193] Thu, 04 October 2007 10:05 Go to previous messageGo to next message
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Goztow wrote on Thu, 04 October 2007 04:09

What do you mean, art ownage?
http://tk2.blackintel.org/priv/goztow/ScreenShot12.png

http://tk2.blackintel.org/priv/goztow/ScreenShot13.png

Note the number of players and number of people involved in this. Welcome to The KOSs2 serevr Smile.


I think it is funny how your TEAM is taking hits and all you do is stand back and take a screen shot. Huh


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Re: Military Tactics [message #288246 is a reply to message #287789] Thu, 04 October 2007 10:13 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Notice that one pic is closer than the other. Which indicates movement TOWARDS the battle in progress.

Re: Military Tactics [message #288262 is a reply to message #288246] Thu, 04 October 2007 11:47 Go to previous messageGo to next message
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The Elite Officer wrote on Thu, 04 October 2007 12:05


I think it is funny how your TEAM is taking hits and all you do is stand back and take a screen shot. Huh



That was the most PURE stupidity that I heard on the forums so far...makes me wonder if you really are an elite officer.

So you are accusing Goztow of just standing there watching? WOW...you picked the wrong person to screw. Why do you think Goztow is a Tech in the pics? Fool.

Even I every once in a while, take SS of interesting things in-game.



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Re: Military Tactics [message #288288 is a reply to message #287789] Thu, 04 October 2007 13:27 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
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I actually ran back a bit to take the screenshot as we needed an extra one for our homepage + the arts were doing fine. But yes, I had been repairing for about 9 minutes already.

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