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Re: Renegade 2 [message #286757 is a reply to message #285834] Thu, 27 September 2007 06:41 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
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http://media.pc.ign.com/media/546/546205/img_1685748.html

http://media.pc.ign.com/media/546/546205/img_1685749.html

http://media.pc.ign.com/media/546/546205/img_1685750.html


Re: Renegade 2 [message #286777 is a reply to message #285834] Thu, 27 September 2007 07:51 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
yea there are more but i dont like upload all
Re: Renegade 2 [message #286847 is a reply to message #285834] Thu, 27 September 2007 13:47 Go to previous messageGo to next message
Yourlastmemory
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Sadukar, I'm Mruiz525. w00t! Thumbs Up Big Ups Big Ups

Quote:


Re: AvatarS Tue, 10 July 2007 09:12
Sir Kane

Make me one with a topless Raveshaw.

Re: AvatarS Tue, 10 July 2007 19:27
Ryu

No, Your current avatar is sexy enough.






LOL look up kane's avatar lol
Re: Renegade 2 [message #286852 is a reply to message #285834] Thu, 27 September 2007 14:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Posted on Thursday, September 20 @ 14:43:18 PDT
According to a job listing on the official EA website, the EALA division, in charge of MOH and C&C franchises, is looking for a "sound designer who will work closely with the audio director on creating sound effects, dialog, and music for a next-generation first person shooter game," based on a "widely recognized leading sci-fi franchise." Sequel to C&C Renegade finally back on track ?

UPDATEIn the meantime EA has removed "sci-fi" from the listing...

Re: Renegade 2 [message #286855 is a reply to message #285834] Thu, 27 September 2007 14:18 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Again they will start to make Renegade 2 !!! serach in google u find many news there !!!
Re: Renegade 2 [message #286883 is a reply to message #285834] Thu, 27 September 2007 16:30 Go to previous messageGo to next message
Matix101 is currently offline  Matix101
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renforums already has more noobs on it then ren2 will ever have so no point about spamming this topic everywhere


thx Thumbs Up
Re: Renegade 2 [message #287362 is a reply to message #285834] Sun, 30 September 2007 08:56 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Well EA did do some justice on CNC3, they stayed with the flow of the story, answerd some old questions, created some new ones and started a new twist.

Because they know how deticated the CNC community is one would hope they would put the same consideration into another FPS for the series, I do hope however they do make it for Red Alert and not Red Alert 2... or take a total jump in a different Direction Red Alert 3 but not as a RTS, you jump straight in as a 60 year old Tanya, HAHA im kidding...
Re: Renegade 2 [message #287423 is a reply to message #287362] Sun, 30 September 2007 15:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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JasonKnight wrote on Sun, 30 September 2007 09:56

Well EA did do some justice on CNC3, they stayed with the flow of the story, answerd some old questions, created some new ones and started a new twist.


Ya they made plenty of new questions, like what happened to all the mutants that came from tiberium. And in firestorm the tib vegetation was quickly increasing, and then in CNC3 it has all turned into dead sand and holes in the ground. GDI was moving to walking vehicles and then all a sudden, "lets de-advance and go back to crappy treads" And 1000x more.

And don't even get me started on Nod's infantry going Iraqi.


[Updated on: Sun, 30 September 2007 15:21]

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Re: Renegade 2 [message #287424 is a reply to message #285834] Sun, 30 September 2007 15:29 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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The refinery looks more than ugly.

Re: Renegade 2 [message #287495 is a reply to message #287423] Mon, 01 October 2007 06:46 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Jerad Gray wrote on Sun, 30 September 2007 18:20

JasonKnight wrote on Sun, 30 September 2007 09:56

Well EA did do some justice on CNC3, they stayed with the flow of the story, answerd some old questions, created some new ones and started a new twist.


Ya they made plenty of new questions, like what happened to all the mutants that came from tiberium. And in firestorm the tib vegetation was quickly increasing, and then in CNC3 it has all turned into dead sand and holes in the ground. GDI was moving to walking vehicles and then all a sudden, "lets de-advance and go back to crappy treads" And 1000x more.

And don't even get me started on Nod's infantry going Iraqi.

Well if you read the archives in cnc3, it shows all technology except the juggernaut was useless in the next generation of war because nod increased their tech level again.

The Congress or whatever of GDI decided to vote to create new treaded vehicles because of the slow speed of the walkers and their poor low land combat. Havoc voted against this, but heck the whole entire commitee voted for new tech.


http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Renegade 2 [message #287526 is a reply to message #287495] Mon, 01 October 2007 11:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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AoBfrost wrote on Mon, 01 October 2007 07:46


Nod increased their tech level again.

But forgot how to clock their own stealth generators, and build walls.


Re: Renegade 2 [message #287528 is a reply to message #285834] Mon, 01 October 2007 12:24 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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yea.........I think they only made stealth gens visible just to be fair, because if there really was nothing there or just looked like nothing, you'd ignore it, so I guess they want you to know the base IS THERE, but you cant tell what your going to attack since everything is cloaked until you blow the generator.

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Renegade 2 [message #287678 is a reply to message #287528] Tue, 02 October 2007 05:45 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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AoBfrost wrote on Mon, 01 October 2007 13:24

yea.........I think they only made stealth gens visible just to be fair, because if there really was nothing there or just looked like nothing, you'd ignore it, so I guess they want you to know the base IS THERE, but you cant tell what your going to attack since everything is cloaked until you blow the generator.

Sensor vehicle on tiberium sun.


Re: Renegade 2 [message #287691 is a reply to message #285834] Tue, 02 October 2007 06:32 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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True, but you also said why dont we have sensors for stealth units? There are in cnc3, just tell orcas to drop sensor pods everywhere on the map and if a enemy stealth unit comes near it, they will be revealed.

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Renegade 2 [message #287693 is a reply to message #287691] Tue, 02 October 2007 06:36 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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AoBfrost wrote on Tue, 02 October 2007 07:32

True, but you also said why dont we have sensors for stealth units? There are in cnc3, just tell orcas to drop sensor pods everywhere on the map and if a enemy stealth unit comes near it, they will be revealed.

I guess I didn't remember that, I usually play as Nod (beat the single player and then when straight back to my Nod heritage).


Re: Renegade 2 [message #287703 is a reply to message #285834] Tue, 02 October 2007 07:07 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Ya, I prefer nod too, but if i get scrin or gdi from random, I know how to use them too. Theres also the orca sensor pod upgrade which when flying, they themselves will detect stealth units, I think it is stupid to have that upgrade when for free you can drop sensor pods that stay there until destroyed.

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Renegade 2 [message #287908 is a reply to message #287703] Tue, 02 October 2007 20:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am disappointed that Nod forgot how to use their subterranean apcs, I assume it had to do with tiberium related earth quakes or something?

Re: Renegade 2 [message #288252 is a reply to message #287908] Thu, 04 October 2007 11:22 Go to previous message
The Elite Officer is currently offline  The Elite Officer
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I love thoes APC's Thumbs Up

The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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