Opinion piece of sorts - "1v1 doesn't prove skill" [message #286526] |
Wed, 26 September 2007 07:06 |
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Spoony
Messages: 3915 Registered: January 2006
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frankly, yes; it does.
How do you define skill? It's not the same as teamwork by a long shot. Granted some maps are not suited to 1v1s, but on a good map (basically field or most rush maps), how do you win? Pistol skills in the early game, tankskills, and most importantly, quick thinking and the ability to capitalise on an advantage. Do none of those qualify as "skill"? As opposed to, say, a team simply deciding to stank rush? It doesn't take THAT much skill to attack a building with a stank.
Imho 1v1s do prove skill, they just require a different kind of skill than larger games need. I can't argue against that fact it's always funny to see someone say "1v1?" when they're losing an argument, though.
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Renedrama [ren-i-drah-muh]
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286538 is a reply to message #286526] |
Wed, 26 September 2007 08:13 |
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AoBfrost
Messages: 1248 Registered: March 2007
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I agree, I 1 vs 1 a lot and nubs just leave, I always stick around until the game ends, then say gg and goodbye if I am about to leave, I dont just leave and let the game end. Plus 1 vs 1, your expected to mine, defend, rush, and pointwhore all at once, if you have a team of 5+ players, you do only 1-2 of those things the entire game and take it relaxed, in 1 vs 1, you sit on the edge of your seat, looking around every corner and defend/attack.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286545 is a reply to message #286526] |
Wed, 26 September 2007 08:34 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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1on1? Renegade isn't balanced for this stuff. Some Maps are impossible to win with base destruction. And because you can't watch a whole base alone AND attack it's pretty much luck.
Forexample a beacon is practicaly doom for the defender on maps like islands or compley/canyon. Check all buildings + killing the beacondefender AND disarm it is pretty much impossible.
the winner of a 1on1 is pretty much random
just say you are about to attack the enemy base and right when you are insidehis base you hear "beacon planted" you can now choose, Selfkill or run. both takes about 20sec or more to get to the PED/or a structure. now you have to kill the other guy. if he shows up. also think of the guarding timed. Oh and maybe it was just a fake.
Some people own with infantry yes. But in a standart game i don't run into them with infantry If there is a good sniper on the enemy team i usually tend to show him the flaws of sniperrifles with my tank.
Also in Renegade it's nearly imposible to create a fair 1on1 situation, it's all about distance cover, char, vehicle, who-sees-who-first.
Thanks.
[Updated on: Wed, 26 September 2007 08:37] Report message to a moderator
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286617 is a reply to message #286593] |
Wed, 26 September 2007 13:49 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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BlueThen wrote on Wed, 26 September 2007 14:33 | I don't do 1v1's. I do dodge. I never really accept them. My reason is clear and simple. I do not play Renegade to be the best or to have skill. I play Renegade to have fun. I don't care if I'm a n00b or not.
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my opinion. Maybe thats the point i like Renegade more then other FPS it'S a bit more funny and less progaming.
A guy who is superior with rawjet's is volnerable to even a noob in a medtank
Thanks.
[Updated on: Wed, 26 September 2007 13:51] Report message to a moderator
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286727 is a reply to message #286526] |
Thu, 27 September 2007 03:19 |
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Herr Surth
Messages: 1684 Registered: July 2007
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Quote: |
Skill isn't really a fact, it's more of a opinion. Taken differently from each person's point of view and perspective. Personally, I think skill is different in sperate areas of challenges and such. So being skillful at ren can mean anything... Let's say, being skillful at modding, at 5 v 5's, etc. 1v1s are hard, but they don't make you really skillful at the rest of ren.
| There are some skills, like Pistol, Tankaim and such which you will need in every Renegade game, be it 1on1, 2on2 or 4on4. So, 1on1 does prove superior Pistolskills if nothing else.
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286741 is a reply to message #286545] |
Thu, 27 September 2007 04:38 |
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Spoony
Messages: 3915 Registered: January 2006
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w0dka wrote on Wed, 26 September 2007 16:34 | 1on1? Renegade isn't balanced for this stuff. Some Maps are impossible to win with base destruction.
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A win on points is a win. Westwood specifically designed the game as such.
w0dka wrote on Wed, 26 September 2007 16:34 | And because you can't watch a whole base alone AND attack it's pretty much luck.
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No, it's using quick thinking to know when to attack and when to defend.
w0dka wrote on Wed, 26 September 2007 16:34 | Forexample a beacon is practicaly doom for the defender on maps like islands or compley/canyon. Check all buildings + killing the beacondefender AND disarm it is pretty much impossible.
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That's why they cost 1000.
w0dka wrote on Wed, 26 September 2007 16:34 | the winner of a 1on1 is pretty much random
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In that case, I'd love to know why certain players consistently win them...
w0dka wrote on Wed, 26 September 2007 16:34 | Some people own with infantry yes. But in a standart game i don't run into them with infantry If there is a good sniper on the enemy team i usually tend to show him the flaws of sniperrifles with my tank.
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Firstly someone who gets a sniper in a 1v1 is an idiot unless the enemy's lost the WF/strip, secondly on most maps you definitely need good infantry skills to secure an early advantage.
w0dka wrote on Wed, 26 September 2007 16:34 | Also in Renegade it's nearly imposible to create a fair 1on1 situation, it's all about distance cover
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You mean who's skilled and savvy enough to use cover to their advantage, and quick-witted enough to get there in good time?
w0dka wrote on Wed, 26 September 2007 16:34 | char
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You mean who's got the brains to know what infantry to use and the skill to use it effectively?
w0dka wrote on Wed, 26 September 2007 16:34 | vehicle
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see above, but replace "infantry" with "vehicle"
w0dka wrote on Wed, 26 September 2007 16:34 | who-sees-who-first.
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...what are you looking for if not your only opponent?
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Renedrama [ren-i-drah-muh]
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286762 is a reply to message #286741] |
Thu, 27 September 2007 06:51 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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Spoony wrote on Thu, 27 September 2007 07:38 | ...
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uhm... some people play 1on1 seriously? interesting fact.
Nah... nothing for me. I deeply hate RTS-Games like WC3, CnC in Multiplayer mode. After a hard day i didn't want to play alone vs. someone who wants to kill me.
Renegade is for me the feeling to help a buddy in danger and, maybe get help if i am in danger of getting filled up with bullets from a apc.
But back to topic. Yep i suck at 1on1. But i'm good at team based action where you can work together.
big fun, big rush on Field rushing out with 5 lights and a art in the back is especially for me much more fun then running around defending, attacking and staying alive the whole time trying to fill every single role. I'm not in hurry, i want to play my char and not the whole barracks and war factory simultaneously.
1on1 as a test of skills? No! For me it's like letting a swimmer fight vs. Vladimir Klitschko.
Thanks.
[Updated on: Thu, 27 September 2007 07:02] Report message to a moderator
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286763 is a reply to message #286743] |
Thu, 27 September 2007 06:53 |
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Spoony
Messages: 3915 Registered: January 2006
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NuNeGa wrote on Thu, 27 September 2007 06:44 | i think this point needs to be emphasized!!
1v1's are boring
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Each to their own. My point isn't whether 1v1s are enjoyable - nobody can arbitrarily decide that because it'll always be an opinion, not a fact - this thread's to debate the often-stated assertion that it doesn't prove skill.
W0dka, I'm interested to hear your answer to my question in the first post: How do you define skill?
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Renedrama [ren-i-drah-muh]
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Re: Opinion piece of sorts - "1v1 doesn't prove skill" [message #286767 is a reply to message #286526] |
Thu, 27 September 2007 07:10 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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Skill for me?
Work in teams, know when your allie needs help and also know when someone could help you.
Comunication, a few jokes, quick discussions what to do next, what does who where when?
Knowing the game, when do what, what is in this situation useless? Which unit is perfect for which job?
hit that you want to hit, know how to drive/shoot.
1on1 simple misses the first two points :/
i love the feeling being part of a team solving a problem. If this problem is something javabased or a whole siege on field doesn't matter.
If you want to fight me fight me and my team. This is my usually answer for "lol n00b 1on1?"
1on1 is too much competition for me. i miss the fun there.
Thanks.
[Updated on: Thu, 27 September 2007 07:13] Report message to a moderator
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