Home » General Discussions » General Discussion » Public announcement: Points Bug Fix
Re: Public announcement: Points Bug Fix [message #286358 is a reply to message #286342] |
Tue, 25 September 2007 10:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
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trooprm02 wrote on Tue, 25 September 2007 12:22 |
The only real way I see this working, is if EVERYONE agrees to this, and not 1 person disagrees, and it becomes the new norm. If this doesn't happen, a reoccurance of what happened @ cw.cc will happen.
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Why do you talk about crap that you know nothing about?
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Re: Public announcement: Points Bug Fix [message #286371 is a reply to message #286293] |
Tue, 25 September 2007 11:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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Caveman wrote on Tue, 25 September 2007 04:15 | You sure do have alot of faith in people that you obvously do not know. If someone is out to point whore, they'll find another way to do it. Some people just like being pricks. This fix isn't going to change them.
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What are you talking about? What is this "point whore" crap? I'm saying what I've been saying for ages: you should not get points for attacking things you don't damage. What is the problem with getting points for attacking things you do damage?
For roshambo: if someone's hitting a building with an arty, MRLS, whatever, are you aware it takes one person to stop them?
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Re: Public announcement: Points Bug Fix [message #286382 is a reply to message #286380] |
Tue, 25 September 2007 12:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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CarrierII wrote on Tue, 25 September 2007 14:21 |
Caveman wrote on Tue, 25 September 2007 20:09 | ... If they can't they'll just goto a server without the fix.
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Then all the good players go into a server with the fix and we're all happy!
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LESS NOOBS FTW!
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Re: Public announcement: Points Bug Fix [message #286383 is a reply to message #286376] |
Tue, 25 September 2007 12:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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Caveman wrote on Tue, 25 September 2007 14:09 | I agree with you..Re-read my posts. I said that people shouldn't get points for doing no damage. But having this on a public server isn't as effective as a CW server because not everyone wants to play as a team. In a public server people will choose to shoot the harv with a sak to get points (Point whoring) if they can't do it via sak's they'll just find another way to be useless. Like spend the whole map snipering basic inf in the tunnels. Which is what im trying to get at...
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That's not what you said... you said people will find another way to "point whore", With the points fix, you can only get points for doing something useful. If what you're trying to say is people will intentionally try to get points whether they're helping the team or not, the points fix is a big step forward in getting them to help the team (whether they're consciously trying to or not). If what you're saying is people will intentionally "find a way to be useless", then I really don't know what to say to you.
Caveman wrote on Tue, 25 September 2007 14:09 | If people want to play like a prick they will find a way to do it. If they can't they'll just goto a server without the fix.
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Cool, everybody wins
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Renedrama [ren-i-drah-muh]
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Re: Public announcement: Points Bug Fix [message #286386 is a reply to message #286383] |
Tue, 25 September 2007 12:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
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Ok let me explain this abit better, I think I have confused people.
I fully agree that people shouldn't get mass points for doing fuck all damage, like I did on mesa when I was Nod. But i'm mainly talking about people that will just do it for the entire game, be it a havoc, shotty or whatever.
If said people join a server with the fix and get a havoc and just hit the harv and realize that they aren't getting any points, I really can't see them going.. Fuck this I better get a tech/hotty and repair my teams tanks, or I think i'll get a med and join the battlefield.
I can see them refilling and going into the tunnels and killing basic inf all day doing nothing for the team or I could see them leaving the server because they can't whore and coming to a server that doesn't have the fix and turning it into a server that just has noobs. I play on a server that doesn't have the fix, this isn't by choice, I played there before this fix was released and I intend to keep playing there. I don't want to see it full of noobs because they can't go anywhere else.
This is why I think it should only be put on clanwar servers so if one clan is losing they can't just snipe the harv or w/e to win by points. I will say what I said to EWD on msn this morning. The fix is great but I think its too late to try and force it on everyone. (If you don't run it you can't use the ladder) If this was released a few year ago then it would have been ok. Not that I don't appreciate whats been done, so please don't take offense to that statement.
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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Re: Public announcement: Points Bug Fix [message #286391 is a reply to message #286019] |
Tue, 25 September 2007 13:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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THey don't intend to be useless. What the game tells them via thier disproportionately high score is that they're being helpful, when in reality they aren't.
With the fix, they will notice their score isn't going up and do one of these things:
Ask why "My score isn't going up" - (To which the reply should be something like "Try using an engi or a nader / flamethrower to attack the harv" or similar - the number of stupid, rude replies to newbs probably put as many people off this game as the number who currently play it... I'm digressing)
Look at what they can buy, and realise (through common sense, or just a simple knowledge that "Rockets > Tanks"), then buy a rocket soldier, and do something useful (Attack the harvester, which gives your team points and potentially limits the other side's credits)
Think the game is broken and quit. (lol)
Trust me, they will try something different. Everyone knows that the aim of just about every game is to make points. If they don't make points one way, they'll try another. If they cannot work it out, they will look at what other people are doing, or ask. Only a very sad pointwhoring individual would actually leave. Yes, some people would just snipe all day. Is that any different from now? No, except now, the snipers (tank snipers) don't make the score stupidly unfair.
Or maybe even... READ THE DAMN MANUAL, or try the "multiplayer practice" element before trying online. I did, who else did?
Anyway... I play on Jelly AOW1, and I noticed no difference to my typical end-of-game scores - Why? because I always used tanks and techs/hotties, because I knew that it was pointless to use havocs/saks on tanks, because I wasn't REALLY HELPING, sure I was making points (Which a newcomer would percieve as useful) but I sure as hell wasn't making that med explode...
I have also seen (before this fix) games on Jelly AOW1 have thier otherwise certain (read - fair) outcome changed by this stupid bug. (Field - GDI lost everything save rax. Ten people buy havocs and tank snipes. Nod can't get the rax down, but every attempt gives too many points away. GDI win by high score, when they were, theoretically, the worse team for losing all those structures.) I've been on both sides of this exploit, and I didn't enjoy being on the noobjetting team (I was using a PIC, you wouldn't catch me with a havoc, unless Nod have lots of arties at a distance) and I didn't enjoy being on the team that worked together, soundly beat our opponent up, and then lose due to an exploit and a timer that is just too short.
The point of the last paragraph is, using this bug to win is not restricted to clanwars, by a long way.
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R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Tue, 25 September 2007 13:51] Report message to a moderator
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Re: Public announcement: Points Bug Fix [message #286393 is a reply to message #286342] |
Tue, 25 September 2007 13:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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trooprm02 wrote on Tue, 25 September 2007 11:22 | Um, I dont really agree with this "points fix" idea, but it does balance out public server gameplay (in bigger servers).My concern:
-Smaller servers (which includes clanwars)
-A few gameplay issuses
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When's the last time you played a clanwar? You've never participated in the league apart from losing a few odd games here and there, so stfu please. I know you love the attention acting like some clanwars pro on this forum full of noobs, but the only reason people over at clanwars know about you is because you make a fool out of yourself on this forum right here.
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lol
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Re: Public announcement: Points Bug Fix [message #286565 is a reply to message #286550] |
Wed, 26 September 2007 09:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
GsXr1400
Messages: 182 Registered: August 2007
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EvilWhiteDragon wrote on Wed, 26 September 2007 10:48 |
SoQReaL wrote on Wed, 26 September 2007 12:19 | fix what whiskey said and then i think you got youreself something decent... but its abit late TBFH. and 5 yrs into a game you guys still cant make an anticheat programe.. holyshit
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I don't see you doing a better job either. Now I could start a flame war here, but I won't, just please GTFO of this topic, ok?
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im not the nerd youre the nerd who makes those shitty things that end up not working. and guess what youre doing a shitty job face it.
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Re: Public announcement: Points Bug Fix [message #286567 is a reply to message #286019] |
Wed, 26 September 2007 09:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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since when aren't you a nerd? you're still reading every post in the clanwars forum you're banned of and begging people to post for you and spoony to unban you...so sad
black intel is actually developing programs like biatch that have caught cheaters like your buddy soqashy...but perhaps thats the reason why you hate him
lol
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Re: Public announcement: Points Bug Fix [message #286597 is a reply to message #286352] |
Wed, 26 September 2007 12:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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Crimson wrote on Tue, 25 September 2007 11:54 |
trooprm02 wrote on Tue, 25 September 2007 09:22 | This is not just some random decision to be made, nor to be immediatly forced upon us right away, weight the cons, weight the pros, then base a decision on what the community thinks.
The only real way I see this working, is if EVERYONE agrees to this, and not 1 person disagrees, and it becomes the new norm. If this doesn't happen, a reoccurance of what happened @ cw.cc will happen.
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We're not doing that. We have been evaluating the fix for over 2 months now (read the first post, duh)... and we're warning you about this fix well in advance of it being required.
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Oh, well I did read the post (obviosuly), and it read as if it was requried asap to continue beta testing the new ladder system, I guess we have some time. Still don't agree with it, because as this thread points out, alot of people disagree about what exactly it changes, so force-implimenting it wouldnt be a good idea. My main concern is still just what happens differently on which maps. I'd say hold off for a bit longer
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Re: Public announcement: Points Bug Fix [message #286619 is a reply to message #286597] |
Wed, 26 September 2007 13:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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trooprm02 wrote on Wed, 26 September 2007 14:42 | My main concern is still just what happens differently on which maps. I'd say hold off for a bit longer
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Volcano, Complex, Canyon and Islands are more or less unchanged.
Field, Under and Walls Flying are re-balanced to fairness, rather than GDI being dominant.
City Flying is more strategic in the sense that ramjets, while still deadly anti-air, don't do shit against tanks - therefore tanks are more valid and the paper-scissors-rock aspect Westwood were going for actually makes sense now. Furthermore, you get less money from sniping, which sets the skilled snipers apart from the n00bjetters - the n00bjetters will find themselves unable to replace their ramjet when they die. Also, one failed stank rush doesn't give GDI thousands of points anymore, thank god.
Arguably Mesa is slightly unfair in Nod's favour now, although the jury's still out on that one.
Hourglass - not sure, but let's be honest, it's a pretty poor map anyway, points fix or no
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Renedrama [ren-i-drah-muh]
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[Updated on: Wed, 26 September 2007 13:59] Report message to a moderator
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Re: Public announcement: Points Bug Fix [message #286624 is a reply to message #286565] |
Wed, 26 September 2007 14:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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SoQReaL wrote on Wed, 26 September 2007 18:23 |
EvilWhiteDragon wrote on Wed, 26 September 2007 10:48 |
SoQReaL wrote on Wed, 26 September 2007 12:19 | fix what whiskey said and then i think you got youreself something decent... but its abit late TBFH. and 5 yrs into a game you guys still cant make an anticheat programe.. holyshit
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I don't see you doing a better job either. Now I could start a flame war here, but I won't, just please GTFO of this topic, ok?
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im not the nerd youre the nerd who makes those shitty things that end up not working. and guess what youre doing a shitty job face it.
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Well, call me a nerd, or what ever you like, but at least I have a social live, and besides that can be nice (in general, against people that aren't total fucktards) on the internatz. Something that you have problems with. So maybe you're not a nerd, but you aren not a social friendly guy either. I know I am.
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Re: Public announcement: Points Bug Fix [message #286635 is a reply to message #286619] |
Wed, 26 September 2007 14:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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Spoony wrote on Wed, 26 September 2007 15:58 |
trooprm02 wrote on Wed, 26 September 2007 14:42 | My main concern is still just what happens differently on which maps. I'd say hold off for a bit longer
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Volcano, Complex, Canyon and Islands are more or less unchanged.
Field, Under and Walls Flying are re-balanced to fairness, rather than GDI being dominant.
City Flying is more strategic in the sense that ramjets, while still deadly anti-air, don't do shit against tanks - therefore tanks are more valid and the paper-scissors-rock aspect Westwood were going for actually makes sense now. Furthermore, you get less money from sniping, which sets the skilled snipers apart from the n00bjetters - the n00bjetters will find themselves unable to replace their ramjet when they die. Also, one failed stank rush doesn't give GDI thousands of points anymore, thank god.
Arguably Mesa is slightly unfair in Nod's favour now, although the jury's still out on that one.
Hourglass - not sure, but let's be honest, it's a pretty poor map anyway, points fix or no
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Hourglass goes in nod favour aswell. GDI can't get as many points as nod can (1 nod chem warrior=gdi harvy=dead), gets a quick arty on hill, G?g.
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Re: Public announcement: Points Bug Fix [message #286653 is a reply to message #286019] |
Wed, 26 September 2007 15:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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m1a1_abrams
Messages: 375 Registered: August 2003
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I dunno, I always found GDI to be very strong mid-late game Hourglass, because of Mammoths on the hill. Get a couple of them up there and they basically kill all Artillery and infantry with homing Tusk Missiles. Stealth Tanks work good as a counter, because they can trade missiles with the Mammoths from behind the hill, and can strafe about whereas the Mammoths just get hit... but if the GDI has PICs up there, they can't kill them like the Mammoths can kill Raveshaws. And the Mammoths can shoot the Obelisk from the hill.
Without the points issue to worry about, I would expect GDI Mammoth Tanks to really dominate Hourglass. Especially in larger games where there's no chance of getting in around the sides.
It might end up being fairly balanced in the sense that Nod has a better shot at taking control early, with GDI getting hard to stop if they can hold off the Artillery for long enough.
[Updated on: Wed, 26 September 2007 15:52] Report message to a moderator
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