| LevelRedit: a .mix to .lvl compiler [message #286486] | 
			Tue, 25 September 2007 23:40   | 
		 
		
			
				
				
				  | 
					
						  
						Goztow
						 Messages: 9761 Registered: March 2005  Location: Belgium
						
	Karma: 14
 
					 | 
					General (5 Stars) Goztoe  | 
					 | 
		 
		 
	 | 
 
	
		Quote Yrr: 
Hello together! 
 
Finally, after few weeks of hard work, I finished a program to convert Renegade maps back to LevelEdit level files. 
Please report warnings, unusual errors and bugs to yrr<at>icefinch.net. 
 
Download: http://www.icefinch.net/files/LevelRedit.zip 
 
 
Usage:- Add one or more Renegade .mix maps.
 
 - Set the output folder (you'd use your LevelEdit folder).
 
 - Click on 'Convert Now!'.
 
 - After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
 
 - Open the .lvl file for the map you converted.
 
 
  
 
After conversion, to complete the map:- Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
 
 - Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
 
 - Add pathfind blockers as you need them.
 
 - Save the map.
 
 - In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
 
 - Save the map.
 
 - In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time.
 
 - Save the map.
 
 - You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
 
 
  
 
Restrictions:- As mentioned above, LevelRedit may produce duplicate tiles.
 
 - No editor only objects will be generated, you have to add them by yourself.
 
 - No VIS points will be generated, you have to add them by yourself.
 
 
  
 
Protection:- If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
 
 - You cannot protect old maps you already released.
 
  
		
		
  You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
		[Updated on: Mon, 24 December 2007 06:06] Report message to a moderator  
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 |