Uneven map idea [message #28642] |
Thu, 03 July 2003 10:51 |
|
frijud
Messages: 143 Registered: February 2003 Location: Washington
Karma: 0
|
Recruit |
|
|
The other day I was playing hourglass. Nod flame rushed the GDI AGT and destroyed it. About ten minutes later GDI won the game, not by camping, but by destroying the Nod base in a huge med/apc/mammy rush. GDI often wins on this map when the AGT is destroyed by camping, but Nod often gets careless in base defense allowing GDI a good rush opportunity.
So here is an idea that I wish to bounce off people here. Make a map that is unbalanced. Give either Nod or GDI a base defense but not both. There would be some interesting change in game strategy with a map like this. Teamwork would be a must for both Nod and GDI. I would predict that an unbalanced map would either be fun to play and work as a team, or be boring as hell due to camping and lack of teamwork. On teamwork servers like the pits, this map may be fun.
What are potential issues with an unbalanced map? Would they change strategy and give a fun map, or would they just allow the team without base defense to get hammered on?
Comments welcome.
|
|
|
|
|
Uneven map idea [message #28659] |
Thu, 03 July 2003 11:46 |
|
maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
|
General (1 Star) |
|
|
Oops, I miss a paragraph. Hehe, sorry.
I think that the team with no base defences would get crushed. No doubt about it.
Visit www.mwbhd.com
|
|
|
|
Uneven map idea [message #28689] |
Thu, 03 July 2003 15:02 |
|
xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
|
Recruit |
|
|
Not to make it so outrageously unbalanced why not give one side a manmade defence such as the AGT=guns with easy access and the other side terrain type defenses like mountains or high ground?
-Crategod
|
|
|
|
|
|
|
|
|
|
|
|
|
Uneven map idea [message #29316] |
Mon, 07 July 2003 08:29 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
There is an assault script that Jonathen Wilson wrote. I don't think anyone has ever used it but he must have wrote it for a reason, either his own idea or a sugested idea. Not certain how it works yet just need to think how to use it.
JFW_Assault_Powerplant_Controller (script for assault map)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Power_Off (what message will turn the buildings off)
Power_On (what message will turn the buildings on)
Building1-Building15 (the buildings to turn off/on)
On startup, this script sets an internal flag to false then sends Power_Off to all 15 building controllers. It also starts a timer.
On timer expired, if the flag is false it will send Power_On to all 15 buildings.
On zone entry, the flag is set to true.
On zone exit, the flag is set to false.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
Uneven map idea [message #29318] |
Mon, 07 July 2003 08:33 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
More Info on the script from what i've worked out-
-The script is attached to a zone
-When a player from the set side is in the zone AND the timer expires the buildings will be toggled
-We can use Power on and Power Off to trigger something (Destroy All Building IE ending the map)
-The side that occupys the zone for the set amount of time will cause the game to winor loose basically
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|