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Re: Renegade 2 FPS [message #286043 is a reply to message #285865] Mon, 24 September 2007 00:36 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Doesn't really matter, since they will make it however they want (if they even make one), without our input. Dont Get It
Re: Renegade 2 FPS [message #286053 is a reply to message #285865] Mon, 24 September 2007 01:42 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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I thought Tiberian Sun was a good game. It had a grim apocalyptic feel to it that to me, other games strive for but fail miserably at.

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Re: Renegade 2 FPS [message #286081 is a reply to message #285865] Mon, 24 September 2007 06:35 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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You know whats funny about tiberian sun? It seemed 500x times more advanced in technology than it is in the third tiberium war, then when you look, they werent, the mammoth tank was crap and hecka slow, they had to replace it with the older fashion btu with new technology. They redid the juggernaut to have special powers which in the end did help alot. We have zone troopers now which are as strong as vehicles. And we have sonic emmiters.

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Re: Renegade 2 FPS [message #286083 is a reply to message #285865] Mon, 24 September 2007 06:37 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Except that mammies where 10 times stronger then the new ones and we lost disruptors and btw the ghost stalker was easily as strong as any tank...

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Re: Renegade 2 FPS [message #286085 is a reply to message #285865] Mon, 24 September 2007 06:46 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Ya, but he was the commando of the game, the commando's in cnc3 are good too, bu their more for infantry killing and building, they dont do too good against vehicles, maybe weak ones, but not something like a scorpian tank, they would get owned. Plus now we have trooper squads, you can mass 10-20 of them and own anything except air. I think shock troopers are the best, they can teleport, and attack ground/air with alot of power.

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Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

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Re: Renegade 2 FPS [message #286198 is a reply to message #285865] Mon, 24 September 2007 15:04 Go to previous messageGo to next message
sharra is currently offline  sharra
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i like jnod ides and who ever said upgrading like armer piercing bullets and stuff upgrade armer like for sniper guy he can say upgrade is camo gear and rifle or rifle ammo but can only have 2 upgrades at a time and some way to bring guys back to life a medic get a medic in there

[Updated on: Mon, 24 September 2007 15:18]

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Re: Renegade 2 FPS [message #286200 is a reply to message #285865] Mon, 24 September 2007 15:12 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Well the Scrin, although introduced in Tiberian Sun, were never supposed to be their own faction. They were planned to have some influence in Tiberian Twilight, but the 3rd faction was supposed to be Cabal. I liked Command & Conquer 3's direction before the Scrin show up, because the "aliens attacking earth" idea has been overdone.

The thing I liked most about Tiberian Sun was the atmosphere. The game created this fictional war set in the future that seemed so real. There's a lot of back story and story tid-bits, which made me love the game. It didn't have anything too weird either, despite having mechs and the works.

I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.

- - - - - -

Even though I do have my own gripes about Command & Conquer 3, I think an FPS based on it would still be a thrilling and worth-while experience Satisfied


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[Updated on: Mon, 24 September 2007 15:14]

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Re: Renegade 2 FPS [message #286208 is a reply to message #286200] Mon, 24 September 2007 15:51 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Fobby[GEN] wrote on Mon, 24 September 2007 15:12]I liked Command & Conquer 3's direction before the Scrin show up, because the "aliens attacking earth" idea has been overdone.

It's more than that. Tiberium was seeded so they could harvest it when it was "ready" to be harvested. What they didn't expect is that the humans thrived and even used it as a source of funds, etc. Kane prematurely summoned the Scrin using the data in the Tacitus to create a Tiberium explosion that usually signaled that the Tiberium was ready for harvesting. So the Scrin were just like, "Eh, screw it, get rid of the indigenous species and harvest the Ichor at the same time. That shouldn't be too hard." But the humans proved them wrong anyway.

Not your classic "lolinvasion" story.


Re: Renegade 2 FPS [message #286214 is a reply to message #286208] Mon, 24 September 2007 16:05 Go to previous messageGo to next message
sharra is currently offline  sharra
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cmatt42 wrote on Mon, 24 September 2007 17:51

[NE

Fobby[GEN] wrote on Mon, 24 September 2007 15:12]I liked Command & Conquer 3's direction before the Scrin show up, because the "aliens attacking earth" idea has been overdone.

It's more than that. Tiberium was seeded so they could harvest it when it was "ready" to be harvested. What they didn't expect is that the humans thrived and even used it as a source of funds, etc. Kane prematurely summoned the Scrin using the data in the Tacitus to create a Tiberium explosion that usually signaled that the Tiberium was ready for harvesting. So the Scrin were just like, "Eh, screw it, get rid of the indigenous species and harvest the Ichor at the same time. That shouldn't be too hard." But the humans proved them wrong anyway.

Not your classic "lolinvasion" story.

ya i like that aproche evn thugh i hate the scrin they suck (say for the mother ship)
Re: Renegade 2 FPS [message #286239 is a reply to message #286200] Mon, 24 September 2007 18:16 Go to previous messageGo to next message
OWA is currently offline  OWA
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|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12


I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.


RA2 > World in Conflict (blatant stealage)


[Updated on: Mon, 24 September 2007 18:17]

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Re: Renegade 2 FPS [message #286240 is a reply to message #286239] Mon, 24 September 2007 18:19 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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One Winged Angel wrote on Mon, 24 September 2007 20:16

|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12


I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.


RA2 > World in Conflict (blatant stealage)


Ya and I don't think we can play as the Russians in WIC. The good thing about WIC is that you get to use realistic late 80's Cold War era weapons. That is cool because there is only a few RTS games where you get to use real world weapon systems.

We had the Real War: Land, Air, Sea (and Real War: Rogue States) RTS games that gave you that ability to use real world weapon systems but that game was a major screwup.


buzzsigfinal

[Updated on: Mon, 24 September 2007 18:22]

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Re: Renegade 2 FPS [message #286251 is a reply to message #286239] Mon, 24 September 2007 19:07 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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One Winged Angel wrote on Mon, 24 September 2007 20:16

|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12


I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.


RA2 > World in Conflict (blatant stealage)

Mmm...not really. A Soviet invasion has been fodder for entertainment for more than 20 years. Think Red Dawn (1984) and Red Storm Rising (1986). The first Soviet mission of RA2 is even called Operation: Red Dawn.


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Re: Renegade 2 FPS [message #286275 is a reply to message #285865] Mon, 24 September 2007 21:16 Go to previous message
Chuck Norris is currently offline  Chuck Norris
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I'd like a 2v2 idea, but it would have to be more than just one team versus the other with two bases per side. There'd have to be limits place on those two allies that they'd normally have as a team. For example, you couldn't buy characters or anything at their base. You couldn't hear their radio commands either, so screaming "Defend the base" wouldn't let your ally hear it. Good idea, but it just equals the same thing we have now, one team versus the other, but with two bases. There'd have to be limits between the allies for the reason of making them seem like seperate entities to make it really feel like it was two teams verus two teams, and not one verus another with two bases per side. Maybe give each team something unique or something, I don't know. I just know you'd have to do something to make it feel like 2v2 and not 1v1 with two bases per side.

The 1v1v1 idea is nice, but it wold become 2v1 alot. Maybe make maps with a base per all three teams, and the game randomly "discludes" one at the start and puts players on the other two, so it could end GDI vs NOD, or Scrin vs GDI, whatever the game decides (of course the server should be able to override this to choose, should they, say, want to disclude Scrin at all).


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