Home » General Discussions » General Discussion » Renegade 2 FPS
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Re: Renegade 2 FPS [message #286083 is a reply to message #285865] |
Mon, 24 September 2007 06:37 |
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Ghostshaw
Messages: 709 Registered: September 2006
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Except that mammies where 10 times stronger then the new ones and we lost disruptors and btw the ghost stalker was easily as strong as any tank...
-Ghost-
BlackIntel Administrator
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Re: Renegade 2 FPS [message #286085 is a reply to message #285865] |
Mon, 24 September 2007 06:46 |
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AoBfrost
Messages: 1248 Registered: March 2007
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General (1 Star) |
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Ya, but he was the commando of the game, the commando's in cnc3 are good too, bu their more for infantry killing and building, they dont do too good against vehicles, maybe weak ones, but not something like a scorpian tank, they would get owned. Plus now we have trooper squads, you can mass 10-20 of them and own anything except air. I think shock troopers are the best, they can teleport, and attack ground/air with alot of power.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: Renegade 2 FPS [message #286198 is a reply to message #285865] |
Mon, 24 September 2007 15:04 |
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sharra
Messages: 177 Registered: January 2007
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i like jnod ides and who ever said upgrading like armer piercing bullets and stuff upgrade armer like for sniper guy he can say upgrade is camo gear and rifle or rifle ammo but can only have 2 upgrades at a time and some way to bring guys back to life a medic get a medic in there
[Updated on: Mon, 24 September 2007 15:18] Report message to a moderator
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Re: Renegade 2 FPS [message #286200 is a reply to message #285865] |
Mon, 24 September 2007 15:12 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Well the Scrin, although introduced in Tiberian Sun, were never supposed to be their own faction. They were planned to have some influence in Tiberian Twilight, but the 3rd faction was supposed to be Cabal. I liked Command & Conquer 3's direction before the Scrin show up, because the "aliens attacking earth" idea has been overdone.
The thing I liked most about Tiberian Sun was the atmosphere. The game created this fictional war set in the future that seemed so real. There's a lot of back story and story tid-bits, which made me love the game. It didn't have anything too weird either, despite having mechs and the works.
I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.
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Even though I do have my own gripes about Command & Conquer 3, I think an FPS based on it would still be a thrilling and worth-while experience
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Mod Wars Veteran
[Updated on: Mon, 24 September 2007 15:14] Report message to a moderator
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Re: Renegade 2 FPS [message #286208 is a reply to message #286200] |
Mon, 24 September 2007 15:51 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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[NE | Fobby[GEN] wrote on Mon, 24 September 2007 15:12]I liked Command & Conquer 3's direction before the Scrin show up, because the "aliens attacking earth" idea has been overdone.
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It's more than that. Tiberium was seeded so they could harvest it when it was "ready" to be harvested. What they didn't expect is that the humans thrived and even used it as a source of funds, etc. Kane prematurely summoned the Scrin using the data in the Tacitus to create a Tiberium explosion that usually signaled that the Tiberium was ready for harvesting. So the Scrin were just like, "Eh, screw it, get rid of the indigenous species and harvest the Ichor at the same time. That shouldn't be too hard." But the humans proved them wrong anyway.
Not your classic "lolinvasion" story.
GunKataGaming.net
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Re: Renegade 2 FPS [message #286239 is a reply to message #286200] |
Mon, 24 September 2007 18:16 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
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|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12 |
I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.
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RA2 > World in Conflict (blatant stealage)
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Ω W A
[Updated on: Mon, 24 September 2007 18:17] Report message to a moderator
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Re: Renegade 2 FPS [message #286240 is a reply to message #286239] |
Mon, 24 September 2007 18:19 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 3
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General (2 Stars) |
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One Winged Angel wrote on Mon, 24 September 2007 20:16 |
|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12 |
I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.
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RA2 > World in Conflict (blatant stealage)
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Ya and I don't think we can play as the Russians in WIC. The good thing about WIC is that you get to use realistic late 80's Cold War era weapons. That is cool because there is only a few RTS games where you get to use real world weapon systems.
We had the Real War: Land, Air, Sea (and Real War: Rogue States) RTS games that gave you that ability to use real world weapon systems but that game was a major screwup.
[Updated on: Mon, 24 September 2007 18:22] Report message to a moderator
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Re: Renegade 2 FPS [message #286251 is a reply to message #286239] |
Mon, 24 September 2007 19:07 |
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PlastoJoe
Messages: 647 Registered: October 2005
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Colonel |
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One Winged Angel wrote on Mon, 24 September 2007 20:16 |
|NE|Fobby|GEN| wrote on Mon, 24 September 2007 23:12 |
I've always liked the Tiberium part of the series more than Red Alert, simply because the idea of "Russians vs The World" has been done too many times in games, movies, books, etc.
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RA2 > World in Conflict (blatant stealage)
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Mmm...not really. A Soviet invasion has been fodder for entertainment for more than 20 years. Think Red Dawn (1984) and Red Storm Rising (1986). The first Soviet mission of RA2 is even called Operation: Red Dawn.
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Re: Renegade 2 FPS [message #286275 is a reply to message #285865] |
Mon, 24 September 2007 21:16 |
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Chuck Norris
Messages: 312 Registered: July 2007
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I'd like a 2v2 idea, but it would have to be more than just one team versus the other with two bases per side. There'd have to be limits place on those two allies that they'd normally have as a team. For example, you couldn't buy characters or anything at their base. You couldn't hear their radio commands either, so screaming "Defend the base" wouldn't let your ally hear it. Good idea, but it just equals the same thing we have now, one team versus the other, but with two bases. There'd have to be limits between the allies for the reason of making them seem like seperate entities to make it really feel like it was two teams verus two teams, and not one verus another with two bases per side. Maybe give each team something unique or something, I don't know. I just know you'd have to do something to make it feel like 2v2 and not 1v1 with two bases per side.
The 1v1v1 idea is nice, but it wold become 2v1 alot. Maybe make maps with a base per all three teams, and the game randomly "discludes" one at the start and puts players on the other two, so it could end GDI vs NOD, or Scrin vs GDI, whatever the game decides (of course the server should be able to override this to choose, should they, say, want to disclude Scrin at all).
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