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Proper format for saving a custom HUD. [message #28510] Wed, 02 July 2003 13:09 Go to next message
bigejoe14 is currently offline  bigejoe14
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What's the propper format for saving a custom HUD? I would get the XCC utilities but I think the site is down. I'm asking because when I go to save it, it says "Alpha information will be lost". So I'm not saving in the right format. Can anyone help?

God I suck at this skinning stuff. Crying or Very Sad


WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28524] Wed, 02 July 2003 13:43 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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you must save it as .dds.
is that what you mean?


Proper format for saving a custom HUD. [message #28529] Wed, 02 July 2003 13:58 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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No, not file format. I know it needs to be saved as .dds. I mean like DTX1, DTX3, DTX5... formats like that.

WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28540] Wed, 02 July 2003 14:58 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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http://xccu.sf.net I think it is DXT1 but i'm not sure.

_General Havoc


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Proper format for saving a custom HUD. [message #28543] Wed, 02 July 2003 15:05 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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DXT5 for 32-bit images with alpha. DXT1 for regular 24-bit images. You'll use DXT5. DXT3 isn't supported by W3D.

Proper format for saving a custom HUD. [message #28546] Wed, 02 July 2003 15:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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DXT3 works in W3D. The Medical Level map I created uses DXT3 textures due to an accident, and I was able to see them fine. Some others saw black textures. It's all dependent on the system that uses them.
Proper format for saving a custom HUD. [message #28548] Wed, 02 July 2003 15:09 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Mine always crashes or displays black textures. Must be something related to the video card.

Proper format for saving a custom HUD. [message #28568] Wed, 02 July 2003 16:33 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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Well, I kinda got it to work but it's all gay looking.

BTW, I forgot to mention that I'm using Adobe Photoshop 7.0

http://www.n00bstories.com/image.fetch.php?id=1354351366


WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28589] Wed, 02 July 2003 18:54 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
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bigejoe14

Well, I kinda got it to work but it's all gay looking.

BTW, I forgot to mention that I'm using Adobe Photoshop 7.0

http://www.n00bstories.com/image.fetch.php?id=1354351366

What program are you using to edit the DDS, Photoshop or Paintshop Pro?

It looks to me like you've drastically screwed with the alpha regions (solid grey areas that should be transparent).


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Proper format for saving a custom HUD. [message #28598] Wed, 02 July 2003 22:12 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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I'm using Photoshop. And I don't think I did anything to get the alpha regions to screw up like that. I might just have to re-do it.

WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28604] Wed, 02 July 2003 23:23 Go to previous message
Vitaminous is currently offline  Vitaminous
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Aircraftkiller

DXT3 works in W3D. The Medical Level map I created uses DXT3 textures due to an accident, and I was able to see them fine. Some others saw black textures. It's all dependent on the system that uses them.


Yeah, all I can see is white water. Very Happy


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