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icon9.gif  Help to fix lua [message #284839] Mon, 17 September 2007 13:56 Go to next message
Dean20056 is currently offline  Dean20056
Messages: 46
Registered: September 2007
Location: England,London
Karma: 0
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hi can anyone please help me with my lua i have tried to edit it and asked lots of people but i still have not done it right.

--Written by RoShambo
--Remove credits and you will die!
--Sample plugin for you, for the commands !build tower and !build turret
--VB style language, very easy to learn!

function printf(...)
io.write(string.format(unpack(arg)))
end
function InputConsole(...)
Console_Input(string.format(unpack(arg)))

Object = 0

function OnChat(pID, Type, Message)

--special commands
if Message == "!version" then
InputConsole("msg [DB] DeanBot v1.0 based on idears from Dean20056 and scripted by kjcoolo4", pID)
if Message == "afk" then
InputConsole("msg %s is now Afk please do not kill them.", pID)
end
if Message == "back" then
InputConsole("msg %s is now back kill them as much as you want.", pID)
end
if Message == "!de0wnme" then
InputConsole("team2 %d 0", pID)
end
if Message == "!0wnme" then
InputConsole("team2 %d -1", pID)
end
if Message == "!weapons" then
InputConsole("msg Weapons: !grenade !repgun !remote !chaingun !rocketlauncher !chemspray !tibauto !laiserrifle !ion !rail !volt !ramjet !sbh enjoy the weapons ", pID)
end
if Message == "!tanks" then
InputConsole("msg tanks: !light !flame !harvy !med !mrl !orca !gdiapc !gditrans !buggy !nodapc !arty !bike !nodtrans !stank enjoy the tanks. ", pID)
end
if Message == "!help" then
InputConsole("msg !weapons !tanks (tanks are free weapons cost a little bit of money enjoy. ", pID)
end
--build commands
if Message == "!build turret" then
local pos = Get_Position(Get_GameObj(pID))
if Get_Team(pID) == 0 then
if Get_Money(pID) < 800 then
InputConsole("ppage %d You need 800 credits", pID)
else
turret = Create_Object("Nod_Turret_MP_Improved", pos)
if turret == nil then
InputConsole("ppage %d Error creating turret", pID)
else
Disable_Physical_Collisions(turret)
Set_Money(pID, Get_Money(pID)-800)
end
end
else
InputConsole("ppage %d You need to be on Nod", pID)
end
end
if Message == "!build tower" then
local pos = Get_Position(Get_GameObj(pID))
if Get_Team(pID) == 1 then
if Get_Money(pID) < 800 then
InputConsole("ppage %d You need 800 credits", pID)
else
pos:AssignZ(pos:GetZ()+8)
turret = Create_Object("GDI_Guard_Tower", pos)
if turret == nil then
InputConsole("ppage %d Error creating tower", pID)
else
Disable_Physical_Collisions(turret)
Set_Money(pID, Get_Money(pID)-800)
end
end
else
InputConsole("ppage %d You need to be on GDI", pID)
end
end

--vehicle commands
if Message == "!mammy" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_Mammoth_Tank", pos)
end
if Message == "!med" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_Medium_Tank", pos)
end
end
if Message == "!mrl" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_MRLS", pos)
end
end
if Message == "!orca" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_Orca", pos)
end
end
if Message == "!gditrans" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_Transport", pos)
end
if Message == "!pickup" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Civilian_Pickup01_Secret", pos)
end
if Message == "!sedan" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Civilian_Sedan01_Secret", pos)
end
if Message == "!apache" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Apache", pos)
end
if Message == "!nodapc" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_APC", pos)
end
if Message == "!buggy" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Buggy", pos)
end
if Message == "!flame" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Flame_Tank", pos)
end
if Message == "!light" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Light_Tank", pos)
end
if Message == "!arty" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Mobile_Artillery", pos)
end
if Message == "!bike" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Recon_Bike", pos)
end
if Message == "!stank" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Stealth_Tank", pos)
end
if Message == "!nodtrans" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Transport", pos)
end
if Message == "!gdiapc" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_GDI_APC", pos)
end
if Message == "!harvy" then
local pos = Get_Position(Get_GameObj(pID))
pos:AssignZ(pos:GetZ()+5)
pos:AssignX(pos:GetX()+5)
Create_Object("CnC_Nod_Harvester", pos)
end
end
--buy character commands
if Message == "!sbh" then
if Get_Money(pID) > 600 then
Change_Character(Get_GameObj(pID),"CnC_Nod_FlameThrower_2SF")
Set_Money(pID, Get_Money(pID)-600)
else
InputConsole("ppage %d You need 600$ to buy that!", pID)
end
end
if Message == "!s" then
if Get_Player_Name_By_ID(pID) == "kjcoolo4" then
Change_Character(Get_GameObj(pID),"CnC_Nod_FlameThrower_2SF")
else
if Get_Player_Name_By_ID(pID) == "dean20056" then
Change_Character(Get_GameObj(pID),"CnC_Nod_FlameThrower_2SF")
else
if Get_Player_Name_By_ID(pID) == "GenxYuri" then
Change_Character(Get_GameObj(pID),"CnC_Nod_FlameThrower_2SF")
else
InputConsole("sndp %d 00-n008e.wav", pID)
InputConsole("ppage %d You need to be a Special User to do this!", pID)
end
end
end
end

if Message == "!host" then
if Get_Player_Name_By_ID(pID) == "dean20056" then
Set_Model(Get_GameObj(pID), "c_ag_nod_seacpt")
Grant_Powerup(Get_GameObj(pID), "POW_Shotgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Pistol_Player")
Grant_Powerup(Get_GameObj(pID), "POW_AutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Flamethrower_Player")
Grant_Powerup(Get_GameObj(pID), "POW_GrenadeLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RepairGun_Player")
Set_Max_Health(Get_GameObj(pID), 90000)
Grant_Powerup(Get_GameObj(pID), "POW_Chaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RocketLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_ChemSprayer_Player")
Grant_Powerup(Get_GameObj(pID), "POW_SniperRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserChaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserRifle_Player")
Set_Max_Shield_Strength(Get_GameObj(pID), 90000)
Grant_Powerup(Get_GameObj(pID), "POW_TiberiumFlechetteGun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_PersonalIonCannon_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Railgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RamjetRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_VoltAutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "Weapon_UltimateWeapon")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Armor")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Health")
InputConsole("msg [KJB] kjcoolo4 HAS JUST ACTIVATED HIS HOST POWERS WHAHAHAHAHA")
InputConsole("snda m00gcf1_decx0001i1gcf1_snd.wav")
InputConsole("snda laugh1.wav")
else
if Get_Player_Name_By_ID(pID) == "kjcoolo4" then
Set_Model(Get_GameObj(pID), "c_ag_nod_seacpt")
Grant_Powerup(Get_GameObj(pID), "POW_Shotgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Pistol_Player")
Grant_Powerup(Get_GameObj(pID), "POW_AutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Flamethrower_Player")
Grant_Powerup(Get_GameObj(pID), "POW_GrenadeLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RepairGun_Player")
Set_Max_Health(Get_GameObj(pID), 9000)
Grant_Powerup(Get_GameObj(pID), "POW_Chaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RocketLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_ChemSprayer_Player")
Grant_Powerup(Get_GameObj(pID), "POW_SniperRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserChaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserRifle_Player")
Set_Max_Shield_Strength(Get_GameObj(pID), 9000)
Grant_Powerup(Get_GameObj(pID), "POW_TiberiumFlechetteGun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_PersonalIonCannon_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Railgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RamjetRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_VoltAutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "Weapon_UltimateWeapon")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Armor")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Health")
InputConsole("msg [KJB] kjcoolo4 HAS JUST ACTIVATED HIS HOST POWERS WHAHAHAHAHA")
InputConsole("snda m00gcf1_decx0001i1gcf1_snd.wav")
InputConsole("snda laugh1.wav")
else
InputConsole("ppage %d You cant do that only Kjcoolo4 and Dean20056 ", pID)
end
end
end
--weapon commands
if Message == "!grenade" then
if Get_Money(pID) > 100 then
Grant_Powerup(Get_GameObj(pID), "POW_GrenadeLauncher")
Set_Money(pID, Get_Money(pID)-100)
InputConsole("msg %s has purchased a GrenadeLauncher.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 100$ to purchase this", pID)
end
end
if Message == "!repgun" then
if Get_Money(pID) > 100 then
Grant_Powerup(Get_GameObj(pID), "POW_RepairGun_Player")
Set_Money(pID, Get_Money(pID)-100)
InputConsole("msg %s has purchased a repair gun.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 100$ to purchase this", pID)
end
end
if Message == "!remote" then
if Get_Money(pID) > 100 then
Grant_Powerup(Get_GameObj(pID), "CnC_POW_MineRemote_02")
Set_Money(pID, Get_Money(pID)-100)
InputConsole("msg %s has purchased a remote c4.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 100$ to purchase this", pID)
end
end
if Message == "!shotgun" then
if Get_Money(pID) < 200 then
InputConsole("ppage %d you need 200$ to purchase this", pID)
else
Grant_Powerup(Get_GameObj(pID), "POW_Shotgun_Player")
Set_Money(pID, Get_Money(pID)-200)
InputConsole("msg %s has purchased a shotgun.", Get_Player_Name_By_ID(pID))
end
end
if Message == "!chaingun" then
if Get_Money(pID) > 200 then
Grant_Powerup(Get_GameObj(pID), "POW_Chaingun_Player")
Set_Money(pID, Get_Money(pID)-200)
InputConsole("msg %s has purchased a chain gun.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 200$ to purchase this", pID)
end
end
if Message == "!rocketlauncher" then
if Get_Money(pID) > 300 then
Grant_Powerup(Get_GameObj(pID), "POW_RocketLauncher")
Set_Money(pID, Get_Money(pID)-300)
InputConsole("msg %s has purchased RocketLauncher.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 300$ to purchase this", pID)
end
end
if Message == "!chemspray" then
if Get_Money(pID) > 300 then
Grant_Powerup(Get_GameObj(pID), "POW_ChemSprayer_Player")
Set_Money(pID, Get_Money(pID)-300)
InputConsole("msg %s has purchased chem sprayer.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 300$ to purchase this", pID)
end
end
if Message == "!obi" then
if Get_Money(pID) > 700 then
Grant_Powerup(Get_GameObj(pID), "MX0_Weapon_Obelisk")
Set_Money(pID, Get_Money(pID)-700)
InputConsole("msg %s has purchased a ob gun.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 700$ to purchase this", pID)
end
end
if Message == "!sniperrifle" then
if Get_Money(pID) > 300 then
Grant_Powerup(Get_GameObj(pID), "POW_SniperRifle_Player")
Set_Money(pID, Get_Money(pID)-300)
InputConsole("msg %s has purchased a SniperRifle.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 300$ to purchase this", pID)
end
end
if Message == "!laserrifle" then
if Get_Money(pID) > 400 then
Grant_Powerup(Get_GameObj(pID), "POW_LaserRifle_Player")
Set_Money(pID, Get_Money(pID)-300)
InputConsole("msg %s has purchased a laser rifle.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 300$ to purchase this", pID)
end
end
if Message == "!ion" then
if Get_Money(pID) > 600 then
Grant_Powerup(Get_GameObj(pID), "POW_PersonalIonCannon_Player")
Set_Money(pID, Get_Money(pID)-600)
InputConsole("msg %s has purchased a PersonalIonCannon.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 600$ to purchase this", pID)
end
end
if Message == "!rail" then
if Get_Money(pID) > 600 then
Grant_Powerup(Get_GameObj(pID), "POW_Railgun_Player")
Set_Money(pID, Get_Money(pID)-600)
InputConsole("msg %s has purchased a Railgun.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 600$ to purchase this", pID)
end
end
if Message == "!ramjet" then
if Get_Money(pID) > 600 then
Grant_Powerup(Get_GameObj(pID), "POW_RamjetRifle_Player")
Set_Money(pID, Get_Money(pID)-600)
InputConsole("msg %s has purchased a ramjet rifle.", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 600$ to purchase this", pID)
end
end
if Message == "!volt" then
if Get_Money(pID) > 600 then
Grant_Powerup(Get_GameObj(pID), "POW_VoltAutoRifle_Player")
Set_Money(pID, Get_Money(pID)-600)
InputConsole("msg %s has purchased a VoltAutoRifle .", Get_Player_Name_By_ID(pID))
else
InputConsole("ppage %d you need 600$ to purchase this", pID)
end

if Message == "!all" then
local pos = Get_Position(Get_GameObj(pID))
if Get_Money(pID) < 1 then
InputConsole("ppage %d You need 10000 credits", pID)
else
Grant_Powerup(Get_GameObj(pID), "POW_Shotgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Pistol_Player")
Grant_Powerup(Get_GameObj(pID), "POW_AutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Flamethrower_Player")
Grant_Powerup(Get_GameObj(pID), "POW_GrenadeLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RepairGun_Player")
Set_Max_Health(Get_GameObj(pID), 2000)
Grant_Powerup(Get_GameObj(pID), "POW_Chaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RocketLauncher_Player")
Grant_Powerup(Get_GameObj(pID), "POW_ChemSprayer_Player")
Grant_Powerup(Get_GameObj(pID), "POW_TiberiumAutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_SniperRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserChaingun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_LaserRifle_Player")
Set_Max_Shield_Strength(Get_GameObj(pID), 2000)
Grant_Powerup(Get_GameObj(pID), "POW_TiberiumFlechetteGun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_PersonalIonCannon_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Railgun_Player")
Grant_Powerup(Get_GameObj(pID), "POW_RamjetRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_VoltAutoRifle_Player")
Grant_Powerup(Get_GameObj(pID), "POW_Tiberium_Shield")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Armor")
Grant_Powerup(Get_GameObj(pID), "POW_Medal_Health")

Set_Money(pID, Get_Money(pID)-10000)
end
end
function OnPlayerLeave(pID)

end

function OnHostMessage(ID, Type, Message)

end

function OnLevelLoaded()

end

function OnLevelEnded()

end

function OnConsoleOutput(Message)

end

function OnDDERecived(Message)

end

function OnObjectCreate(Object)

end

Please help if you can. Dean
Re: Help to fix lua [message #284841 is a reply to message #284839] Mon, 17 September 2007 14:02 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
OK i take time to fix it Big Grin
icon10.gif  Re: Help to fix lua [message #284842 is a reply to message #284839] Mon, 17 September 2007 14:08 Go to previous messageGo to next message
Dean20056 is currently offline  Dean20056
Messages: 46
Registered: September 2007
Location: England,London
Karma: 0
Recruit
WOW really thank you very much i asked people who i know who done this all but they say they dont want to help and you someone i dont know will so thank you very much Thumbs Up Big Grin Big Ups
Re: Help to fix lua [message #284843 is a reply to message #284839] Mon, 17 September 2007 14:31 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

http://forums.dcomproductions.net

Natural born pros' there, Who can fix it in no time. Wink


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Help to fix lua [message #284844 is a reply to message #284843] Mon, 17 September 2007 14:44 Go to previous messageGo to next message
Dean20056 is currently offline  Dean20056
Messages: 46
Registered: September 2007
Location: England,London
Karma: 0
Recruit
Ryu wrote on Mon, 17 September 2007 16:31

http://forums.dcomproductions.net

Natural born pros' there, Who can fix it in no time. Wink


Thanks for the offer but i have found someone who was kind enough to do it MadRockz is the first person i have heard say that they would take time to do it so i wont need the website thanks anyway lol and thank you again MadRockz Thumbs Up Big Grin Big Ups
Re: Help to fix lua [message #284845 is a reply to message #284839] Mon, 17 September 2007 14:50 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Registered: August 2007
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Permabanned for trying and failing DDoS
OK most Commands are fixed but not all... i think i finish it in a half hour included some Specials Big Grin But i have 1 Question: wich LUA do u use? LUA V1 or LUA V2?
Re: Help to fix lua [message #284847 is a reply to message #284839] Mon, 17 September 2007 14:55 Go to previous messageGo to next message
Dean20056 is currently offline  Dean20056
Messages: 46
Registered: September 2007
Location: England,London
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it is v2.0.2. Big Grin
Re: Help to fix lua [message #284863 is a reply to message #284839] Mon, 17 September 2007 16:08 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
OK Dean, i fixed youre Lua. Most Commands i tested and they worked, maybe some commands wont work perfectly.

Changes:

1- On some Commands like !Help etc. you get a Message!

2- Added !Extra command.

3- If you type !Extra you get a Message with 3 new Commands.

4- !Host Command got a new Skin! The old skin dont worked.

5- !S has been deleted. (The command where only special players can use to get SBH for Free)cuz i have no time now. But i send u the commands later!

6- Now Tanks arent free. They cost currently 10 Credits. But you can change it on:
if Purchase_Item(Get_GameObj(pID), 10) == 1 then
[Only Change the 10]

If some Commands dont work please tell me here or add me in MSN.
Mad-Rockz@Hotmail.de

Now i have to sleep cya! Big Grin (Damn school)
icon10.gif  Re: Help to fix lua [message #284959 is a reply to message #284839] Tue, 18 September 2007 08:00 Go to previous messageGo to next message
Dean20056 is currently offline  Dean20056
Messages: 46
Registered: September 2007
Location: England,London
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hi i have only just in from school lol looks like i wernt the only 1 who liked the lua file it has been downloaded 5 times before i got it lol. i would just like to say thank you for spending your time doing it i have also added you on msn so maybe we could talk sometime thanks again Big Grin Big Grin


Dean Thumbs Up Big Ups Big Ups Big Ups
Re: Help to fix lua [message #284960 is a reply to message #284839] Tue, 18 September 2007 08:02 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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yea Very Happy if u need help with lua ask me ! Big Grin
Re: Help to fix lua [message #284990 is a reply to message #284844] Tue, 18 September 2007 12:31 Go to previous messageGo to next message
Genesis2001
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Dean20056 wrote on Mon, 17 September 2007 15:44

Ryu wrote on Mon, 17 September 2007 16:31

http://forums.dcomproductions.net

Natural born pros' there, Who can fix it in no time. Wink


Thanks for the offer but i have found someone who was kind enough to do it MadRockz is the first person i have heard say that they would take time to do it so i wont need the website thanks anyway lol and thank you again MadRockz Thumbs Up Big Grin Big Ups



If I'm not mistaken, you are registered there and yet you still ask HERE (AT RenForums!) for Lua help >.>


~MathK1LL
Re: Help to fix lua [message #285000 is a reply to message #284839] Tue, 18 September 2007 14:05 Go to previous messageGo to next message
Slave is currently offline  Slave
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Wich he received. Nice job MadRockz.
Re: Help to fix lua [message #285005 is a reply to message #284839] Tue, 18 September 2007 14:55 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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No Problemm! Satisfied
icon10.gif  Re: Help to fix lua [message #285179 is a reply to message #284841] Wed, 19 September 2007 14:56 Go to previous messageGo to next message
Dean20056 is currently offline  Dean20056
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MadRockz wrote on Mon, 17 September 2007 16:02

OK i take time to fix it Big Grin


Yeah i did register on the other site but the differnce was that he said yeah i would take time to fix it on there he said i will tell you 1 thing what was wrong or 2 ans for all i know there could have been 100 so not as helpfull as MadRockz was thanks again Big Grin
Re: Help to fix lua [message #285252 is a reply to message #284839] Wed, 19 September 2007 22:14 Go to previous message
mrãçķz is currently offline  mrãçķz
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Big Grin
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