Model Making and Bones [message #28422] |
Wed, 02 July 2003 07:18 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
teleport
Messages: 4 Registered: July 2003
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Ok, say I've made a model in Gmax (or in 3dsmax) and saved it as a W3D file.
Say for examble its a Mech (large robot).
Is there any way I can set up the bones/animation so that the file will move right.
Could I replace an existing tank model with a mech say replacing the twisting of the tanks turret for the twisting of the Mechs waist?
I know how to model but know little about integrating this model into the game (with or without bones/animation) so any help or links to a tutorial would be mush apprieciated.
ps I am trying to do this in both C&C Generals and Renegade.
Thank you
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Model Making and Bones [message #28449] |
Wed, 02 July 2003 08:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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One at http://www.renhelp.co.uk/Tutorials/TUT_Vehicles
Edit: The tutorial is there but not the one I was thinking of, If I find the tutorial i'll upload it, it shows you how to add the bones and name them for a tank. The link above shows you how to do it but i'm not 100% sure if it's all correct. For example when setting the animation for suspension it doesn't make it entrily clear because it can mess up in Level Edit if you do it wrong.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Model Making and Bones [message #28455] |
Wed, 02 July 2003 09:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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Yeah, thats the same tutorial I just posted. But it doesn't tell you how to put a WWSkin in, but you should.
It's simple, just X-Ref it in from the mammoth, make sure you get all three WWSkins, just like you X-Refed with all the other bones. Under the modify tab, hit add bones. Select all the wheel bones and hit ok. If you get confused, open the mammy file and see how they are set up.
Visit www.mwbhd.com
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Model Making and Bones [message #28456] |
Wed, 02 July 2003 09:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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What are the WWSkins? I know there used in animation but what do they don on vehicles?
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Model Making and Bones [message #28457] |
Wed, 02 July 2003 09:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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They get the treads\wheels to react to the terrian. Without them, I don't think the tank will move foward\backwards etc.\
But I can't find out how to the the tread texture to move, like when you go foward in the tank, the treads just look like they arent moving.
Visit www.mwbhd.com
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