Home » General Discussions » General Discussion » Suggestion: Official Community Server
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Re: Suggestion: Official Community Server [message #284122 is a reply to message #284097] |
Thu, 13 September 2007 10:04 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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I didn't say it would be "like" spoonysrv, I said I'd use the spoonysrv server for it and make whatever changes are appropriate. That was in response to the "too many servers" comment.
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Renedrama [ren-i-drah-muh]
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Re: Suggestion: Official Community Server [message #284126 is a reply to message #284093] |
Thu, 13 September 2007 10:22 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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IronWarrior wrote on Thu, 13 September 2007 18:02 |
Spoony wrote on Thu, 13 September 2007 16:58 | I was thinking of simply using Spoonysrv for it, renamed appropriately and with whatever rule/serverside changes ended up coming into effect.
Also, I had planned to ask Jelly for the 'a00' name, but that seems a little far fetched.
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Server be 100 player slots right?
I'll think that would be needed if it goes ahead.
If it ever goes online and alot of players from the forum plays there, would join, could be a fun game.
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100 players? No way.
I mean, hello, vehicle limit of 7 (yes it's 8 but that includes the harvester)...
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Suggestion: Official Community Server [message #284132 is a reply to message #284008] |
Thu, 13 September 2007 10:34 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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EvilWhiteDragon wrote on Thu, 13 September 2007 05:27 |
Also, weirdly enough, it appears that USA players have less lag problems when playing a euro server then when a Euro player plays on a USA server.
From what I heard this is because USA datacenters don't have high quality links to Europe, while the Euro datacenters do. It has something to do with peering contracts, and that the European hosting companies are willing to pay a bit more for this peering, resulting in better connections.
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For Renegade servers this doesn't really seem to be that true.. All of the euro servers I join besides a few(#GW and I didn't even know that Nightma's boxes were actually in Europe) I get 250+ ping, while most Euro players say that they get around 180-190 ping average..
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Re: Suggestion: Official Community Server [message #284134 is a reply to message #284132] |
Thu, 13 September 2007 10:38 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Tunaman wrote on Thu, 13 September 2007 19:34 |
EvilWhiteDragon wrote on Thu, 13 September 2007 05:27 |
Also, weirdly enough, it appears that USA players have less lag problems when playing a euro server then when a Euro player plays on a USA server.
From what I heard this is because USA datacenters don't have high quality links to Europe, while the Euro datacenters do. It has something to do with peering contracts, and that the European hosting companies are willing to pay a bit more for this peering, resulting in better connections.
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For Renegade servers this doesn't really seem to be that true.. All of the euro servers I join besides a few(#GW and I didn't even know that Nightma's boxes were actually in Europe) I get 250+ ping, while most Euro players say that they get around 180-190 ping average..
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I'm not saying this should be the same for everyone, I mean, everyone has different ISP's etc. Could you check your ping on the BlackIntel server once?
We optimized it to give a low as possible ping to anyone. My own ping is around 30-50.
I myself had a ping of 200+ on average when I once played the jelly servers. Never played there again because of the lag induced by the ping and the general playing style, but that might've been because of the sick number of players.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Suggestion: Official Community Server [message #284147 is a reply to message #284126] |
Thu, 13 September 2007 12:15 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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EvilWhiteDragon wrote on Thu, 13 September 2007 12:22 |
IronWarrior wrote on Thu, 13 September 2007 18:02 |
Spoony wrote on Thu, 13 September 2007 16:58 | I was thinking of simply using Spoonysrv for it, renamed appropriately and with whatever rule/serverside changes ended up coming into effect.
Also, I had planned to ask Jelly for the 'a00' name, but that seems a little far fetched.
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Server be 100 player slots right?
I'll think that would be needed if it goes ahead.
If it ever goes online and alot of players from the forum plays there, would join, could be a fun game.
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100 players? No way.
I mean, hello, vehicle limit of 7 (yes it's 8 but that includes the harvester)...
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Vehicle limit can be anything you want it to be.
But, as that would be modding the server, it would make people cry.
Which is an other reason, it's not gonna work.
If the server can't hold 100 players, then it wouldn't be much of a community would it, with 32 or so players in there...
[Updated on: Thu, 13 September 2007 12:16] Report message to a moderator
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Re: Suggestion: Official Community Server [message #284219 is a reply to message #284147] |
Thu, 13 September 2007 17:45 |
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scarabguy
Messages: 57 Registered: August 2007
Karma: 0
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Recruit |
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IronWarrior wrote on Thu, 13 September 2007 14:15 |
EvilWhiteDragon wrote on Thu, 13 September 2007 12:22 |
IronWarrior wrote on Thu, 13 September 2007 18:02 |
Spoony wrote on Thu, 13 September 2007 16:58 | I was thinking of simply using Spoonysrv for it, renamed appropriately and with whatever rule/serverside changes ended up coming into effect.
Also, I had planned to ask Jelly for the 'a00' name, but that seems a little far fetched.
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Server be 100 player slots right?
I'll think that would be needed if it goes ahead.
If it ever goes online and alot of players from the forum plays there, would join, could be a fun game.
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100 players? No way.
I mean, hello, vehicle limit of 7 (yes it's 8 but that includes the harvester)...
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Vehicle limit can be anything you want it to be.
But, as that would be modding the server, it would make people cry.
Which is an other reason, it's not gonna work.
If the server can't hold 100 players, then it wouldn't be much of a community would it, with 32 or so players in there...
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your forgetting one thing. it will never happen. 100 players plus even 20 vehicles = massive lag! that, and no one will ever agree on any rule, any maps, any mods, or anythign else. it would be a nightmare.
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Thanks for the free particle cannon!
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Re: Suggestion: Official Community Server [message #284261 is a reply to message #284132] |
Thu, 13 September 2007 22:01 |
GsXr1400
Messages: 182 Registered: August 2007
Karma: 0
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Recruit |
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Tunaman wrote on Thu, 13 September 2007 12:34 |
EvilWhiteDragon wrote on Thu, 13 September 2007 05:27 |
Also, weirdly enough, it appears that USA players have less lag problems when playing a euro server then when a Euro player plays on a USA server.
From what I heard this is because USA datacenters don't have high quality links to Europe, while the Euro datacenters do. It has something to do with peering contracts, and that the European hosting companies are willing to pay a bit more for this peering, resulting in better connections.
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For Renegade servers this doesn't really seem to be that true.. All of the euro servers I join besides a few(#GW and I didn't even know that Nightma's boxes were actually in Europe) I get 250+ ping, while most Euro players say that they get around 180-190 ping average..
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In euro serv meh ping is normally between 60+ in usa its 160+ noramally hittin 180's
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Re: Suggestion: Official Community Server [message #284828 is a reply to message #283580] |
Mon, 17 September 2007 12:26 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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As good as the idea may sound, this would never work out. Many of us admins and owners of our own communities have our own perspective on how to run and do things in a community. Too many different views would be tossed around and many disagreements will be brought up. It's too hectic. It's already a hard enough job to manage our own seperate communities and servers in this game.
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