Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Mario64  () 5 Votes
Re: C&C_Mario64 [message #280016 is a reply to message #279653] Sun, 19 August 2007 18:21 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
GrayWolf wrote on Fri, 17 August 2007 16:29

I want to get this done, How do I make it so my spawns can jump higher?

Bump please help.


Re: C&C_Mario64 [message #280017 is a reply to message #267181] Sun, 19 August 2007 18:24 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
CnC_GDI_MiniGunner_0
CnC_Nod_MiniGunner_0

Change the jump velocity to something higher than 5.5


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C_Mario64 [message #280034 is a reply to message #280017] Sun, 19 August 2007 19:34 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
Oblivion165 wrote on Sun, 19 August 2007 20:24

CnC_GDI_MiniGunner_0
CnC_Nod_MiniGunner_0

Change the jump velocity to something higher than 5.5



Thats not working, that works for characters bought at the purchase terminal but not the spawn characters.


Re: C&C_Mario64 [message #280038 is a reply to message #267181] Sun, 19 August 2007 19:49 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Hmm, works for me...not sure what to tell you.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C_Mario64 [message #280039 is a reply to message #280038] Sun, 19 August 2007 19:56 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
Messages: 141
Registered: April 2004
Karma: 0
Recruit
There is a JFW_ script for your problem with the spawn ones. Forget what it is off the top of my head tho.

Re: C&C_Mario64 [message #280044 is a reply to message #267181] Sun, 19 August 2007 20:12 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
Well I still can't figure it out. I don't want to make a pkg. If I can't figure it out soon I'm just going to half ass the rest of it and release a shitty copy and just be done with it.

[Updated on: Sun, 19 August 2007 20:13]

Report message to a moderator

Re: C&C_Mario64 [message #283938 is a reply to message #267181] Wed, 12 September 2007 17:41 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
yeah its done i just dont know what to do with it now... make a death match or squeeze some buildings in and still have problem with guys jumping.

Re: C&C_Mario64 [message #283973 is a reply to message #283938] Wed, 12 September 2007 21:03 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
GrayWolf wrote on Wed, 12 September 2007 19:41

yeah its done i just dont know what to do with it now... make a death match or squeeze some buildings in and still have problem with guys jumping.


If you gonna make a deathmatch outta it, put zillions of weapons, armour and health spawns all over and few vehicles.

No PTs, they ruin deathmatch games.

But still, I'll think you should release two versions.

One AOW type, add some minibuildings and one open type that can be used for DeathMatch games.
Re: C&C_Mario64 [message #283974 is a reply to message #267181] Wed, 12 September 2007 21:07 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Yea
Re: C&C_Mario64 [message #283985 is a reply to message #267181] Wed, 12 September 2007 22:52 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
Messages: 214
Registered: March 2006
Karma: 0
Recruit
I'll release it as soon as someone tells me how to make my spawns jump higher. Everything is done except that.

Re: C&C_Mario64 [message #284184 is a reply to message #267181] Thu, 13 September 2007 14:37 Go to previous messageGo to next message
FireRescue343 is currently offline  FireRescue343
Messages: 134
Registered: January 2007
Location: Hand of Nod
Karma: 0
Recruit
lol nice job! Razz

http://www.trainingdivision.com/wp-content/uploads/firefighter-training1-B.jpg
Re: C&C_Mario64 [message #308563 is a reply to message #267658] Mon, 07 January 2008 15:12 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
Messages: 606
Registered: April 2006
Location: California
Karma: 0
Colonel

SSnipe wrote on Thu, 21 June 2007 02:54

tehn lets get everyone to write them about a new one and waht we want till they listen


How About That?.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
Re: C&C_Mario64 [message #308713 is a reply to message #267181] Tue, 08 January 2008 06:54 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
JFW_Change_Spawn_Character (changes what characters players spawn as)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Character (the character to change to)
The character name to change to must not be longer than 24 characters (because thats the length of the memory area used to store the character name)

Try that.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Mario64 [message #308717 is a reply to message #267181] Tue, 08 January 2008 07:29 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
heck if you don't figure it out, just make a tiny spawn room for each team that makes players use a poke style pt on the wall to both get a character and teleport outside of that room into the start outside or whatever Smile
I just want to see this thing complete, looked fun in ren from the first small test.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: C&C_Mario64 [message #309137 is a reply to message #308563] Wed, 09 January 2008 11:21 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
Messages: 606
Registered: April 2006
Location: California
Karma: 0
Colonel

thrash300 wrote on Mon, 07 January 2008 16:12

SSnipe wrote on Thu, 21 June 2007 02:54

tehn lets get everyone to write them about a new one and waht we want till they listen


How About That?.


Bump I Think.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
Re: C&C_Mario64 [message #310218 is a reply to message #309137] Sat, 12 January 2008 13:38 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
Messages: 606
Registered: April 2006
Location: California
Karma: 0
Colonel

thrash300 wrote on Wed, 09 January 2008 12:21

thrash300 wrote on Mon, 07 January 2008 16:12

SSnipe wrote on Thu, 21 June 2007 02:54

tehn lets get everyone to write them about a new one and waht we want till they listen


How About That?.


Bump I Think.


Bump I Think The Second Time I Think.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
Re: C&C_Mario64 [message #310273 is a reply to message #309137] Sat, 12 January 2008 15:03 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
thrash300 wrote on Wed, 09 January 2008 12:21

thrash300 wrote on Mon, 07 January 2008 16:12

SSnipe wrote on Thu, 21 June 2007 02:54

tehn lets get everyone to write them about a new one and waht we want till they listen


How About That?.


Bump I Think.

Post count +1 I think


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_Mario64 [message #310433 is a reply to message #267181] Sun, 13 January 2008 00:48 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
i wanna turn this into a dm map with weapons placed all over and other extras.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Mario64 [message #317350 is a reply to message #267181] Fri, 15 February 2008 20:35 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
Messages: 447
Registered: October 2007
Karma: 0
Commander
You need to release this ASAP

http://internetometer.com/image/13843.png
Re: C&C_Mario64 [message #317358 is a reply to message #267181] Fri, 15 February 2008 22:31 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
Messages: 57
Registered: February 2007
Karma: 0
Recruit
geuss he never said it in this forum but he went to airforce training and has been gone since like november i think

so yea...
Re: C&C_Mario64 [message #317810 is a reply to message #317350] Mon, 18 February 2008 13:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
doomkid21 wrote on Fri, 15 February 2008 21:35

You need to release this ASAP


he did release it


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Mario64 [message #317878 is a reply to message #267181] Mon, 18 February 2008 19:32 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
Messages: 839
Registered: July 2007
Location: behind a computer screen,...
Karma: 0
Colonel

Where did he put it?

Re: C&C_Mario64 [message #317890 is a reply to message #267181] Mon, 18 February 2008 22:18 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
I don't think he ever released the updated version. The older version's still attached to the very first post in this thread.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: C&C_Mario64 [message #318456 is a reply to message #267181] Fri, 22 February 2008 14:26 Go to previous messageGo to next message
FireRescue343 is currently offline  FireRescue343
Messages: 134
Registered: January 2007
Location: Hand of Nod
Karma: 0
Recruit
make it so u can open the doors

http://www.trainingdivision.com/wp-content/uploads/firefighter-training1-B.jpg
Re: C&C_Mario64 [message #318477 is a reply to message #280034] Fri, 22 February 2008 17:07 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
GrayWolf wrote on Sun, 19 August 2007 20:34

Oblivion165 wrote on Sun, 19 August 2007 20:24

CnC_GDI_MiniGunner_0
CnC_Nod_MiniGunner_0

Change the jump velocity to something higher than 5.5



Thats not working, that works for characters bought at the purchase terminal but not the spawn characters.

I bet Oblivion was using a pkg and your using a mix.


Previous Topic: Server Side Death Match
Next Topic: No Reload Mod For My Sniper Server.
Goto Forum:
  


Current Time: Wed Nov 27 01:55:22 MST 2024

Total time taken to generate the page: 0.01513 seconds