Scud Storm mod [message #283693] |
Tue, 11 September 2007 17:58 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
NX01class
Messages: 19 Registered: August 2005
Karma: 0
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Recruit |
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Hello Renegade Community,
I bring to you a chance to be a part of something that is going to change Renegade in a way that no other mods are doing. I bring to you a chance to be a part of the Scud Storm Team.
Scud Storm is a mod for C&C Renegade that transforms it into the C&C Generals Zero:Hour era. Scud Storm has been around for a long time now and died out once due to its original owner not wanting ti complete it. Until a few weeks ago, Nameme99 brought the mod to life. His actions have gave people hope in seeing a Generals mod for Renegade. I now Lead Scud Storm in its march towards becoming the first Generals mod.
Scud Storm has had its hard times, but we need staff if we want to continue our work in a timely manner. We are currently looking for one or two of the following.
External Building Modeller
Internal Building Modeller
Vehicle Modeller
Infantry Modeller
Texture artist
Mapper
If you would like to fillin one of these position, please register at www.neogods.net/scudstorm and post your own app in the "Join the staff" forums.
Nows your chance. Don't miss it.
Scud Storm Team
Silent, but deadly.
![http://img368.imageshack.us/img368/1060/nx01classcopy8ut.png](http://img368.imageshack.us/img368/1060/nx01classcopy8ut.png)
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Re: Scud Storm mod [message #283696 is a reply to message #283693] |
Tue, 11 September 2007 18:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Yes, that is true that we are recruiting. Nameme revived this mod sometime ago but it was presently inactive because he was on the AR Development team and didn't have time to lead Scud Storm.
Now, the mod is back and kicking ass. We have website online and are working on getting a development team going to start work again on this mod. We are remaking all models and creating all new textures. Check us out at our website at http://scudstorm.moddb.com and register on our forums for live updates!
-MathK1LL
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Re: Scud Storm mod [message #283720 is a reply to message #283693] |
Tue, 11 September 2007 21:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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NX01class wrote on Tue, 11 September 2007 18:58 | External Building Modeler
Internal Building Modeler
Vehicle Modeler
Infantry Modeler
Texture artist
Mapper
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We don't really need an Internals Building Modeler since we have the l33t internals designer Merovingian. Building externals, vehicle modeling, and infantry modeling are what we need at this time. But we'll take what we can get
-MathK1LL
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Re: Scud Storm mod [message #283878 is a reply to message #283693] |
Wed, 12 September 2007 13:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/3415.gif) |
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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There are ways around that.
When one team has lost all there structures they could just be like free inf players.
When one team has lost all there structures they get "re-teamed" to the losing side.
When one team loses all there structures they get "re-teamed" evenly to the to remaining teams.
When one team loses all of it's structures they get "re-teamed" but have a script attached to them that disallows them to make purchases or get in vehicles.
When one team loses all of it's structures they get evicted from the game with a "you lose" message.
When one team loses all of it's structures they become spectators in the rest of the match.
That's off the top of my head, there are more options out there waiting to be thought of. =]
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Re: Scud Storm mod [message #283888 is a reply to message #283878] |
Wed, 12 September 2007 14:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Reborn wrote on Wed, 12 September 2007 14:54 | There are ways around that.
When one team has lost all there structures they could just be like free inf players.
When one team has lost all there structures they get "re-teamed" to the losing side.
When one team loses all there structures they get "re-teamed" evenly to the to remaining teams.
When one team loses all of it's structures they get "re-teamed" but have a script attached to them that disallows them to make purchases or get in vehicles.
When one team loses all of it's structures they get evicted from the game with a "you lose" message.
When one team loses all of it's structures they become spectators in the rest of the match.
That's off the top of my head, there are more options out there waiting to be thought of. =]
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You should be on the team Reborn.
EDIT: I can't really say which one we're using because that's information only pertinent to the staff of Scud Storm.
EDIT2:
BlueThen wrote on Wed, 12 September 2007 13:41 |
MathK1LL wrote on Wed, 12 September 2007 14:07 | The new Scud Storm team doesn't support the old mod anymore. We're remaking everything in this new mod.
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Are you in everything? Literally, everwhere I go, I see you there. >.>
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No. And I can't think of a comment
[Updated on: Wed, 12 September 2007 14:49] Report message to a moderator
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