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Re: Making object(s) larger in RenX [message #283543 is a reply to message #283532] Tue, 11 September 2007 00:24 Go to previous messageGo to previous message
Ryu is currently offline  Ryu
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Tunaman wrote on Mon, 10 September 2007 23:01

I was going to make a Team Deathmatch game mode for Renegade but I'd want to make my own map. :\ I tried to take a CS map with that DXRipper thing but everything turned out slid to the side. Sad


I made that map in SourceSDK's Hammer tool.. Hammer made a better way to reduce the amount of polys.. so it didn't work for me and RenX.. But remaking de_Dust and De_Dust 2 would be easy. >.<


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
 
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