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Re: Status: .mix -> .lvl converter [message #283307 is a reply to message #283206] Sun, 09 September 2007 12:12 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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..why not just add your name into the mesh somewhere? It's not hard... I do it with all my maps. There is my nick name in the mesh in at least 50 places, and it's modeled in.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Status: .mix -> .lvl converter [message #283308 is a reply to message #283206] Sun, 09 September 2007 12:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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When I started with renegade I was using a 12gb hard drive in a 1.0ghz computer with 256k of ram. The thing didn't even have a cd burner, so needless to say there was no backuping done in those days. Who knows where these things go, however I do know that there are a few maps of mine that I have wanted to update but the re-contruction would be devastating.

My Halloween map for instance, Ive wanted to update that but all the headstones are hand placed tiles. Murder-a-foot for anyone who even asks me to do that again.


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Re: Status: .mix -> .lvl converter [message #283309 is a reply to message #283307] Sun, 09 September 2007 12:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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PaRaDoX wrote on Sun, 09 September 2007 13:12

..why not just add your name into the mesh somewhere? It's not hard... I do it with all my maps. There is my nick name in the mesh in at least 50 places, and it's modeled in.

I mainly just don't want people screwing with my work, especially if it has my name on it.


Re: Status: .mix -> .lvl converter [message #283316 is a reply to message #283238] Sun, 09 September 2007 13:13 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Oblivion165 wrote on Sun, 09 September 2007 04:15

IMO this is one of the two last things we need for renegade. The other is auto map download but this is for sure needed.

@Protecting the files: Would be too easy with hex editors to change any kind of protection.

For instance convert M01.mix then save it with the encryption method, use a binary compare tool and you will know exactly what you need to remove the blocker.

@SK: Worried about your vast amount of maps? This tool needs to be made. Just converting the skirmish map back to source would give us tons of info on bots that we haven't discovered in the years we've been here.



Well it's funny, Because if it DID have protection, You just told people how to bypass it. *sigh*

See how that works?

EDIT:
DeathLink6.0 wrote on Sun, 09 September 2007 11:33

Map-Stealing looooooooool sry but lol, lol and lol again.

As Yrr said "it will always be YOUR map". We are a small community and we notice quickly when somebody "steals" a map. The only condition for that process is that you show RenCom your map (here in this forums, on CCR-Fanpages and so on). MOST people will know that you are the true mapper and that is enought I think.

You can also add a plane with your name in gmax/max to the terrain. With that you can show people very quickly that you are the one.



OH MY GOD, Thank you, Thank you so much, SMALL COMMUNITY!! Small community = catching map-stealing tards is super easy.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Sun, 09 September 2007 13:21]

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Re: Status: .mix -> .lvl converter [message #283317 is a reply to message #283309] Sun, 09 September 2007 13:17 Go to previous messageGo to next message
jnz is currently offline  jnz
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Jerad Gray wrote on Sun, 09 September 2007 20:20

PaRaDoX wrote on Sun, 09 September 2007 13:12

..why not just add your name into the mesh somewhere? It's not hard... I do it with all my maps. There is my nick name in the mesh in at least 50 places, and it's modeled in.

I mainly just don't want people screwing with my work, especially if it has my name on it.


why? Jonwil's scripts.dll, LuaPlugin, SSGM, SSCTF all are open source and people screw with them. Does Jonwil care? does Whitedragon care? i certainly don't.

If you're worried about someone stealing your maps, put a water mark somewhere. Even then, everyone will tell straight away and that person would be banished from this community.

[Updated on: Sun, 09 September 2007 13:21]

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Re: Status: .mix -> .lvl converter [message #283318 is a reply to message #283206] Sun, 09 September 2007 13:19 Go to previous messageGo to next message
Slave is currently offline  Slave
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I think he's afraid his efforts will go to waste and will get overwritten with someone else's.
Re: Status: .mix -> .lvl converter [message #283319 is a reply to message #283308] Sun, 09 September 2007 13:29 Go to previous messageGo to next message
Sir Kane
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Oblivion165 wrote on Sun, 09 September 2007 14:14

When I started with renegade I was using a 12gb hard drive in a 1.0ghz computer with 256k of ram.

My mom's cellphone has more RAM than that.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Status: .mix -> .lvl converter [message #283320 is a reply to message #283317] Sun, 09 September 2007 13:32 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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They say that you shouldn't add a protection because mapstealing can already be done. But I think there should be a protection because this would make map stealing easier. Not to stop it completely, but to not make it so people can't steal with this. I know binary editing can be done, but think, not everyone knows how to do that.

Though, I personally wouldn't steal maps, but disect to learn some stuff. Smile
Re: Status: .mix -> .lvl converter [message #283330 is a reply to message #283317] Sun, 09 September 2007 14:51 Go to previous messageGo to next message
Genesis2001
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RoShamBo wrote on Sun, 09 September 2007 14:17

Jerad Gray wrote on Sun, 09 September 2007 20:20

PaRaDoX wrote on Sun, 09 September 2007 13:12

..why not just add your name into the mesh somewhere? It's not hard... I do it with all my maps. There is my nick name in the mesh in at least 50 places, and it's modeled in.

I mainly just don't want people screwing with my work, especially if it has my name on it.


why? Jonwil's scripts.dll, LuaPlugin, SSGM, SSCTF all are open source and people screw with them. Does Jonwil care? does Whitedragon care? i certainly don't.

If you're worried about someone stealing your maps, put a water mark somewhere. Even then, everyone will tell straight away and that person would be banished from this community.



As I was reading this, I had mixed feelings about the issue of a ".mix -> .lvl Converter". But now that RoShamBo said this it really shed some light for me. I agree with RoShamBo on this one. He does have a point.


-MathK1LL
Re: Status: .mix -> .lvl converter [message #283333 is a reply to message #283206] Sun, 09 September 2007 15:44 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Hello together, here is the next status update!


Changes:
  • Lightscape object parameters will now be imported.
  • Ambient light color will now be imported.
  • Scripts will now be attached to objects.
  • Maps should now have the correct terrain.
  • Objects will now be renamed to make them easier to identify.
  • Pathfind Generator objects will now be created in front of every carmaker (vehicle factories and refineres).

Things than can definitely not be done:
  • Manual Vis Points cannot be imported.
  • Editor Only Objects (Pathfind Blockers) cannot be imported.


I uploaded the recreated editor packages for three maps so that you can test them by yourself: Skirmish00, C&C_City_Flying, C&C_Walls_Flying

Don't forget to compute lightning vertex solve and to generate pathfind sectors before using the map. You should add new vis points to improve the in-game frame rate.


Greetings,
Yrr


[Updated on: Sun, 09 September 2007 15:44]

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Re: Status: .mix -> .lvl converter [message #283335 is a reply to message #283206] Sun, 09 September 2007 16:16 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Nias but we need some way some one cant claim that its there map.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Status: .mix -> .lvl converter [message #283337 is a reply to message #283335] Sun, 09 September 2007 16:30 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Gen_Blacky wrote on Sun, 09 September 2007 19:16

Nias but we need some way some one cant claim that its there map.


Keep some WIP screenshots and stop worrying about it.


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Re: Status: .mix -> .lvl converter [message #283344 is a reply to message #283335] Sun, 09 September 2007 17:14 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Gen_Blacky wrote on Mon, 10 September 2007 01:16

Nias but we need some way some one cant claim that its there map.


They can't re-crate the map using the .lvl file.

So no one is ever gonna claim the map is theirs.
Re: Status: .mix -> .lvl converter [message #283354 is a reply to message #283206] Sun, 09 September 2007 18:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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This project sound awesome, can't wait for it to be finished.

And I say bah to protection. Because all we need is a readme. The original author just needs to put all the legal stuff in the readme
"All original content... blah blah blah... belongs to creator... blah blah... don't use unless you have been given permission... blah blah blah.."

If someone does steal it, you have that readme to back you up. Cause plagiarism ain't cool. :\

[Updated on: Sun, 09 September 2007 18:50]

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Re: Status: .mix -> .lvl converter [message #283481 is a reply to message #283206] Mon, 10 September 2007 16:07 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Status update Smile


@IronWarrior: What do you mean with 'They can't re-crate the map using the .lvl file.'?

@PaRaDoX: Mesh names can be changed. That wouldn't be a good protection.



ToDo:

  • Finish GUI.
  • Assign waypath to their correct preset (if possible).
  • Import custom scripts.dll, if present.
  • Add protections for mappers who don't want their map to be converted.


Does anybody have a better name than 'LevelRedit'?


Here a little GUI teaser (that's my second GUI ever made with C++/MFC and the last one was years ago Razz)

index.php?t=getfile&id=4212&private=0


icon14.gif  Re: Status: .mix -> .lvl converter [message #283499 is a reply to message #283206] Mon, 10 September 2007 17:02 Go to previous messageGo to next message
reborn is currently offline  reborn
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Looking good Thumbs Up


Re: Status: .mix -> .lvl converter [message #283505 is a reply to message #283206] Mon, 10 September 2007 17:21 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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sexy

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Re: Status: .mix -> .lvl converter [message #283507 is a reply to message #283206] Mon, 10 September 2007 17:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I dont know of any protection that would actually work.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Status: .mix -> .lvl converter [message #283508 is a reply to message #283507] Mon, 10 September 2007 17:53 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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jonwil wrote on Mon, 10 September 2007 19:34

I dont know of any protection that would actually work.


a file to include in your mix so if the program see's it...?
Re: Status: .mix -> .lvl converter [message #283511 is a reply to message #283508] Mon, 10 September 2007 18:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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BlueThen wrote on Mon, 10 September 2007 20:53

jonwil wrote on Mon, 10 September 2007 19:34

I dont know of any protection that would actually work.


a file to include in your mix so if the program see's it...?

Stern I think you need to look at EVERY POST in this thread.


Anything and everything is easily bypassed in this situation because we can't change the way renegade reads maps. What you just said could be removed with RenegadeEx in 3 seconds, it wouldn't even require hexediting.


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Re: Status: .mix -> .lvl converter [message #283513 is a reply to message #283508] Mon, 10 September 2007 18:32 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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BlueThen wrote on Mon, 10 September 2007 19:53

jonwil wrote on Mon, 10 September 2007 19:34

I dont know of any protection that would actually work.


a file to include in your mix so if the program see's it...?


Would just remove the file from the .mix file then.

Yrr, what I'll mean, the .lvl file is really for server side stuff, someone using that, can't add new terrain or anything, just objects, like guard towers and crap.

To be honest, am starting to look forward to this, if it works.

I'll was making an siege.lvl file for MP, but I'll somehow deleted my LE folder and lost it... So, I'll gotta start again, with this, I'll won't have too, the Airstrip vehicle maker, was being a fucking bitch to get right anyway, so.

[Updated on: Mon, 10 September 2007 18:34]

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Re: Status: .mix -> .lvl converter [message #283528 is a reply to message #283206] Mon, 10 September 2007 20:54 Go to previous messageGo to next message
Sir Kane
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MFC, looooooooooool

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Status: .mix -> .lvl converter [message #283529 is a reply to message #283206] Mon, 10 September 2007 20:58 Go to previous messageGo to next message
Tunaman
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What the fuck would be the purpose of stealing a map... It would just show that you're a douchebag and whoever believed that you made it would be retarded.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Status: .mix -> .lvl converter [message #283534 is a reply to message #283206] Mon, 10 September 2007 21:48 Go to previous messageGo to next message
Sir Kane
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You know there are plenty trolls in the Renegade "community" who would do this.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Status: .mix -> .lvl converter [message #283572 is a reply to message #283528] Tue, 11 September 2007 06:30 Go to previous messageGo to previous message
Yrr is currently offline  Yrr
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Sir Kane wrote on Tue, 11 September 2007 05:54

MFC, looooooooooool


Got anything better for C++ on Windows?


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