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Making object(s) larger in RenX [message #283395] Mon, 10 September 2007 02:48 Go to next message
Ryu is currently offline  Ryu
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Okay, So I made a map in Hammer tool and exported the map via .DXF, And Imported the map into RenX.. But my problem is.. It's really small..

Is there a way I can expand the map via RenX? Or will I have to make the map larger in Hammer tool?

Here's the size now:
index.php?t=getfile&id=4206&private=0

As you can see.. there are so many objects in this map (some are really small) that manually resizing them would take... forever..

  • Attachment: renx.png
    (Size: 38.25KB, Downloaded 161 times)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Making object(s) larger in RenX [message #283397 is a reply to message #283395] Mon, 10 September 2007 03:41 Go to previous messageGo to next message
Zion is currently offline  Zion
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Select the mesh and click the Scale tool at the top. Then scale in proportion to everything.

The scale tool is located at the top of the interface, next to the rotate and move tools.
Re: Making object(s) larger in RenX [message #283402 is a reply to message #283395] Mon, 10 September 2007 04:42 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Woot woot! Thanks Mero. In Love

<3 you!


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Making object(s) larger in RenX [message #283403 is a reply to message #283395] Mon, 10 September 2007 04:54 Go to previous messageGo to next message
Zion is currently offline  Zion
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<3 you too! Big Grin
Re: Making object(s) larger in RenX [message #283409 is a reply to message #283403] Mon, 10 September 2007 05:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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LOL, earlier in my modding experience before I found scale, I would have to remake entire complex objects because I made them the wrong size.

Re: Making object(s) larger in RenX [message #283415 is a reply to message #283409] Mon, 10 September 2007 05:59 Go to previous messageGo to next message
Zion is currently offline  Zion
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Jerad Gray wrote on Mon, 10 September 2007 13:31

LOL, earlier in my modding experience before I found scale, I would have to remake entire complex objects because I made them the wrong size.


Now that's dedication! I wouldn't have been bothered to continue it and left it alone until i came up with a plan. I've always known about scale though ever since i started 3 years ago.
Re: Making object(s) larger in RenX [message #283416 is a reply to message #283409] Mon, 10 September 2007 07:16 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Jerad Gray wrote on Mon, 10 September 2007 07:31

LOL, earlier in my modding experience before I found scale, I would have to remake entire complex objects because I made them the wrong size.


Haha.. It's always best to ask first. >.<

Also.. My map failed.. Sad

Damn it.. all it needed was a go-kart and texturing! D:


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Making object(s) larger in RenX [message #283532 is a reply to message #283395] Mon, 10 September 2007 21:01 Go to previous messageGo to next message
Tunaman
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I was going to make a Team Deathmatch game mode for Renegade but I'd want to make my own map. :\ I tried to take a CS map with that DXRipper thing but everything turned out slid to the side. Sad

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Making object(s) larger in RenX [message #283543 is a reply to message #283532] Tue, 11 September 2007 00:24 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Tunaman wrote on Mon, 10 September 2007 23:01

I was going to make a Team Deathmatch game mode for Renegade but I'd want to make my own map. :\ I tried to take a CS map with that DXRipper thing but everything turned out slid to the side. Sad


I made that map in SourceSDK's Hammer tool.. Hammer made a better way to reduce the amount of polys.. so it didn't work for me and RenX.. But remaking de_Dust and De_Dust 2 would be easy. >.<


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Making object(s) larger in RenX [message #284276 is a reply to message #283395] Thu, 13 September 2007 23:55 Go to previous message
Veyrdite is currently offline  Veyrdite
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If you resized it directly, go to the options tab for the meshes and click Reset XForm. Next time you resize select all the elements, vertices or Polys and resize them together. Doing it to the whole object makes all measurements on it scaled up or down.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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