BRenBot 1.52 released! [message #283346] |
Sun, 09 September 2007 17:58 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
Well, it's been hovering on the verge of completion for a long time now, and it's finally here. BRenBot 1.52 includes a lot of bug fixes and changes, and also comes with a new automatic update client which can download and install future updates to BRenBot and any compatible plugins you have installed.
Downloads are available from http://new.brenbot.com/, which will also soon have plugins available for download. Please note that if you are already running BRenBot you can simply download the BrLoader client at the bottom of the downloads page, which will offer to update BRenBot to 1.52 when you run it. However it is recommended that you use the full installers if you wish to install any of the extras that are included in the installers as well (such as BIATCH, SSGM, BRenBot.dll, updated plugins etc)
Hopefully this release should go smoothly, as I have spent the last few hours testing the installer, but you never really know, so as always I strongly recommend you create a manual backup of your files before installing the update.
If you experience problems running 1.52 I suggest disabling any plugins other than those included with the 1.52 installer, and trying again, as older plugins may cause problems or even crash under 1.52 due to some necessary changes in the plugin interface. Updated versions of all my plugins will be available on the BRenBot website shortly. Also note that BrLoader CANNOT update older plugins as they do not register themselves in the BRenBot database.
Official changelog for 1.52 (Since 1.50.2)
Quote: | 1.52.1 ( 10 Sep 07 )
- Major restructuring of player and game data within the bot
- IRC messages are no longer prefixed with [BR] (unless prefixIRCMessages is set to 1)
- End of game recommendations now correctly show map name instead of just 'last round'
- All references to 'BlazeRegulator' have been replaced with 'BRenBot'
- Added $args{id} and $args{side} parameters to playerjoin event in plugin interface
- Modules now appear in orange when in an error state
- Support for SSGM 2.0 added
- Default file extensions are now .cfg and .log, which are more standard extensions
- New config option, Moderators_Show_Join_Message, which controls if the join message
for moderators is shown ( XYZ is a full moderator etc )
- Replaced POE IRC code with custom IRC code
- Added option for second IRC channel
- New commands.xml tag 'hideInHelp', which prevents the command from being shown in !help
- Gamelog_* settings can now be set to 0, 1 or 2. 1 Shows in admin channel only, 2 in
both channels
- New config file mapsettings.xml, allows you to setup custom minelimits, vehicle limits
and rules for any map.
- New module map_settings controls whether custom map settings are used.
- Removed module minelimit
- Renamed module usermessages to join_messages
- Added MD5 encryption to auth passwords
- Bugfix to plugin interface to allow plugins with only one gamelog or renlog hook to
load properly
- Added new paging system which supports using CMSGP in place of ppage if both server and
client have an updated bhs.dll. Controlled using the new Enable_CMSG_Paging option
- Added !vehiclelimit command to show / set vehicle limit
- Added !recommendtaions (!recs) command to page a player their current recs and n00bs
- Updated !minelimit to be able to also set the minelimit when used by a moderator
- Added support for IRC Oper auth
- Fixed bug in plugin interface for plugins with no commands
- Kicked players are now automatically kicked if they rejoin again within 24 hours. This
means !qkick and !kick are no longer the same thing for GSA / Direct Connect users
- Fixed bug where gameresults plugin event was not triggered properly
- Modified !teamplayers and !shown00bs so they can only be used once every 2 minutes
- Fix to prevent the bot hanging when a player has more recs than there are entries in
recs.txt
- Added plugin::pagePlayer( $player, $sender, $message ) to the plugin interface
- Added plugin::RenRemCMDtimed ( $command, $delay ) to the plugin interface
- Adjustment to socket handling to improve memory usage
- Updated ban system to use one central table instead of three seperate ones
- Added !banip command to ban an ip or ip range. Range format is 123.123.123
- Modified !ban command to allow banning usernames which are not ingame
|
NB: I will not be online again for a few hours after posting this as it's 2am here, so don't start getting annoyed if I don't reply instantly! I do need to sleep sometime you know I will respond to any problems or queries as soon as I can
I will try to get a Linux version out as soon as possible...
|
|
|
|
|
|
|
|
|
|
Re: BRenBot 1.52 released! [message #284017 is a reply to message #283860] |
Thu, 13 September 2007 03:42 |
|
pe21789
Messages: 65 Registered: January 2007 Location: Germany
Karma: 0
|
Recruit |
|
|
Miklo wrote on Wed, 12 September 2007 21:30 | hey
and who is a linux version ?
greatz miklo
|
It calls "where" not who.
danpaul88 | I will try to get a Linux version out as soon as possible...
|
btw. the Brenbot runs really great =)
[Updated on: Thu, 13 September 2007 03:43] Report message to a moderator
|
|
|
|
|
Re: BRenBot 1.52 released! [message #291632 is a reply to message #283346] |
Sat, 20 October 2007 01:52 |
|
Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
Karma: 14
|
General (5 Stars) Goztoe |
|
|
Starting credits is a general setting in the serevr config ini file in your data folder.
<time></time>
<mines></mines>
<vehicles></vehicles>
<donatelimit></donatelimit>
<rules></rules>
These are the mapsettings options.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
|
|
|
|
Re: BRenBot 1.52 released! [message #291708 is a reply to message #291689] |
Sat, 20 October 2007 16:56 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
CarrierII wrote on Sat, 20 October 2007 13:12 | Or even set the default to 0 and then add to it on a per-map basis.
|
I think that's what Caveman's mIRC script functions from what I gathered from his post.
|
|
|
|
|
|
|
|
|
|