Beacon Pedestal [message #283175] |
Sat, 08 September 2007 16:24 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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What scrip do i use to make the beacon pedestal work
when u place a nuke on the pedestal and it destroys all buildings and ends game.
do all i do is make a beacon zone ?
how do i know what team it will destroy ?
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Sat, 08 September 2007 16:27] Report message to a moderator
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Re: Beacon Pedestal [message #283212 is a reply to message #283175] |
Sat, 08 September 2007 21:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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No... I think there's two seperate GDI and Nod Peds so it knows who can place it to make it end game. But there's 2 kinds as well, one that has health when you look at it (the one you don't use and i don't think works) and the normal one.
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Re: Beacon Pedestal [message #283214 is a reply to message #283212] |
Sat, 08 September 2007 21:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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I think it works by what building is the closest. If the NOD building controller is closer than the GDI one, it will be NOD's pedestal and vice versa.
![http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png](http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png)
Creator: AoBFrost
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Re: Beacon Pedestal [message #283221 is a reply to message #283214] |
Sat, 08 September 2007 22:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Sn1per74* wrote on Sun, 09 September 2007 14:28 | I think it works by what building is the closest. If the NOD building controller is closer than the GDI one, it will be NOD's pedestal and vice versa.
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Wonder what'l happen if they are exactly the same distance apart. Probably go with NOD.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Beacon Pedestal [message #283232 is a reply to message #283175] |
Sat, 08 September 2007 23:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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it works off the nearest controller, also...if there is none or they are same distance apart or to far away, then it can be beaconed by either team for a win.
Had this problem about 4 years ago with tiberium pit 1 my 1st map
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sat, 08 September 2007 23:59] Report message to a moderator
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