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Re: Scripts.dll crash [message #282837 is a reply to message #282766] |
Thu, 06 September 2007 15:50 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Something weird happened...game.exe tried to dereference a null pointer (I'd have to go through the BT though)
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Scripts.dll crash [message #282840 is a reply to message #282766] |
Thu, 06 September 2007 16:00 |
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there is a known bug to do with xfire and renegade and scripts 3.x. I think the fix was to not use xfire-in-game thing with scripts 3.x
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Scripts.dll crash [message #282919 is a reply to message #282840] |
Fri, 07 September 2007 04:51 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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jonwil wrote on Thu, 06 September 2007 18:00 | there is a known bug to do with xfire and renegade and scripts 3.x. I think the fix was to not use xfire-in-game thing with scripts 3.x
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That crashes in a different spot though (although it is possible to patch the Renegade entry in xfire_games.ini to make XFire use the D3D9 renderer).
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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