Kill Buildings [message #281503] |
Wed, 29 August 2007 12:01 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Hey guys i found out how to make buildings work. If u press K it says My building is there and has full health ... but how can i kill the structure? i tryed to put powerplant working on M03 it says a powerplant is there but i cant target it and kill it.How can i make this builing targetable and destroyable?
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Re: Kill Buildings [message #281506 is a reply to message #281503] |
Wed, 29 August 2007 12:16 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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You can use scripts to kill a structure. For example:
1) Mission Objective is to kill Kane.
2) When Kane is killed, send a custom to a dave's arrow.
3) Upon reciept of custom at the dave's arrow, use "JFW_Destroy_Building_Custom" (something like that, I'll check it out when I am home - unless someone corrects me here)
-MathK1LL
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Re: Kill Buildings [message #281530 is a reply to message #281505] |
Wed, 29 August 2007 15:46 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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By adding the building controller to the mesh. It needs to be touching the mesh and the mesh needs to have the correct prefix for the controller.
can u make a pic where to place it? and how to make it with the prefix for the controller?
[Updated on: Wed, 29 August 2007 15:47] Report message to a moderator
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Re: Kill Buildings [message #281604 is a reply to message #281503] |
Thu, 30 August 2007 10:56 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Make the car maker (CRTL + P while the controller is selected) and position it in the docking bay with the front of the car facing out (rotate the car using < and >).
And just so you know, Mission buildings have different controllers than Multi-player buildings, so use the *SPRef* controller. This is why when you shoot at the externals of buildings they don't destroy in the missions.
[Updated on: Thu, 30 August 2007 10:59] Report message to a moderator
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Re: Kill Buildings [message #282062 is a reply to message #281503] |
Sun, 02 September 2007 13:03 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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In mission maps, you MUST use the SP buildings controllers. You CANNOT use any other controllers or scripts to make these buildings work.
The term, 'Fake buildings' means making a vehicle with the mesh of the building. As this is still a vehicle the buildings can be destroyed just like destroying another vehicle. There is a script attached to the vehicle which will kill the building controller in question.
That was is good for buildings that don't do anything other than one thing, IE, base defenses or power plants. Buildings that perform acts more than supply power or attack enemies, like generating funds or creating vehicles will not perform their acts fully with 'fake buildings'. Sorry but this is the serverside limitation.
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