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- Re: C&C95 multiplay fix! [message #241060 is a reply to message #166416] Wed, 24 January 2007 18:09 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Nevermind, you edited your post. I would have sent it to you though.

[Updated on: Wed, 24 January 2007 18:09]

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- Re: C&C95 multiplay fix! [message #242023 is a reply to message #166416] Mon, 29 January 2007 03:38 Go to previous messageGo to next message
RA95_Fan is currently offline  RA95_Fan
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I have an imporatant question about this multiplay fix. I really wanted to find out if it works with RA95 and more importantly with Mini RA 3.03. Big Ups

If not, is there a similar program that is suited for RA1?

-Thank you
- Re: C&C95 multiplay fix! [message #242511 is a reply to message #166546] Wed, 31 January 2007 11:52 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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And you said it works for RA to, awesome this thread gets five stars.

- Re: C&C95 multiplay fix! [message #242545 is a reply to message #242511] Wed, 31 January 2007 13:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I know my computer has a TCP LAN card in it, but if my memory serves me correct C&C 95 and RA1 did not like TCP they used some other connection type like ICP or something like that, does this fix it (same deal occurs with Tib Sun and RA2)?

- Re: C&C95 multiplay fix! [message #242565 is a reply to message #242545] Wed, 31 January 2007 15:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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It works, Silent Kane and Scorpio9a have done more for C&C95 and RA1, then EA has in its entire existence. Its kind of sad but the only reason I bought a new computer was so I could play RA multiplayer (because I only use to have one computer) and in the end it didn't worked (Ra multiplayer that is). That was three years ago, and just now I find this link. Ah well. It works now and I can play all the mods I made for RA long ago so I am Happy.
Also the link for provided at the start of this post doesn't work anymore so here is the working one.
http://www.understorm.net/

Could you guys do the same thing for Tib Sun and RA2 (for multiplayer LAN, Internet obviously works fine)? What I mean is could you make Tib Sun and RA2 use TCP instead of IPX like what you have done for RA1 and C&C95?


[Updated on: Wed, 31 January 2007 15:19]

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- Re: C&C95 multiplay fix! [message #242702 is a reply to message #166416] Thu, 01 February 2007 06:16 Go to previous messageGo to next message
RA95_Fan is currently offline  RA95_Fan
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Um, about the C&C95 fix. I can't clearly understand how to make it work for RA1 or anything... Blush

This thipx32.dll file doesn't seem to have anything conneted to the C&C95 fix.
- Re: C&C95 multiplay fix! [message #242854 is a reply to message #242702] Thu, 01 February 2007 23:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Copy and past it in, like so.
index.php?t=getfile&id=2509&private=0
Do the same thing for C&C95.
The only thing I have seen change was a network option appeared in the multiplayer menu. But I have 4 computers and thats enough for me.


- Re: C&C95 multiplay fix! [message #243038 is a reply to message #242854] Sat, 03 February 2007 02:26 Go to previous messageGo to next message
RA95_Fan is currently offline  RA95_Fan
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BTW, From what I get the C&C95 Fix ain't no longer compatible...
I really don't want to go back on Hamachi, GSA, or Kali again.
They ain't really workable with RA95.
- Re: C&C95 multiplay fix! [message #243718 is a reply to message #166416] Tue, 06 February 2007 05:01 Go to previous messageGo to next message
Dover is currently offline  Dover
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I would love to try this, but my C&C 95 (And RA1) lock up within the first 3-7 seconds of gameplay. Any help for that?

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
- Re: C&C95 multiplay fix! [message #243740 is a reply to message #243718] Tue, 06 February 2007 08:16 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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First Decade or Original games?

- Re: C&C95 multiplay fix! [message #243840 is a reply to message #166416] Tue, 06 February 2007 20:04 Go to previous messageGo to next message
Dover is currently offline  Dover
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The RA1 is original back from the first year it came out (Although I do have The Aftermath installed). I lost my original C&C 95, so I use the copy I got when I pre-ordered C&C 3.

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
- Re: C&C95 multiplay fix! [message #243841 is a reply to message #166416] Tue, 06 February 2007 20:05 Go to previous messageGo to next message
Dover is currently offline  Dover
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Before I forget, I also get the same bug(?) on my less-than-legal copy of Sole Survivor, which makes sense, since all three games use the same engine.

DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
- Re: C&C95 multiplay fix! [message #244136 is a reply to message #166416] Thu, 08 February 2007 03:16 Go to previous messageGo to next message
RA95_Fan is currently offline  RA95_Fan
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And uh what about um, the C&C95 fix and not the thipx32.dll.. Can someone please fill me in on that.

Or does Thipx32 need to be put in a RA1 folder for C&C95 fix to work? Thumbs Up
- Re: C&C95 multiplay fix! [message #281840 is a reply to message #166416] Sat, 01 September 2007 03:22 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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the game has gone gold if anybody is interested so you can download for free

http://www.shacknews.com/onearticle.x/48749

thought i'd bring this topic back to life for a second as well Smile
- Re: C&C95 multiplay fix! [message #281945 is a reply to message #281840] Sat, 01 September 2007 16:14 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Majiin Vegeta wrote on Sat, 01 September 2007 12:22

the game has gone gold if anybody is interested so you can download for free

http://www.shacknews.com/onearticle.x/48749

thought i'd bring this topic back to life for a second as well Smile

I must say, that's above average coolness from EA. Thumbs Up

normally they are as cool as molten lava


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- Re: C&C95 multiplay fix! [message #281993 is a reply to message #166416] Sat, 01 September 2007 20:41 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Erm, the game went gold 12 years ago.

- Re: C&C95 multiplay fix! [message #281996 is a reply to message #281993] Sat, 01 September 2007 21:31 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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cmatt42 wrote on Sat, 01 September 2007 23:41

Erm, the game went gold 12 years ago.


LOL Big Grin


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- Re: C&C95 multiplay fix! [message #282003 is a reply to message #166416] Sat, 01 September 2007 22:08 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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I'm reuploading the file because the old understorm link died a long-ass time ago, and because http://www.understorm.net/thipx/ has only one of the files that was in that package.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Sat, 01 September 2007 22:10]

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- Re: C&C95 multiplay fix! [message #288856 is a reply to message #166416] Sat, 06 October 2007 22:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I really think this should have a sticky.

- Re: C&C95 multiplay fix! [message #289097 is a reply to message #166546] Mon, 08 October 2007 09:53 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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It is possible to get like an AI skirmish version to this, because I want to do that for C&C 95 except that is the only game that does not have it.

The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
- Re: C&C95 multiplay fix! [message #289144 is a reply to message #166416] Mon, 08 October 2007 13:10 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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cool thanks
- Re: C&C95 multiplay fix! [message #289504 is a reply to message #289097] Tue, 09 October 2007 19:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The Elite Officer wrote on Mon, 08 October 2007 10:53

It is possible to get like an AI skirmish version to this, because I want to do that for C&C 95 except that is the only game that does not have it.

CnC Gold has ai in multiplayer, but it doesn't work on vista (CnC Gold that is).


- Re: C&C95 multiplay fix! [message #289569 is a reply to message #289504] Wed, 10 October 2007 05:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I assume the only way to get AI in the map in multiplayer (over the internet) is by placing it on the map?

- Direct IP Program for RA95 [message #289732 is a reply to message #289569] Wed, 10 October 2007 17:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Is there a direct IP program for RA95?

- Re: Direct IP Program for RA95 [message #289886 is a reply to message #289732] Thu, 11 October 2007 12:45 Go to previous messageGo to previous message
rm5248 is currently offline  rm5248
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Jerad Gray wrote on Wed, 10 October 2007 19:46

Is there a direct IP program for RA95?


No, I've tried this with RA95 and it doesn't work. Huh It would only need a few modifications though.... The closest thing that you can get is hamachi.


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