Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Bizzare WWskin problem
Bizzare WWskin problem [message #281933] Sat, 01 September 2007 15:29 Go to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Ok, I know the basics of how to use WWskin, but I am having problems adding a specific mesh to a WWskin binding.

Basically whenever I click 'Bind to spacewarp' and attach the mesh to the WWskin object the mesh flips upside down and moves about -0.4 in the X direction, and the vertices, which are highlighted, cannot be selected at all so I can't even bind them that way and manually put the mesh back where it's supposed to be.

Has anyone had this problem before, and if so do you know of any solution? I have already added two meshes to the WWskin object without any problem, and other meshes do not move around and rotate themselves when added, it's just two particular meshes that are doing it (and they happen to be the tank treads, which really NEED to be bound to the WWskin or they look retarded :S )


http://steamsignature.com/card/1/76561197975867233.png
Re: Bizzare WWskin problem [message #281953 is a reply to message #281933] Sat, 01 September 2007 16:52 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
try moving the animation slider to a different spot, or keeping it at 0 and clicking the animate button.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Bizzare WWskin problem [message #282048 is a reply to message #281933] Sun, 02 September 2007 09:29 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Nah, that wasn't the problem, thanks for posting anyway.

For anyone else who has this problem: The solution is to use the Reset Xform tool on the affected meshes. (From the Utility tab in RenX choose the Reset Xform option and click Reset Selected with the mesh(es) in question selected)

It also happened to flip all the polygons on the mesh for me, if you also get that right click, convert to editable mesh and just flip all the polygons back, and then link to the wwskin as normal. Thanks to Spice from APB forums for that solution.


http://steamsignature.com/card/1/76561197975867233.png
Re: Bizzare WWskin problem [message #282082 is a reply to message #282048] Sun, 02 September 2007 18:10 Go to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
danpaul88 wrote on Sun, 02 September 2007 12:29

Thanks to Spice from APB forums for that solution.


Satisfied


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Previous Topic: Kill Buildings
Next Topic: Ghost Infantry
Goto Forum:
  


Current Time: Sat Nov 30 09:03:05 MST 2024

Total time taken to generate the page: 0.00828 seconds