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Re: crap after generating vis [message #281670 is a reply to message #281664] Fri, 31 August 2007 02:54 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Ryu wrote on Fri, 31 August 2007 03:19

I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.

the same method is used for Counter-Strike Source and Half-Life 2: Death Match, The .bmp to .vmf converter will abort when a certain entity is placed on the map, And from what Iv'e been told, It's pretty hard to bypass. (To your local map-stealing idiot, Anyway.)


Everything you add to a map, is in the .mix file, which anyone can open using xcc mixer...

Re: crap after generating vis [message #281672 is a reply to message #281664] Fri, 31 August 2007 03:12 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Ryu wrote on Fri, 31 August 2007 10:19

I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.


That's something I thought about, too, but it wouldn't solve the problem with maps that already exist.

I don't see a problem in getting .lvl files for other people's maps. Even without the .lvl file you can argue that a map is your own (e.g. if the original map maker lost it).
Additionaly, there are things which cannot be rebuild from the final map.
The .lsd file (terrain) can already be renamed to a .lvl file to open it, so it would anyway affect dynamic objects only, which could be placed by hand.

Re-editing maps will become more interesting when there is an anutomatic map-downloader Wink


Re: crap after generating vis [message #281676 is a reply to message #281670] Fri, 31 August 2007 04:57 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Well, to be honest, Reborn made a tutorial on 'Map hacking' what anyone can do, Only problem is, You need to re-add everything yourself, Yrr's tool would only be doing the same thing, Only, Shaving off the time adding all the way paths, etc.

You're all saying it's a bad idea even though Reborns tutorial explains how to do it anyway. :/

I'm still confused, Map stealing.. Whats the point in coverting a .mix to .lvl, then making the .Mix again, only to release to the public? When you could just always make a new readme.txt included with the map? *sigh*

I'm pretty sure Yrr will add some sort of protection, And possibly add some more protection so people can't open it via XCC, It might be hard but not totally impossible. (Well it could be impossible, but whatever.)

And you're always going to find map stealing pricks (And finding them really isn't that hard), And knowing this cute little community, They will get there ass flamed off this game, So whats the downside to this tool? I'd use it for educational purposes, Iv'e always wondered how certain things are done that ain't explained on renhelp.net.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Fri, 31 August 2007 04:58]

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Re: crap after generating vis [message #281795 is a reply to message #281670] Fri, 31 August 2007 17:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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IronWarrior wrote on Fri, 31 August 2007 03:54

Ryu wrote on Fri, 31 August 2007 03:19

I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.

the same method is used for Counter-Strike Source and Half-Life 2: Death Match, The .bmp to .vmf converter will abort when a certain entity is placed on the map, And from what Iv'e been told, It's pretty hard to bypass. (To your local map-stealing idiot, Anyway.)


Everything you add to a map, is in the .mix file, which anyone can open using xcc mixer...



But copying scripted objects and having there scripts set up exactly the same is nearly impossible.


Re: crap after generating vis [message #281796 is a reply to message #281670] Fri, 31 August 2007 17:07 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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General (3 Stars)
IronWarrior wrote on Fri, 31 August 2007 03:54

Ryu wrote on Fri, 31 August 2007 03:19

I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.

the same method is used for Counter-Strike Source and Half-Life 2: Death Match, The .bmp to .vmf converter will abort when a certain entity is placed on the map, And from what Iv'e been told, It's pretty hard to bypass. (To your local map-stealing idiot, Anyway.)


Everything you add to a map, is in the .mix file, which anyone can open using xcc mixer...



But copying scripted objects and having there scripts set up exactly the same is nearly impossible.


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