Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » crap after generating vis
crap after generating vis [message #281351] Tue, 28 August 2007 06:28 Go to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Alright, so I tried to create myself a working city_flying.lvl file. I did so by using city.lvl and adding the flying w3ds to it. Than i discarded all vis data, and generated new vis overnight.

But now stuff like this randomly start to happen to meshes of the map.
http://zilver.demon.nl/@game/rxd/badgrass.jpg
Vehicles can drive over the grass.
Infantry falls through the grass.
Heli's can be pushed through.
Vehicles can be pushed through when a heli lands on them.

At first i was like "okay, wtf". Resetting the dynamic culling system (no idea what that means but okay...) seemed to solve the problem inside leveledit. But after re-opening the map, the problem comes back just as hard.

I don't really know what's going on. Help please.
Re: crap after generating vis [message #281375 is a reply to message #281351] Tue, 28 August 2007 10:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
This is a new one Shocked I don't thing this has come up even once before, congrats!

(No sarcasm - this really is new)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: crap after generating vis [message #281381 is a reply to message #281351] Tue, 28 August 2007 11:39 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

Re: crap after generating vis [message #281382 is a reply to message #281351] Tue, 28 August 2007 11:40 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

Re: crap after generating vis [message #281391 is a reply to message #281351] Tue, 28 August 2007 14:00 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Slave wrote on Tue, 28 August 2007 08:28

Alright, so I tried to create myself a working city_flying.lvl file. I did so by using city.lvl and adding the flying w3ds to it. Than i discarded all vis data, and generated new vis overnight.

But now stuff like this randomly start to happen to meshes of the map.
http://zilver.demon.nl/@game/rxd/badgrass.jpg
Vehicles can drive over the grass.
Infantry falls through the grass.
Heli's can be pushed through.
Vehicles can be pushed through when a heli lands on them.

At first i was like "okay, wtf". Resetting the dynamic culling system (no idea what that means but okay...) seemed to solve the problem inside leveledit. But after re-opening the map, the problem comes back just as hard.

I don't really know what's going on. Help please.


Hmm, you making it wrong.

Open a normal city.lvl

Open Terrain > Levels - Mutli Player > C&C_Map_City 0325f

Now add

1) Flying collision
2) flying includes
3) ramps

Now click Edit > Level Settings and click "Allow Flying Vehicles"

You are done.

Mod the map however you want.

Re: crap after generating vis [message #281408 is a reply to message #281351] Tue, 28 August 2007 15:27 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
I did everything you said.

Plus redoing the vis. I assumed that needed to be done, since the non flying city only has vis information near the ground.

Also yay for mix->lvl, but I can also imagine people will get pissed for stealing their map.
Re: crap after generating vis [message #281413 is a reply to message #281408] Tue, 28 August 2007 16:09 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Slave wrote on Tue, 28 August 2007 17:27

I did everything you said.

Plus redoing the vis. I assumed that needed to be done, since the non flying city only has vis information near the ground.

Also yay for mix->lvl, but I can also imagine people will get pissed for stealing their map.


Ah, no need to do the vis information, you shouldn't need to do anything like that, just the step's I said.

Remember to move the .ldd file into the .mix only, not the .lsd that will fuck things up most times.

[Updated on: Tue, 28 August 2007 16:10]

Report message to a moderator

Re: crap after generating vis [message #281517 is a reply to message #281351] Wed, 29 August 2007 14:26 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Even if im not planning to do a server side mod?

I wanted to try out some client side changes, where the client would need the map too.
Re: crap after generating vis [message #281531 is a reply to message #281382] Wed, 29 August 2007 15:47 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
Messages: 667
Registered: September 2006
Location: Under my bed (lolz)
Karma: 0
Colonel
Yrr wrote on Tue, 28 August 2007 13:40

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

plzz tell me when it is goingto be released Rocked Over In Love Blush Listen Satisfied Big Ups Big Grin Xmas Xmas Big Grin Big Grin Yell Sly Sigh Razz Laughing Surprised Shocked Wink Rolling Eyes Very Happy


http://www.roleplay2.com/downloads/siggy.jpg
Re: crap after generating vis [message #281533 is a reply to message #281351] Wed, 29 August 2007 15:56 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
when you invent a timemachine to predict the future, tell me, meanwhile stop highjacking my topic with idiot spam.
Re: crap after generating vis [message #281540 is a reply to message #281533] Wed, 29 August 2007 18:01 Go to previous messageGo to next message
HORQWER is currently offline  HORQWER
Messages: 667
Registered: September 2006
Location: Under my bed (lolz)
Karma: 0
Colonel
opss sorry i should make my own topic Big Grin

http://www.roleplay2.com/downloads/siggy.jpg
Re: crap after generating vis [message #281554 is a reply to message #281517] Wed, 29 August 2007 20:15 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Slave wrote on Wed, 29 August 2007 16:26

Even if im not planning to do a server side mod?

I wanted to try out some client side changes, where the client would need the map too.


Hmm, not sure then, you still shouldn't need to crate any new visual stuff, as it's an westwood map, it already has it.

Re: crap after generating vis [message #281566 is a reply to message #281351] Wed, 29 August 2007 23:37 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
vis is client side, not server side. That's why Iron said you dont need to generate vis and stuff (he was assuming this was for a server mod).
But you could take the existing vis file from the original .mix and use xcc to place it in your new map. This would save you generating vis on it.



Re: crap after generating vis [message #281569 is a reply to message #281382] Thu, 30 August 2007 00:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Oh yay, double post. Angry

[Updated on: Thu, 30 August 2007 00:40]

Report message to a moderator

Re: crap after generating vis [message #281570 is a reply to message #281382] Thu, 30 August 2007 00:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Yrr wrote on Tue, 28 August 2007 12:40

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

You make me sick. And for two reasons:
#1. this will be a excellent way to steal everyones work and claim it as your own, leaving them with no proof that they really made it, as everything else can already be regenerated.
#2. remaking the maps is part of the Renegade learning experience, with out this you will have no experience and will grow tired of the engine even quicker.


[Updated on: Thu, 30 August 2007 00:33]

Report message to a moderator

Re: crap after generating vis [message #281571 is a reply to message #281570] Thu, 30 August 2007 00:43 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

Jerad Gray wrote on Thu, 30 August 2007 09:26

Yrr wrote on Tue, 28 August 2007 12:40

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink

You make me sick. And for two reasons:
#1. this will be a excellent way to steal everyones work and claim it as your own, leaving them with no proof that they really made it, as everything else can already be regenerated.
#2. remaking the maps is part of the Renegade learning experience, with out this you will have no experience and will grow tired of the engine even quicker.


double post

as you said, there is already a way to recreate maps.
All you have to do is setting up the spawnpoints, harvester paths, building controllers and scripts.
Number #2 is no reason to not release it.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: crap after generating vis [message #281577 is a reply to message #281351] Thu, 30 August 2007 03:34 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
I don't think he be releasing any such program, I don't think it can work, if it could, why has no one ever made one before?

Re: crap after generating vis [message #281579 is a reply to message #281351] Thu, 30 August 2007 03:40 Go to previous messageGo to next message
SWNight is currently offline  SWNight
Messages: 138
Registered: June 2006
Karma: 0
Recruit
Because no one could be bothered?

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: crap after generating vis [message #281591 is a reply to message #281577] Thu, 30 August 2007 09:19 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

IronWarrior wrote on Thu, 30 August 2007 12:34

I don't think he be releasing any such program, I don't think it can work, if it could, why has no one ever made one before?




Because it is quite complicated since you have to know much of the .lsd, .ldd and .lvl data format to make that possible. I'm looking forward for a first backward-conversion test soon.
And I'm not sure wether I should make it a stand-alone program, or a LevelEdit plugin.


Re: crap after generating vis [message #281592 is a reply to message #281591] Thu, 30 August 2007 09:26 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Yrr wrote on Thu, 30 August 2007 11:19

IronWarrior wrote on Thu, 30 August 2007 12:34

I don't think he be releasing any such program, I don't think it can work, if it could, why has no one ever made one before?




Because it is quite complicated since you have to know much of the .lsd, .ldd and .lvl data format to make that possible. I'm looking forward for a first backward-conversion test soon.
And I'm not sure wether I should make it a stand-alone program, or a LevelEdit plugin.


Well we will see, if you ever do make something that does it, I would welcome it, I been busy working on .lvl files latey and using something that can covert an .mix to an .lvl would save alot of time.
Re: crap after generating vis [message #281613 is a reply to message #281566] Thu, 30 August 2007 13:36 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Reborn wrote on Thu, 30 August 2007 01:37

But you could take the existing vis file from the original .mix and use xcc to place it in your new map. This would save you generating vis on it.


Alright, wich file do i need to copy paste? And when? Before or after the leveledit job.
Re: crap after generating vis [message #281646 is a reply to message #281408] Thu, 30 August 2007 22:16 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Slave wrote on Tue, 28 August 2007 17:27

Also yay for mix->lvl, but I can also imagine people will get pissed for stealing their map.

My words exactly.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: crap after generating vis [message #281651 is a reply to message #281382] Thu, 30 August 2007 23:28 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Yrr wrote on Tue, 28 August 2007 13:40

There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter Wink



No. No. No. No. No. No. NO.
Re: crap after generating vis [message #281654 is a reply to message #281351] Thu, 30 August 2007 23:37 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
I don't really understand why people don't like an .mix to .lvl converter, it's for server side modding, it's not that you can call the map "yours", just the modding part.
Re: crap after generating vis [message #281664 is a reply to message #281351] Fri, 31 August 2007 01:19 Go to previous messageGo to previous message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.

the same method is used for Counter-Strike Source and Half-Life 2: Death Match, The .bmp to .vmf converter will abort when a certain entity is placed on the map, And from what Iv'e been told, It's pretty hard to bypass. (To your local map-stealing idiot, Anyway.)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Previous Topic: Ion Cannon file names?
Next Topic: Leveledit Help
Goto Forum:
  


Current Time: Fri Aug 16 16:20:21 MST 2024

Total time taken to generate the page: 0.01150 seconds