New idea? Automatic map downloader. [message #281142] |
Sun, 26 August 2007 09:40 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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havocide3
Messages: 110 Registered: June 2003
Karma: 0
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It wouldn't be so hard to have a client/server side program, the client obviously downloads the maps and the server uploads them, or some whitty way like that, no? Why not?
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Re: New idea? Automatic map downloader. [message #281223 is a reply to message #281142] |
Mon, 27 August 2007 04:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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I didn't mean for the bots to do any specific downloading, I meant more like an RG type system where the bot reports server data to a master server, and a server browser client which downloads this information.
Then the player chooses a server to join from the server browser client, and if that server has custom maps the server browser downloads them automatically from the master server before launching renegade and using direct connect to join the server.
Obvious limitations: Only works for people who would download the server browser, relies on the server using a plugin for BR / NR / <Other Bot> to report data to the master server, requires a reliable master server, only maps actually on the master server could be downloaded.
However it would be much quicker to implement than a solution inside renegade itself.
[Updated on: Mon, 27 August 2007 04:01] Report message to a moderator
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Re: New idea? Automatic map downloader. [message #281228 is a reply to message #281223] |
Mon, 27 August 2007 04:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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danpaul88 wrote on Mon, 27 August 2007 12:01 | I didn't mean for the bots to do any specific downloading, I meant more like an RG type system where the bot reports server data to a master server, and a server browser client which downloads this information.
Then the player chooses a server to join from the server browser client, and if that server has custom maps the server browser downloads them automatically from the master server before launching renegade and using direct connect to join the server.
Obvious limitations: Only works for people who would download the server browser, relies on the server using a plugin for BR / NR / <Other Bot> to report data to the master server, requires a reliable master server, only maps actually on the master server could be downloaded.
However it would be much quicker to implement than a solution inside renegade itself.
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"only maps actually on the master server could be downloaded." - How long would it take a server to download the uber map pack? lol
You could ask if XWIS would adjust thier WOL clone.
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
![index.php?t=getfile&id=12992&private=0](index.php?t=getfile&id=12992&private=0)
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the hell is that?
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Re: New idea? Automatic map downloader. [message #281478 is a reply to message #281142] |
Wed, 29 August 2007 04:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
3663Nixon
Messages: 47 Registered: October 2006
Karma: 0
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It would be nice if the server owners hosted the maps. It seems a little unfair for the owners of the master server(s) to foot the bandwidth bill, especially if they run common maps that are included with Ren.
If a fanmaps server decides it wants to host a shed load of maps, then surely they should lay on the maps for thier community?
Regarding the relaunch of Ren to detect new maps - could something be created much like RG that does a check before hand, and if no maps are found, download it and then continue to launch Ren? The check would obviously have to communicate with the server for it to dish out the map name. Thinking in n00bstories terms- this could be as simple as checking a http resource that simply contains the current map name. Do other server owners have the ability to publish the current map too? I dont see a need to create a whole new and tricky communication path just to get a map name- surely?! Or what about the "thing" that shows the map via XWIS?
n00bstories marketing team member
n00bstories radio
[Updated on: Wed, 29 August 2007 05:00] Report message to a moderator
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Re: New idea? Automatic map downloader. [message #282022 is a reply to message #281142] |
Sun, 02 September 2007 03:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I guess the RG-people find that there's enough problems with downloading core patches without this extra possibility.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: New idea? Automatic map downloader. [message #295764 is a reply to message #281142] |
Fri, 09 November 2007 10:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Speedy059
Messages: 367 Registered: August 2003
Karma: 0
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If someone is willing to do the programming it could work. There will need to be a server side and client side of a program for this to work. Really the only thing that could implement such a thing is RG since it's a server side and client side based software. How it could work is that the server side sends a request to the client seeing if he/she has all the maps needed in their data folder. If they don't, the the client side of the software could download the maps from a dedicated server by first compressing the file and send it over to the client which once received, decompresses the file. If this happens while they play the game, they will have to restart renegade. If people can enter in a server they want to play before they load up RG, then they could get the maps before hand.
I realize there are issues with "Thats going to take a lot of BW", "whose going to pay for the bandwidth"...etc. Well, I'll be the first to point out the obvious, there is more than enough people with servers that have plenty of bandwidth to spare. Look at all the servers with 0/50 players in them. Those people would be the first to volunteer their 1000's of GB of extra bw. I know disk space and bandwidth wont be an issue with and idea like this. Just needs to be organized.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
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Re: New idea? Automatic map downloader. [message #295766 is a reply to message #281142] |
Fri, 09 November 2007 10:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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This has been bumped, but what the heck.
I wouldn't mind seeding a torrent or hosting from home (I get unlimited broadband) - obviously, it would be slow.
Edit - I wouldn't be the only host, I just thought that might help to speed things up.
Renguard is a wonderful initiative
Toggle Spoiler
BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
![index.php?t=getfile&id=12992&private=0](index.php?t=getfile&id=12992&private=0)
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the hell is that?
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[Updated on: Fri, 09 November 2007 10:29] Report message to a moderator
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