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Re: crap after generating vis [message #281413 is a reply to message #281408] |
Tue, 28 August 2007 16:09 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Slave wrote on Tue, 28 August 2007 17:27 | I did everything you said.
Plus redoing the vis. I assumed that needed to be done, since the non flying city only has vis information near the ground.
Also yay for mix->lvl, but I can also imagine people will get pissed for stealing their map.
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Ah, no need to do the vis information, you shouldn't need to do anything like that, just the step's I said.
Remember to move the .ldd file into the .mix only, not the .lsd that will fuck things up most times.
[Updated on: Tue, 28 August 2007 16:10] Report message to a moderator
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Re: crap after generating vis [message #281566 is a reply to message #281351] |
Wed, 29 August 2007 23:37 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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vis is client side, not server side. That's why Iron said you dont need to generate vis and stuff (he was assuming this was for a server mod).
But you could take the existing vis file from the original .mix and use xcc to place it in your new map. This would save you generating vis on it.
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Re: crap after generating vis [message #281570 is a reply to message #281382] |
Thu, 30 August 2007 00:26 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Yrr wrote on Tue, 28 August 2007 12:40 | There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter
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You make me sick. And for two reasons:
#1. this will be a excellent way to steal everyones work and claim it as your own, leaving them with no proof that they really made it, as everything else can already be regenerated.
#2. remaking the maps is part of the Renegade learning experience, with out this you will have no experience and will grow tired of the engine even quicker.
Visit Jerad's deer sweat shop
[Updated on: Thu, 30 August 2007 00:33] Report message to a moderator
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Re: crap after generating vis [message #281571 is a reply to message #281570] |
Thu, 30 August 2007 00:43 |
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Cat998
Messages: 1082 Registered: January 2004 Location: Austria, Vienna
Karma: 0
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General (1 Star) Moderator/Captain |
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Jerad Gray wrote on Thu, 30 August 2007 09:26 |
Yrr wrote on Tue, 28 August 2007 12:40 | There's no need to put work into making a C&C_City_Flying LevelEdit file - I am working on a .mix to .lvl converter
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You make me sick. And for two reasons:
#1. this will be a excellent way to steal everyones work and claim it as your own, leaving them with no proof that they really made it, as everything else can already be regenerated.
#2. remaking the maps is part of the Renegade learning experience, with out this you will have no experience and will grow tired of the engine even quicker.
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double post
as you said, there is already a way to recreate maps.
All you have to do is setting up the spawnpoints, harvester paths, building controllers and scripts.
Number #2 is no reason to not release it.
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
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Re: crap after generating vis [message #281592 is a reply to message #281591] |
Thu, 30 August 2007 09:26 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Yrr wrote on Thu, 30 August 2007 11:19 |
IronWarrior wrote on Thu, 30 August 2007 12:34 | I don't think he be releasing any such program, I don't think it can work, if it could, why has no one ever made one before?
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Because it is quite complicated since you have to know much of the .lsd, .ldd and .lvl data format to make that possible. I'm looking forward for a first backward-conversion test soon.
And I'm not sure wether I should make it a stand-alone program, or a LevelEdit plugin.
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Well we will see, if you ever do make something that does it, I would welcome it, I been busy working on .lvl files latey and using something that can covert an .mix to an .lvl would save alot of time.
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Re: crap after generating vis [message #281664 is a reply to message #281351] |
Fri, 31 August 2007 01:19 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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I'm pretty sure there will be away to stop people 'stealing' your map with Yrr's tool, For instance, You place a certain object on your map, When Yrr's tool is remaking the .lvl, It notices the object on the map and aborts.
the same method is used for Counter-Strike Source and Half-Life 2: Death Match, The .bmp to .vmf converter will abort when a certain entity is placed on the map, And from what Iv'e been told, It's pretty hard to bypass. (To your local map-stealing idiot, Anyway.)
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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