|
Re: Lights [message #279454 is a reply to message #279449] |
Thu, 16 August 2007 15:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/22659.gif) |
sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
|
General (2 Stars) |
|
|
Light>mammy
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
|
Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
|
|
|
|
|
Re: Lights [message #279516 is a reply to message #279449] |
Thu, 16 August 2007 22:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
|
Colonel |
|
|
I wouldn't say powerful, but you can deffinatly get more hits on things than they can hit you, which makes them better.
|
|
|
Re: Lights [message #279521 is a reply to message #279449] |
Thu, 16 August 2007 23:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/4882.jpg) |
Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Light tanks are cool. But Med tanks should own them in even battles (which is logical as they're more expensive).
Lights should usually be combined with teched arts for optimal use.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
Re: Lights [message #279522 is a reply to message #279521] |
Fri, 17 August 2007 00:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20681.jpg) |
BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
|
General (2 Stars) |
|
|
Goztow wrote on Fri, 17 August 2007 01:55 | Light tanks are cool. But Med tanks will own them in even battles (which is logical as they're more expensive).
Lights should usually be combined with teched arts for optimal use.
|
if the med driver is n00bie, then the light can easily kill the med and dodge it's bullets.
[Updated on: Fri, 17 August 2007 00:09] Report message to a moderator
|
|
|
|
|
Re: Lights [message #279536 is a reply to message #279521] |
Fri, 17 August 2007 01:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/22731.png) |
Starbuzz
Messages: 2492 Registered: May 2007
Karma: 2
|
General (2 Stars) |
|
|
Goztow wrote on Thu, 16 August 2007 23:55 | Light tanks are cool. But Med tanks should own them in even battles (which is logical as they're more expensive).
|
Meds will own Lights no matter...Meds are more powerful. If a Med and Light tank face other and start shooting, the Med would win...with little health left of course.
But during battles, the driver who is more focused will win. For example, it is essential that every shot count...1 missed shot and that's a big disadvantage. Terrain must be used for cover and a driver must know when to move back or up against the enemy tank.
Also, we can count on the other driver missing a shot or doing something n00by...this will prove advantageous.
[Updated on: Fri, 17 August 2007 02:01] Report message to a moderator
|
|
|
Re: Lights [message #279551 is a reply to message #279449] |
Fri, 17 August 2007 04:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
|
Colonel |
|
|
lights are fun to drive around, but when when there meds camping ur base, arts are best, a quick light rush sometimes works though
![http://img504.imageshack.us/img504/8789/avilj4.jpg](http://img504.imageshack.us/img504/8789/avilj4.jpg)
Jamie is a guys name in Europe...
|
|
|
|
|
|
|
|
|
|
|
|
Re: Lights [message #281705 is a reply to message #281612] |
Fri, 31 August 2007 09:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
|
Colonel |
|
|
MexPirate wrote on Thu, 30 August 2007 15:24 |
puddle_splasher wrote on Thu, 30 August 2007 04:03 |
Starbuzz wrote on Fri, 17 August 2007 03:43 | If a Med and Light tank face other and start shooting, the Med would win.
|
*cough* If 2 tanks attack head on, especially a Med and Light, then I am afraid that we have a noob in each of them
|
you make no sense. care to explain what the problem is with attacking head on?
Why would you use engies on a light tank? you tech it yourself because it is fast enough to duck behind cover,
|
You answered it yourself!!!!
If you are going to duck behind cover then its not head on.
This whole topic becomes ifs and buts because players will not accept and read the literal meaning of the sentence.
Fully head on, no repairs on any tank, a Med and a Light, no one deviating, then the Med wins.
How simple is that? To answer your other question as regards the problem! Players WILL and rightly so "duck behind cover" for repairs, so no problem at all is there?
These spam topics can be interpreted using readily available stats for answers. NOW keep in mind that we must remove all the ifs and buts to get the true answers.
Hope this answers your problems as regards a full head on attack with no repairs.
[Updated on: Fri, 31 August 2007 09:12] Report message to a moderator
|
|
|
|
|
|
|
|