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Re: C&C_Epocilation [message #278804 is a reply to message #278776] Mon, 13 August 2007 09:17 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Can't.

First of all there isn't any room. Second, if I did that, then I would need to remake the VIS layers from scratch.
Re: C&C_Epocilation [message #278925 is a reply to message #278804] Mon, 13 August 2007 22:27 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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razorblade001 wrote on Mon, 13 August 2007 11:17

Can't.

First of all there isn't any room. Second, if I did that, then I would need to remake the VIS layers from scratch.

more ss from cool positions would be perfect Razz


Re: C&C_Epocilation [message #278927 is a reply to message #278925] Mon, 13 August 2007 22:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Lol, thanks for bump. I was just about to post here.

I need some opinions. What would be worth fighting for? What would be an important object that would be wanted by for both teams?

You see I am trying to find ways to spread the battle out. I already put a bunch of gun emplacements and an advanced weapon spawner on the top of the bridge, hoping that people will use the bridge more often now, but I am trying to think of something to put in the cities that both teams will want.

I am thinking maybe Armor/Heath Power Ups. (The ones that add to your maximum health) But I don't think that is enough. I can't do another weapon spawner, because then the one on the bridge wont be worth fighting for.

So does anyone have any suggestions?

FYI, it can't be a special vehicle or something like that. It needs to be something stationary in the city that both teams would want to be working for them.
Re: C&C_Epocilation [message #278938 is a reply to message #278927] Tue, 14 August 2007 00:50 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
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razorblade001 wrote on Tue, 14 August 2007 01:46

Lol, thanks for bump. I was just about to post here.

I need some opinions. What would be worth fighting for? What would be an important object that would be wanted by for both teams?

You see I am trying to find ways to spread the battle out. I already put a bunch of gun emplacements and an advanced weapon spawner on the top of the bridge, hoping that people will use the bridge more often now, but I am trying to think of something to put in the cities that both teams will want.

I am thinking maybe Armor/Heath Power Ups. (The ones that add to your maximum health) But I don't think that is enough. I can't do another weapon spawner, because then the one on the bridge wont be worth fighting for.

So does anyone have any suggestions?

FYI, it can't be a special vehicle or something like that. It needs to be something stationary in the city that both teams would want to be working for them.


extra silo, reapir bay, maybe a repair on the roof for orca or chooper. Spy creates/money creates. just some ideas


Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
Re: C&C_Epocilation [message #278940 is a reply to message #278938] Tue, 14 August 2007 01:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I like the idea of a repair facility, but it will take a bit of time to figure out how I would go about doing it.

Good ideas, if you think of any more, tell me.
Re: C&C_Epocilation [message #279051 is a reply to message #274606] Tue, 14 August 2007 12:48 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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make super hax tank that blows up every thing Thumbs Up

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Epocilation [message #279215 is a reply to message #274606] Wed, 15 August 2007 07:19 Go to previous messageGo to next message
Slayer9x9 is currently offline  Slayer9x9
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You could also add underground tunnels...or even a underground battle area...
Also, try adding like a completely unique HQ building in the middle of both bases...

Just throwing out some ideas Listen
Re: C&C_Epocilation [message #279231 is a reply to message #274606] Wed, 15 August 2007 09:46 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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when u gonna release a beta test so more people can paly and come up with ideas

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Epocilation [message #279284 is a reply to message #279231] Wed, 15 August 2007 13:56 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Gen_Blacky wrote on Wed, 15 August 2007 11:46

when u gonna release a beta test so more people can paly and come up with ideas

Done that long time ago to select people :\


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #279299 is a reply to message #274606] Wed, 15 August 2007 14:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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i said public meaning every 1

Edit: i just noticed i didnt say public but thats what i meant


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 15 August 2007 14:30]

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Re: C&C_Epocilation [message #279316 is a reply to message #279299] Wed, 15 August 2007 18:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I would be able to.. but it is having a problem. It isn't loading when I play it in Renegade.

It doesn't crash the game, but the loading never finishes. It get all the way to the end, like a half an inch from the end of the load bar, and just stops. I waited like 20 min, and it didn't load.

I think I have an idea of why, but if I am wrong I will need to take out the plumbing of the map and rework it. Sad
Re: C&C_Epocilation [message #279326 is a reply to message #274606] Wed, 15 August 2007 20:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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ive had the problem i put a object in a map that ren dosent like


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Epocilation [message #279328 is a reply to message #279326] Wed, 15 August 2007 21:27 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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What do you mean "an object" Do you mean an object you added in from Renx or made in Level Editor?

(I really hope you mean Level Editor.. or else I would need to remove those new buildings I added Neutral)

Hmm, hey, does making 2 of the same type of building controller cause that problem?

The Duel defenses were having a bit of a problem, so I deleted them and started from scratch, this time both have the same building prefixes, but are grouped separately.

So since they have the same prefixes, I needed to use the same building controller. Do I have to temp it and make the same prefix just on another controller? (Basically a Parent and Child preset that do the exact same thing)


Also, just a note, that I DID temp new the aggregate presets to get the buildings working... so that isn't the problem.

[Updated on: Wed, 15 August 2007 21:32]

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Re: C&C_Epocilation [message #279329 is a reply to message #279328] Wed, 15 August 2007 21:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I think u have make all new prefixes for the second base defense Thumbs Up

Edit: Do n0t listen 2 me idk ^


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 15 August 2007 21:39]

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Re: C&C_Epocilation [message #279333 is a reply to message #279329] Wed, 15 August 2007 22:13 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I tried that originally, and it didn't work. I remember someone said I simply needed to group them apart.

I didn't think it was true, but I am going to try it anyway.
Re: C&C_Epocilation [message #279429 is a reply to message #279333] Thu, 16 August 2007 12:00 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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AHH I don't understand what the problem is!

-First I tried temping the building controllers, that didn't work.
-Then I tried deleting one of the controllers (For both teams), that didn't work.
-Then I tried deleting both controllers, that didn't work.
-Next I deleted one of the buildings in Renx, and that didn't work.
-I tried deleting all the objects that I had added from the time when I had the last beta up and working... that didn't work.
-Then I tried reverting to I think 1.10 beta, the only difference was the new stuff in the terrain... and you guessed it, that didn't work either.


No matter what I seem to do, the game just never loads. Renegade doesn't crash.. it just doesn't finish loading!

And I have no idea why it won't work! Besides the stuff I added in level editor, I only added in some small new buildings in in Renx, and rotated the AGTs 90°

..That is all I did.. I don't understand what the problem could possibly be...



....is it possible that there is too much on the map? And by me adding the new buildings, it possibly went "over the limit" ?
Re: C&C_Epocilation [message #279431 is a reply to message #274606] Thu, 16 August 2007 12:17 Go to previous messageGo to next message
Slave is currently offline  Slave
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Nevermind, misread. Although I don't believe the buildings are to blame.

btw, rp2 seems to work just fine. and is much bigger.

[Updated on: Thu, 16 August 2007 12:19]

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Re: C&C_Epocilation [message #279442 is a reply to message #279431] Thu, 16 August 2007 14:09 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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what's the last change (or changes) you made before it stopped working D:
i just saw this now, i read everything lol

this map is cool as hell tbh, i'm willing to try it out Smile
i'll give back as much input as i can find


liquidv2
Re: C&C_Epocilation [message #279459 is a reply to message #279442] Thu, 16 August 2007 15:58 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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This is a full list of things I have changed so far since the last beta:

Renx:
-Put infantry blockers on canyard, to keep people from getting stuck near ramp.
-Put vehicle blocker on building over hang, to hopefully stop the camera from going inside the building.
-Deleted older Duel AGT/Ob (Those had seperate prefixes) and put in new models, each with same prefixies)
-Rotated both AGTs 90° so guns fit on them correctly.
-Added in 3 new buildings for infantry to play on.
-Created new VIS sectors on cliffs to help with VIS glitches. (I haven't generated the sectors yet... could that be the problem?)
-Put little mounds for the SAM sites to rest on.
-Replaced Silo models.

Level Edit:
-Added map objects (Barrels, crates, ect)
-Re-computed vertex solve (Lighting)
-Deleted old AGT/OB Building controllers, and put new ones on.
-Temped and renamed building aggregates to fit the buildings.

I believe that is all.

Could it be a problem with the VIS not being Generated yet? I doubt it though...

Maybe I should export an older version of the map, before the changes, and see if it works..

[Updated on: Thu, 16 August 2007 15:59]

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Re: C&C_Epocilation [message #279460 is a reply to message #274606] Thu, 16 August 2007 16:06 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Quote:

-Put infantry blockers on canyard, to keep people from getting stuck near ramp.

Sad


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #279993 is a reply to message #279460] Sun, 19 August 2007 16:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Ok, this is what I did:
I loaded up an older version of the terrain, exported that, and that seems to work.

So I rotated the AGTs 90°, but when I look at them in game, one of them has their exterior facing the same direction as before, and you can see into the inside that the inside is facing the way I turned it.

And the other AGT's exterior is completely invisible, and you see that the inside is facing the correct direction.

This is a screen shot of how it looks in Level edit. This is the way it is supposed to look:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Epocilation/AGTshot1.jpg

Now here is what it looks like in Renegade. Notice the interiors are facing the correct direction, but the exteriors aren't. And one of the exteriors doesn't even show up!:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Epocilation/AGTshot2.jpg
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Epocilation/AGTshot3.jpg

What is wrong?! How come it is all mixed up!?
Re: C&C_Epocilation [message #280005 is a reply to message #274606] Sun, 19 August 2007 17:06 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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^ LOL! The GDI Engineers are so DUMB!!! (not you Very Happy)

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #280008 is a reply to message #274606] Sun, 19 August 2007 17:23 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Looks like something has gone funky with the alignment, perhaps try deleteing them and re adding them?

-->
Re: C&C_Epocilation [message #280009 is a reply to message #280008] Sun, 19 August 2007 17:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I did try deleting them and re-adding them.

That is what happened!
Re: C&C_Epocilation [message #280015 is a reply to message #274606] Sun, 19 August 2007 18:20 Go to previous messageGo to previous message
GrayWolf is currently offline  GrayWolf
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Maybe it has something to do with the meshes naming, they can't have the same name. It happened to me a few times but I use max not gmax, so I don't know for sure.

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