[maps]3 new maps [message #279483] |
Thu, 16 August 2007 18:11 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Ive released 3 new maps and have one more on its way:
Map Name : Dust_Training
Setting: de_dust
Description: GDI and Nod battle it out on this small map, it has a nice balance of infantry and tank battles, lots of cover allow infantry to travel from one base to the other easily. This is a training map, which means a nice balance of gameplay, but doesnt have all the fancy looks and eye candy.
http://titan.renbase.com/maps/C&C_Dust_Training.zip
Map Name : Lightwave_Koth
Setting: Lightwave Arena
Description: King of the hill map where the winner is determined by points. 75 points spawn every 15 seconds on "The Hill". Only way to get there is to teleport using a random spawner that appears every 60 seconds near each base. Tiberium is your best way to collect credits to power-up your character.
1200 credit rocket soldiers have been added and have 300 health and homing ability on their rocket launchers with a increase of 50 damage.
http://titan.renbase.com/maps/C&C_Lightwave_Koth.zip
Map Name : Ocean_View
Setting: By the ocean
Description: GDI and Nod battle it out on this small map by the beach, 2 spawners have a random chance of spawning full health and armor, or 200 credits or a backpack to refill all your ammo.
MRLS have a full rotating turret.
Mobile Arty turret rotates twice as fast.
http://titan.renbase.com/maps/C&C_Ocean_View.zip
As always you can view and d-load any of my maps from www.titan.renbase.com
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 18 January 2009 08:49] by Moderator Report message to a moderator
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Re: 3 new maps [message #279507 is a reply to message #279483] |
Thu, 16 August 2007 20:53 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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Titan1x77 wrote on Thu, 16 August 2007 20:11 | Ive released 3 new maps and have one more on its way:
Map Name : Dust_Training
Setting: de_dust
Description: GDI and Nod battle it out on this small map, it has a nice balance of infantry and tank battles, lots of cover allow infantry to travel from one base to the other easily. This is a training map, which means a nice balance of gameplay, but doesnt have all the fancy looks and eye candy.
http://titan.renbase.com/maps/C&C_Dust_Training.zip
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VALVe are going to sue you!!
Also, Link to the de_dust textures, Please? <3
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: 3 new maps [message #279679 is a reply to message #279483] |
Fri, 17 August 2007 17:11 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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you can put them up on gamemaps, just include the readme.
why would I release the .lvl?
4th map is almost done , heres a WIP form LE
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Fri, 17 August 2007 17:15] Report message to a moderator
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Re: 3 new maps [message #279798 is a reply to message #279683] |
Sat, 18 August 2007 10:34 |
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SWNight
Messages: 138 Registered: June 2006
Karma: 0
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Recruit |
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IronWarrior wrote on Fri, 17 August 2007 19:45 |
That new map is looking nice, just a bloody shame, no one ever play's new maps anymore.
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Because a lot of people think new maps suck, and don't bother to download them.
cncnick13 wrote on Fri, 24 August 2007 23:05 | ok but will it work for vista
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Ryu wrote on Sat, 25 August 2007 00:31 | No, It will make your pc explode!!11
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cncnick13 wrote on Sat, 25 August 2007 00:32 | what you mean
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Jerad Gray wrote on Wed, 26 September 2007 10:00 | too bad EA murdered Westwood.
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Re: 3 new maps [message #279833 is a reply to message #279483] |
Sat, 18 August 2007 15:32 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I wouldnt make any maps if they didnt get played, i have no problems finding a full server at unrules which will feature these new maps.
I hate SS edits, they mess the gameplay up in most cases...such as crates, which takes more work for me to setup presets which dont use the crate model...so crates won't work on any of these maps, they play fine without edits, but If someone contacts me from a server, I can send the .lvl if they have good intentions.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: 3 new maps [message #279834 is a reply to message #279483] |
Sat, 18 August 2007 15:32 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Its a shame maps are such a huge file size, and we don't have an automatic downloader.
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Re: 3 new maps [message #279869 is a reply to message #279798] |
Sat, 18 August 2007 18:44 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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SWNight wrote on Sat, 18 August 2007 13:34 |
IronWarrior wrote on Fri, 17 August 2007 19:45 |
That new map is looking nice, just a bloody shame, no one ever play's new maps anymore.
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Because a lot of people think new maps suck, and don't bother to download them.
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:/ New maps don't suck, Some maps may lack stuff but look at C&C_Epocilation and C&C_Ruin0x, They're well made maps and sure as hell fun to play.
I agree with Iron, People are too lazy/stupid to download and install them, when it's quite simple.
I'd rather play on a server that has fan-made maps and original maps than a server that only hosts the originals.
The more the merrier!
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: 3 new maps [message #279893 is a reply to message #279483] |
Sat, 18 August 2007 22:09 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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You can now download these maps at Game-Maps.NET
Lightwave Koth
Dust Training
Ocean View
Titan1X77, if you can, please take a look and see if this acceptable, if anything you think need's changing please say so.
Ah Titan, reason, am alway's after the .lvl file's for new maps is because, I think the Renegade modding community is poor when it comes to sharing stuff.
If you released them, I would host them in the modding part of GM.Net with the others.
[Updated on: Sat, 18 August 2007 22:10] Report message to a moderator
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