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[maps]3 new maps [message #279483] Thu, 16 August 2007 18:11 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma:
General (1 Star)
Ive released 3 new maps and have one more on its way:

Map Name : Dust_Training
Setting: de_dust
Description: GDI and Nod battle it out on this small map, it has a nice balance of infantry and tank battles, lots of cover allow infantry to travel from one base to the other easily. This is a training map, which means a nice balance of gameplay, but doesnt have all the fancy looks and eye candy.

http://www.titan.renbase.com/screenshots/dusttraining.jpg

http://titan.renbase.com/maps/C&C_Dust_Training.zip

Map Name : Lightwave_Koth
Setting: Lightwave Arena
Description: King of the hill map where the winner is determined by points. 75 points spawn every 15 seconds on "The Hill". Only way to get there is to teleport using a random spawner that appears every 60 seconds near each base. Tiberium is your best way to collect credits to power-up your character.
1200 credit rocket soldiers have been added and have 300 health and homing ability on their rocket launchers with a increase of 50 damage.

http://www.titan.renbase.com/screenshots/Lwkoth.jpg

http://titan.renbase.com/maps/C&C_Lightwave_Koth.zip

Map Name : Ocean_View
Setting: By the ocean
Description: GDI and Nod battle it out on this small map by the beach, 2 spawners have a random chance of spawning full health and armor, or 200 credits or a backpack to refill all your ammo.

MRLS have a full rotating turret.
Mobile Arty turret rotates twice as fast.

http://www.titan.renbase.com/screenshots/ovb2.jpg

http://titan.renbase.com/maps/C&C_Ocean_View.zip

As always you can view and d-load any of my maps from www.titan.renbase.com









"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Sun, 18 January 2009 08:49] by Moderator

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