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Re: C&C_Epocilation [message #279459 is a reply to message #279442] Thu, 16 August 2007 15:58 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
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General (3 Stars)
This is a full list of things I have changed so far since the last beta:

Renx:
-Put infantry blockers on canyard, to keep people from getting stuck near ramp.
-Put vehicle blocker on building over hang, to hopefully stop the camera from going inside the building.
-Deleted older Duel AGT/Ob (Those had seperate prefixes) and put in new models, each with same prefixies)
-Rotated both AGTs 90° so guns fit on them correctly.
-Added in 3 new buildings for infantry to play on.
-Created new VIS sectors on cliffs to help with VIS glitches. (I haven't generated the sectors yet... could that be the problem?)
-Put little mounds for the SAM sites to rest on.
-Replaced Silo models.

Level Edit:
-Added map objects (Barrels, crates, ect)
-Re-computed vertex solve (Lighting)
-Deleted old AGT/OB Building controllers, and put new ones on.
-Temped and renamed building aggregates to fit the buildings.

I believe that is all.

Could it be a problem with the VIS not being Generated yet? I doubt it though...

Maybe I should export an older version of the map, before the changes, and see if it works..

[Updated on: Thu, 16 August 2007 15:59]

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