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Re: C&C_Epocilation [message #279284 is a reply to message #279231] |
Wed, 15 August 2007 13:56 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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Gen_Blacky wrote on Wed, 15 August 2007 11:46 | when u gonna release a beta test so more people can paly and come up with ideas
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Done that long time ago to select people :\
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: C&C_Epocilation [message #279328 is a reply to message #279326] |
Wed, 15 August 2007 21:27 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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What do you mean "an object" Do you mean an object you added in from Renx or made in Level Editor?
(I really hope you mean Level Editor.. or else I would need to remove those new buildings I added )
Hmm, hey, does making 2 of the same type of building controller cause that problem?
The Duel defenses were having a bit of a problem, so I deleted them and started from scratch, this time both have the same building prefixes, but are grouped separately.
So since they have the same prefixes, I needed to use the same building controller. Do I have to temp it and make the same prefix just on another controller? (Basically a Parent and Child preset that do the exact same thing)
Also, just a note, that I DID temp new the aggregate presets to get the buildings working... so that isn't the problem.
[Updated on: Wed, 15 August 2007 21:32] Report message to a moderator
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Re: C&C_Epocilation [message #279429 is a reply to message #279333] |
Thu, 16 August 2007 12:00 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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AHH I don't understand what the problem is!
-First I tried temping the building controllers, that didn't work.
-Then I tried deleting one of the controllers (For both teams), that didn't work.
-Then I tried deleting both controllers, that didn't work.
-Next I deleted one of the buildings in Renx, and that didn't work.
-I tried deleting all the objects that I had added from the time when I had the last beta up and working... that didn't work.
-Then I tried reverting to I think 1.10 beta, the only difference was the new stuff in the terrain... and you guessed it, that didn't work either.
No matter what I seem to do, the game just never loads. Renegade doesn't crash.. it just doesn't finish loading!
And I have no idea why it won't work! Besides the stuff I added in level editor, I only added in some small new buildings in in Renx, and rotated the AGTs 90°
..That is all I did.. I don't understand what the problem could possibly be...
....is it possible that there is too much on the map? And by me adding the new buildings, it possibly went "over the limit" ?
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Re: C&C_Epocilation [message #279459 is a reply to message #279442] |
Thu, 16 August 2007 15:58 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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This is a full list of things I have changed so far since the last beta:
Renx:
-Put infantry blockers on canyard, to keep people from getting stuck near ramp.
-Put vehicle blocker on building over hang, to hopefully stop the camera from going inside the building.
-Deleted older Duel AGT/Ob (Those had seperate prefixes) and put in new models, each with same prefixies)
-Rotated both AGTs 90° so guns fit on them correctly.
-Added in 3 new buildings for infantry to play on.
-Created new VIS sectors on cliffs to help with VIS glitches. (I haven't generated the sectors yet... could that be the problem?)
-Put little mounds for the SAM sites to rest on.
-Replaced Silo models.
Level Edit:
-Added map objects (Barrels, crates, ect)
-Re-computed vertex solve (Lighting)
-Deleted old AGT/OB Building controllers, and put new ones on.
-Temped and renamed building aggregates to fit the buildings.
I believe that is all.
Could it be a problem with the VIS not being Generated yet? I doubt it though...
Maybe I should export an older version of the map, before the changes, and see if it works..
[Updated on: Thu, 16 August 2007 15:59] Report message to a moderator
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Re: C&C_Epocilation [message #280008 is a reply to message #274606] |
Sun, 19 August 2007 17:23 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Looks like something has gone funky with the alignment, perhaps try deleteing them and re adding them?
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